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Title: In A ‘Who Could Have Possibly Seen This Coming’ Event, Ubisoft Will Shut Down Its NFT Game Date: Fri, 31 Jul 2026 14:40:24 +0000 Link: https://kotaku.com/ubisoft-nft-game-shut-down-champions-tactics-might-and-magic-fates-2000720757 Champions Tactics had previously removed its Web3 functionality and will be sunset in October
Title: Spider-Man: Brand New Day Pokes Fun At An Infamous Debate About The Avengers Movies Date: Fri, 31 Jul 2026 14:25:42 +0000 Link: https://kotaku.com/spider-man-brand-new-day-bruce-banner-thanos-scene-2000720770 On top of Thanos’ plan being abhorrent, it was also extremely dumb
Title: Here’s Why Fans Think The Zelda: Ocarina Of Time Remake Is Going Head-To-Head With GTA 6 In November Date: Fri, 31 Jul 2026 14:00:11 +0000 Link: https://kotaku.com/heres-why-fans-think-the-zelda-ocarina-of-time-remake-is-going-head-to-head-with-gta-6-in-november-2000720752 A pattern of new amiibo releases offers a compelling theory
Title: Everything You Need To Know About Spider-Man: Brand New Day’s Post-Credits Scene Date: Fri, 31 Jul 2026 13:34:08 +0000 Link: https://kotaku.com/spider-man-brand-new-day-post-credits-scene-secret-wars-2000720761 Peter might not be announced for Avengers: Doomsday, but we have an idea what’s coming next for him
Title: Guillermo Del Toro Wants Extra Checkpoints In Games For ‘Elderly Players’ After Getting His Ass Kicked By Dead Cells Date: Fri, 31 Jul 2026 13:01:51 +0000 Link: https://kotaku.com/guillermo-del-toro-gdt-dead-cells-video-games-difficulty-2000720732 The legendary Pan's Labyrinth director very politely asked that Motion Twin 'please do a version without respawning for the older' generations

https://www.vg247.com/feed

Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

https://www.gamespot.com/feeds/mashup/

Title: For Doom Composer Mick Gordon, Every Soundtrack Is Waiting To Be Discovered Date: Fri, 31 Jul 2026 14:35:52 +0000 Link: https://www.gamespot.com/articles/for-doom-composer-mick-gordon-every-soundtrack-is-waiting-to-be-discovered/ There's no shortage of video game soundtracks that you can boot up and enjoy these days, but few can compare to Mick Gordon's work on 2016's Doom and 2020's Doom Eternal. Each soundtrack has a raw, unflinching sound that perfectly encapsulates the rip-and-tear gameplay with its heavy beats and unrelenting ferocity, and Gordon even built a custom analog effects and audio-routing rig to turn the most brutal of sounds into harmonic violence. Gordon will be bringing that soundtrack with him when he hits the Radar Festival stage as a headline act in the UK next summer, and ahead of that performance, GameSpot spoke to him about his work on the Doom games. One of the interesting takeaways was how Gordon sees himself in the space of video game music, as he approaches each gig in the way that an archeologist works on an excavation site. As Gordon puts it, the music is already there--he just has to uncover it. "I think my job, I feel, is very much like a musical archeologist," Gordon said. "My job is to turn up with a delicate set of tools and very carefully--with a very delicate brush and a very careful hand--start uncovering what I feel is already there. It's just the sound or the music is already there, and the job I feel is to uncover it and very, very delicately unearth it, polish it up. And then send it out into the universe. Because the truth is, a franchise like Doom inspires that type of music, and I feel it wouldn't deserve anything less than that." As for the longevity of his work, from Doom to a guest spot on Gareth Coker's Absolum album? Gordon credits the fans of his music for giving his soundtracks plenty of airtime. "Once I've done my job, save out the audio files, and I send it to the developer, they wrap it up into the game, it comes out, and I'm no longer involved," Gordon explained. "That's it. That's my job done. If this thing has any legs, goes off, and does the things that you just mentioned there, that has nothing to do with me. That's all about the fans. That's all about how other people receive it. It's not me who's been prolonging it. It's the fans enjoying it. You know what I mean? So they deserve as much credit as I do." Following a sabbatical at the end of his work on Doom: Eternal--which Gordon has since distanced himself from--he has lent his talents to several other games, from Atomic Heart to Routine, and his next project will see him riff and tear in the upcoming cyberpunk FPS game Defect.
Title: Genshin Impact Next Update And Banners – Everything We Know About Version 6.7 And 7.0 Date: Fri, 08 May 2026 15:53:00 +0000 Link: https://www.gamespot.com/articles/genshin-impact-next-update-and-banners/1100-6538678/ Want to know when the next Genshin Impact update is? Sticking with a regular six-week schedule, we rarely need to wait for the next livestream to know when a new version is releasing. Livestreams give us more than just a release date though, as they're also a great source of official banner and event information. Each new update for Genshin Impact brings new banners to pull on, events to take part in, and there's usually a main storyline or character quest to sink hours of our time into as well. Not to mention all the updates we get for Miliastra Wonderland, Genius Invokation TCG, and more. The current update is version 6.7 (Luna VIII), the next will be version 7.0, and this page explains everything we know about both the current and next updates in Genshin Impact. In This Article When is the next Genshin Impact update?When is the next Genshin Impact livestream?Genshin Impact 6.7 bannersGenshin Impact 6.7 eventsSunny Summer FontinaliaFinal Long-Range SightlinesDance Dance Easy-Breezy DiscoWhat is new in version 6.7?Miliastra WonderlandGenshin Impact 7.0 bannersGenshin Impact 7.0 eventsMutual Aid in Bloom: Into the FrostlandsGreat Expeditionist ChallengeTrial of the BastionWhat is new in version 7.0?Miliastra Wonderland When is the next Genshin Impact update? The next Genshin Impact update is on Wednesday, August 12. This is the big version 7.0 update that introduces the new region of Snezhnaya. This date was confirmed in a behind the scenes video of Snezhnaya, which also showed off a bit of the region’s snowy terrain, and Aether looking very serious in a new outfit (plus a gun) inside a train. We then got a much better look at Snezhnaya in the dedicated version 7.0 livestream, and yep, looks like the Traveler's going all Gears of War on us next patch. When is the next Genshin Impact livestream? The next Genshin Impact livestream should be on Friday, September 11 if the usual six-week schedule is maintained. This will be the livestream detailing all of the banners and events for version 7.1. Although it’s likely Genshin will stick to this date, livestreams are more prone to delays than proper updates, with things like national Chinese holidays or sensitive dates pushing the stream back to Sundays, or even the next Friday in some cases. We should officially know by Tuesday, September 8 what date and time the version 7.1 livestream will air. Genshin Impact 6.7 banners In Phase 1 of version 6.7, the Genshin Impact banners were Sandrone and Citlali, who ran from July 1 to 21. All of the boosted 4-star characters on their banners were: Beidou Diona Freminet A new Lightrace Wish banner is also debuting in Phase 1 of version 6.7 (July 1 - 21). It featured five of the characters getting a combat boost in 6.7: Yae Miko Cyno Wriothesley Qiqi Yumemizuki Mizuki Plus, all these characters' signature weapons were included in Lightrace Wish as well. This new banner type shares its wish guarantee count with the Chronicled Wish banner, and seems to be exactly like a Chronicled Wish banner in all but name. In the current Phase 2 of version 6.7, the Genshin Impact banners are Columbina and Raiden Shogun, running from July 21 to August 11. All of the boosted four-star characters on their banners are: Jahoda Ororon Sethos Genshin Impact 6.7 events As well as the Ley Line overflow double-drop period (August 3 -10), there are three events in version 6.7 of Genshin Impact. Sunny Summer Fontinalia This permanent event is set in Fontaine and acts as a sort of story quest for Sandrone, as you get her ascension materials for completing it. But as an event, it's a lot more involved than a traditional story quest. Part of it sees you opening up an aquarium on Wriothesley's Wingalet ship in a new type of simulation management game, which involves three key mini-games: Diving mini-game where you have to find as many high-value fish and items as possible within the time limit, then surface at a designated area. The fish and items from the diving mini-game are then used to decorate the aquarium to drum up more interest, and with more interest created, more people visit the aquarium in the shop management mini-game. The last mini-game is a basic "fishing" challenge that involves shooting fish to earn points. It's the most violent-looking fishing I've ever seen, even if HoYo is calling those projectiles 'nets' and 'bait'. As well as the usual rewards like Primogems and Crowns of Insight, Sunny Summer Fontinalia rewards a free copy of Charlotte, and her new outfit. These limited-time rewards are available from July 1 to August 11, but the event's story is permanent. Final Long-Range Sightlines This event sees us firing 'observation grenades' at enemies in the distance via a first-person perspective. AKA this is Genshin Impact's version of Sniper Elite. Rewards include Primogems and level-up materials, with the event running from July 17 to 27. Dance Dance Easy-Breezy Disco A four-player co-op dancing rhythm game set in Natlan at the Easybreeze Holiday Resort. Rewards include Primogems and level-up materials, with the event running from July 24 to August 3. What is new in version 6.7? The Genshin Impact 6.7 update includes: Annual Summer story takes place on the Frost Moon, with permanent areas this time Stellar-Conduct, a brand-new Cryo-Electro reaction Witch's Revelation combat boosts: Wriothesley, Yae Miko, Qiqi, Cyno, Beidou, Diona, and Mizuki These characters can also use the new Stellar-Conduct reaction New outfits for Citlali and Charlotte New albums and themes for Repertoire of Myriad Melodies New TCG cards added, including Nefer You can toggle the option to no longer wait for certain animations and key moments to advance dialogue Map improvements (indicator shows what layer of the map you're on) Miliastra Wonderland Here’s what version 6.7 will add to Miliastra Wonderland in Genshin Impact: New Summer-inspired outfits A new Summer-inspired lobby design Raiment Collection event with outfit and Prismatic Crystal rewards Starlight Voyage event New batch of environment assets Added support for customizing object colors and materials Improvements to the editor: Can now keep the cursor displayed at all times Pre-aiming added to the skill editing interface Motion control component lets you directly control the movement of objects Genshin Impact 7.0 banners In Phase 1 of version 7.0, the Genshin Impact banners are Odette and Arlecchino, who run from August 12 to September 1 (dates TBC). New character Alyosha is one of the boosted four-star characters on both their banners. Then in Phase 2 of version 7.0, the Genshin Impact banners are reruns of Flins and Ineffa, running from September 1 to September 22 (dates TBC). Genshin Impact 7.0 events As well as the Overflowing Abundance double-drop period (September 14 - 21), there are three events in version 7.0 of Genshin Impact. Mutual Aid in Bloom: Into the Frostlands Participate in mini-game challenges to collect Katheryne statue parts and build different images of her in various styles. These statues can then be placed in your Serenitea Pot. Excess statue parts can be put in a storage device to share with other players. Rewards include Primogems and level-up materials, with the event running from August 12 to 24. Great Expeditionist Challenge A tournament hosted by the Adventurers' Guild in Snezhnaya. It involves challenges such as piloting trains through Snezhnaya's tumultuous weather, putting your new guns to use with target practice, puzzles, mini-games, and regular combat domains. As well as the usual rewards like Primogems and Crowns of Insight, Great Expeditionist Challenge rewards a free copy of Diona, with the event running from August 28 to September 14. Trial of the Bastion This patch's combat event is a little different, as it involves firearm challenges created by other players in the Shadow Realm. Rewards include Primogems and level-up materials, with the event running from September 7 to 17. What is new in version 7.0? The huge Genshin Impact 7.0 update includes: Snezhnaya region Two new Archon Quests in Snezhnaya Complete within 7.0 for Odette's Asension materials and Primogems Free Alyosha character for completing first Archon Quest New outfit for the Traveler, Night Hunt in Snow New upgradable sword, Exaiphanes Blade Stellar-Swirl elemental reaction Meeting Point quest for Odette Manage Odette's schedule, with different endings depending on what you pick Meeting Point quest for Alyosha Investigate a dangerous case with Alyosha, receive a special access card for completing the quest Meeting Point quest for Vodyanitsa Help Vodyanitsa with her vocal training Five new Snezhnaya craftable weapons Five new battle pass weapons Two new Artifact sets (Scarlet Proof and Heart of the Furnace) New gun gameplay with three main types of upgradable weapons (Cryo rifle, lock-on Electro gun, and Pyro launcher) Prime Ice Construct mechanic to help explore Snezhnaya Includes portable heat sources and a canon to launch you across large distances Train travel system with crafting bench for customizing firearms inside, and Prime Ice Communicator to claim daily commissions New bosses, Immortal Construct and Chimeric Winged Lion To Temper Thyself and Journey Far update New characters added Envisaged Echoes for Tartaglia and Xiao New TCG cards, including Durin, Jahoda, and Hydro Hypostasis Snezhnaya-style card back added to the Card Shop Snezhnaya Adventure Journal menu added for more visable quest progression Records adventure content based on your expedition progress Adventure Handbook update to move the most recently unlocked Artifact Domains to the top Maximum number of map pins increased Stygian Onslaught update A set of new weapon appearances Meaning you can now claim two new weapon appearances after completing Dire stages Miliastra Wonderland Here’s what version 7.0 will add to Miliastra Wonderland in Genshin Impact: New Magician-inspired outfits A new Magician-inspired lobby design Spooky Summer Adventurers event with cosmetic and Crystal rewards Starlight Voyage event Raiment Collection event New batch of scenery assets 18 Games Like Genshin Impact To Lose Yourself In For 2025 View Images
Title: Resident Evil Movie Will Have “F**ked Up” Imagery, Director Says Date: Fri, 31 Jul 2026 14:18:08 +0000 Link: https://www.gamespot.com/articles/resident-evil-movie-will-have-fked-up-imagery-director-says/ Resident Evil movie director Zach Cregger (Barbarian, Weapons) has teased that his upcoming video game movie will have "really wild" sequences with "f**ked up and weird" imagery. He said this in an interview with Empire (via GamesRadar), adding that he's unsure if the "lighting-in-a-bottle" nature of the spooky Aunt Gladys character from Weapons will be repeatable in Resident Evil. But Cregger promised that the Resident Evil movie has "a couple of things" that are "really wild." Cregger has also talked about how the Resident Evil movie is the most violent thing he's ever worked on, saying it was important for him to be "grotesque" with it. https://www.youtube.com/watch?v=mNd1gb19A-c "Total freedom" Also in the interview, Cregger discussed how he was given "total freedom" to do whatever he wanted with the Resident Evil movie. He added that he received "final-cut" privileges on the movie, meaning Cregger himself--not the studio--had the final say in the version of Resident Evil coming to theaters. "I was not interfered with. I didn't have anyone putting any sort of limitations on me," he said, following on from reports that said Cregger was given carte blanche to make the movie he wanted to. Only a small handful of directors are known to get final-cut privilege, with Cregger joining a group that also includes Peter Jackson, James Cameron, Steven Spielberg, and Martin Scorsese, to name a few. Cregger also had final-cut privileges on Weapons, according to The Hollywood Reporter. Weapons, however, was an original idea from Cregger, whereas Resident Evil is a Capcom property. Many have already voiced their displeasure and concerns about the choices Cregger has alluded to for his take on Resident Evil. For his part, Cregger says he is a massive Resident Evil fan, but he wanted to tell his own story. “This movie is about one dude’s journey on foot, fighting monsters. I don’t give a f**k about checking boxes,” he said. “All I cared about was just telling a fun story. [One in which] we step on the gas at about eight minutes in and never take our foot off the floor.” The Resident Evil movie releases on September 18. It stars Austin Abrams as Bryan, a medical courier who is sent to a hospital in Raccoon City. According to Cregger, Abrams was very nearly killed by a 150-pound blood bag while filming a scene that made it into the final cut. For more, check out GameSpot’s breakdown of the latest terrifying new trailer for the Resident Evil movie. As for the Resident Evil game series, Capcom recently announced that the newest entry, Resident Evil Requiem, has now sold more than 8 million units.
Title: NOUGH: Beyond Lies of P – Video Documentary Trailer Date: Fri, 31 Jul 2026 14:00:00 +0000 Link: https://www.gamespot.com/videos/nough-beyond-lies-of-p-video-documentary-trailer/ Following consecutive award wins for Lies of P and its DLC, the camera turns from the glare of the stage to the quiet of the studio — the space where NOUGH Studio is preparing its next title. In place of applause comes a heavier question: "Can we make something better than Lies of P?" The name NOUGH comes from "Not enough" — enough, minus the e. It starts from the belief that they are never quite enough. This film shows how that relentlessness actually works. Nough Live, where the Director plays the latest build live for the entire studio at every milestone to share progress; and Game Day, where everyone plays the game themselves to judge whether it's actually fun. There is only one standard here: would we, as players, be satisfied with this game? Because they see themselves as gamers before developers, nothing is considered finished until every team member finds it genuinely fun. The film carries one message: the developers' silence was never an empty space — it was time quietly spent building toward what comes next. "We won't disappoint you. We promise. This isn't a lie — it's the truth." This film contains no information about the next title — no genre, no name, no release window. Instead, it captures the time between the glow of past success and the reveal of what comes next: a period that looks like silence but is in fact the most intense stretch of all. Retrospectives that revisit past glory are common; footage that captures a studio still in development is not. It shows why a studio that has already proven itself keeps examining its own shortcomings, and continues to hold itself to a standard no one asked for. This is a record of that process, that pressure, and the beliefs and philosophy that define NOUGH.
Title: Tom Holland Reveals His Favorite Video Game And Why He Cannot Play Fortnite Date: Fri, 31 Jul 2026 13:16:39 +0000 Link: https://www.gamespot.com/articles/tom-holland-reveals-his-favorite-video-game-and-why-he-cannot-play-fortnite/ Actor Tom Holland, who starred as Nathan Drake in the Uncharted movie, has shared new insight into his gaming habits, and he is a big fan of another Naughty Dog game. He also discussed how difficult he finds Fortnite to be. Asked on the Happy Sad Confused podcast to name his favorite video game, he said The Last of Us: Part II. "So good," he said. But did he watch HBO's The Last of Us TV show? He said he did not, in part because he holds the game in such high regard. "I have not watched the series. Because I love the game so much. I don't play video games all that much. And the game is just so good," he said. https://youtu.be/9DvB4G2FZ_o?si=eqhoJnTebwAF2SBr&t=2614 Season 2 of HBO's The Last of Us adapted some of the events of The Last of Us: Part II, and Season 3 is expected to continue down that path. The HBO series was never billed as a 1:1 adaptation of the game--and, indeed, it makes a number of changes. Holland is not alone, as a number of other people have expressed similar reservations about watching the TV show. Also in the interview, Holland was asked if he's ever played as one of his Uncharted or Spider-Man skins in Fortnite. He said he does not play Fortnite all that much because of how challenging the game is, especially when it's full of people with serious building skills. "I am so bad at Fortnite that I cannot play it. I don't think I've ever got a kill in Fortnite. When you play those people who start building stuff? I don't know what to do. I don't know how to do that," he said. Fortnite does offer a Zero Build mode, but that can be challenging as well. Holland, 30, stars in what are expected to be two of 2026's biggest movies. He plays Telemachus in Christopher Nolan's The Odyssey and Peter Parker/Spider-Man in Spider-Man: Brand New Day, which is out today, July 31. Sony's Uncharted movie, released in 2022, made more than $400 million globally to rank as the No. 8 highest-grossing video game movie ever. The film, which also starred Mark Wahlberg as Sully, was described as the first in a franchise, but a sequel has not been announced. While an Uncharted movie sequel might not be happening just yet, there are numerous adaptations of Sony games in the works. The Helldivers and Horizon Zero Dawn movies are coming in 2027, with film adaptations of Days Gone, Bloodborne, Ghost of Tsushima, and Gravity Rush also in the works.

https://www.polygon.com/rss/index.xml

Title: Deltarune Chapter 5 gets final patch as devs turn full focus on Chapter 6 Date: Fri, 31 Jul 2026 14:39:42 GMT Link: https://www.polygon.com/deltarune-chapter-5-final-patch/ Developer Toby Fox has released the latest patch for Deltarune, and with it the game gets one step closer to its long-awaited finale. V0.0.253 will be the last patch for Chapter 5, as the developer focuses on what comes next.
Title: Genshin Impact version 7.0 livestream codes Date: Fri, 31 Jul 2026 14:17:26 GMT Link: https://www.polygon.com/genshin-impact-version-7-0-livestream-code-redeem/
Title: Logan Paul's big Pokémon card gamble just got worse Date: Fri, 31 Jul 2026 14:01:07 GMT Link: https://www.polygon.com/logan-paul-pokemon-youtube-livestream-corocoro-sticker-sheet-grade-worth/ Logan Paul has spent July hyping up a livestream at the end of the month, when the YouTuber was set to open some rare Pokémon cards. The event finally happened, and it wasn't at all what the moonlighting wrestler had hoped.
Title: Brand New Day finally nails a critical Spider-Man character the MCU always overlooks Date: Fri, 31 Jul 2026 14:00:12 GMT Link: https://www.polygon.com/brand-new-day-finally-captures-new-york-city/ Since the beginning, I’ve been a big fan of Tom Holland’s Spider-Manmovies. Spider-Man: Homecoming, with its teen movie vibes, was the best-ever cinematic depiction of Spider-Man in high school. Spider-Man: Far From Home was a fun romp with Mysterio (Jake Gyllenhaal). And it was truly exciting to see Tom Holland, Tobey Maguire, and Andrew Garfield in the same movie for Spider-Man: No Way Home.
Title: How the Silent Hill Townfall team made a charming seaside town utterly terrifying Date: Fri, 31 Jul 2026 13:00:12 GMT Link: https://www.polygon.com/silent-hill-townfall-st-amelia-scotland-interview/ Atmosphere is an integral element of any good horror game, and Silent Hill: Townfallnails it. Developed by Glasgow-based studio Screen Burn and published by Konami, the latest installment in the venerated series takes place in a fictional island town in Scotland called St. Amelia during the mid-1990s. If you’ve ever set foot in a small town in the U.K., you’ll marvel at the meticulous attention to detail in Townfall’s environmental design, from the way the moisture hangs in the air to the rubbery texture of the paint on the nobbly stucco buildings. At a preview event in Los Angeles earlier this month, writer-director Jon McKellan and series producer Motoi Okamoto gave Polygon a glimpse behind the process of making St. Amelia a reality.

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Title: Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW Date: Thu, 30 Jul 2026 13:00:20 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-back-to-school-2026/ Back to school means balancing assignments, deadlines and downtime. GeForce NOW makes it easy to have it all. With cloud gaming, everyday laptops used for class can also become GeForce RTX-powered gaming setups.  When it’s time to switch from studying to gaming, members can jump into Halo: Campaign Evolved, as GeForce NOW is bringing one of the gaming world’s most celebrated titles to nearly any device through the cloud, alongside eight total games joining the GeForce NOW library this week. From A+ to AAA Gaming  This back-to-school season, the easiest upgrade isn’t replacing laptops in backpacks. It’s unlocking even more from these same laptops, from creating to gaming. With a GeForce NOW membership, Chromebooks, Macs and Surface devices can become GeForce RTX-powered gaming PCs in the cloud. The GeForce NOW library features thousands of supported PC games, letting members stream titles they already own from digital stores like Steam, Xbox PC Game Pass and Epic Games Store in just a few clicks. The cloud keeps games up to date and ready to play, making it easy to jump into a match between classes, after homework or whenever there’s free time. Time spent waiting on downloads, patches and installs becomes time spent in game instead. The Ultimate membership enables best-in-class experiences by delivering 5080-class performance in the cloud with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies for responsive, visually rich gameplay — all on the hardware gamers already own. A creator known as “Menguiny” recently put this to the test after picking up a MacBook Neo. GeForce NOW turned the laptop — usually the creator’s go-to for editing videos and everyday work — into a top-notch gaming machine, too. Another creator, “TechWithSeong” highlighted that same versatility GeForce NOW offers. Rather than juggling separate devices for work and gaming, he used GeForce NOW Ultimate to stream supported PC games across the devices he already owns — from a MacBook used for editing to gaming on the go with handheld devices. Gamers can start with a day pass and experience all the premium benefits without a monthly commitment. Plus, the cost of a day pass can be applied toward a first membership purchase — it’s like earning a little extra credit along the way. Everyone, at Their Stations Needlers never looked so sharp. Experience the Master Chief’s iconic journey on GeForce NOW in Halo: Campaign Evolved — a modernized remake of Halo: Combat Evolved’s campaign — rebuilt with high-definition visuals, updated cinematics and refined gameplay. Whether discovering Halo for the first time or returning after 25 years to finish the fight, it’s as the Master Chief says: “We’re just getting started.” Crash-land on the mysterious ringworld alongside Cortana and uncover great secrets while battling overwhelming Covenant forces. Fight through the rebuilt campaign, then continue the adventure with three brand-new missions featuring the Master Chief and Sergeant Johnson. Expanded weapons, iconic vehicles, hijackable Wraith tanks and optional Skull modifiers offer even more ways to play. Suit up across PCs, Macs, Chromebooks, handhelds, mobile devices, TVs and more with GeForce NOW Ultimate, powered by GeForce RTX 5080-class performance in the cloud. Experience Halo with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies delivering higher frame rates and ultralow latency that keep every firefight feeling responsive and worthy of a Spartan. From solo gaming to online co-op modes, GeForce NOW cloud saves let members log in and pick up exactly where they left off across supported devices — no lengthy downloads, extra storage space or expensive hardware upgrades required. The only thing left to carry is the mission. Let’s Play Today In addition, members can stream the following games this week: Halo: Campaign Evolved (New release on Steam and Xbox, available on Game Pass July 28) Mistfall Hunter (New release on Steam July 29) Call of Duty: Black Ops 6 (New release on Ubisoft Connect July 30) Sudden Attack Zero Point (New release on Steam, July 30) The Ranchers (New release on Steam, available July 30) Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31) Funnel Runners (Steam) Pathogenic (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. Which game lore are you so familiar with that you can give a school presentation on it? — NVIDIA GeForce NOW (@NVIDIAGFN) July 29, 2026
Title: GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud Date: Thu, 23 Jul 2026 13:00:16 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-path-of-exile-allflame/ Lock in and load up the cloud. GFN Thursday brings fresh updates and new adventures, all ready to play without waiting for downloads. Set sail in Path of Exile: Curse of the Allflame and charge in Battlefield 6 Season 4 both launching major content for members this week. Then revisit Capcom legends like Breath of Fire IV, Dino Crisis and Dino Crisis 2, jump into Halo: Campaign Evolved Advanced Access and discover nine titles arriving on GeForce NOW. The Curse Calls Prepare to brave the unforgiving waters of Wraeclast. Path of Exile: Curse of the Allflame launches Friday, July 24, sending Exiles into the perilous Frozen Seas. Guided by formidable corsair captain Valerie and her cursed navigator Vesper, gamers must piece together scattered treasure charts, board the legendary vessel — the Sovereign — and chart a course into the abyss. Descend into the depths using Allflame Lanterns to uncover valuable relics while surviving the dangers lurking beneath the waves. The update introduces sweeping changes, including a complete rework of sockets and links. The Scion also gains the all-new Luminary Ascendancy, the Mercenaries of Trarthus return alongside mysterious Atlas Anomalies, and the preexisting Abyss, Legion and Talisman mechanics receive revitalized gameplay and exclusive rewards. GeForce NOW members can dive in the moment it launches across their devices, no downloads needed. Learn more about the latest additions on the Path of Exile website. Rise Through the Ranks The next operation begins. Battlefield 6 takes the fight further with Season 4, bringing new battlegrounds, expanded progression and new ways to play.  Take to the land, air and sea with the massive Tsuru Reef and the return of the fan-favorite Wake Island, coming in phase two. Both feature aircraft carriers with operational flight decks, new naval vehicles and a dynamic wave system that helps move every match. The update also introduces Custom Lobbies and Spectator Mode, delivering more ways to play. From large-scale multiplayer battles to intense vehicle combat, GeForce NOW lets members deploy across nearly any device. Ultimate members can stream with GeForce RTX 5080-powered performance across PCs, Macs, handhelds, mobile devices, TVs and more. Whether returning to the frontlines or enlisting for the first time, members can leap into the latest Battlefield update the moment it arrives on GeForce NOW — without waiting for patches. Dragons and Dinosaurs — on Any Device Classic adventures, now in the cloud. Three iconic Capcom adventures arrive on GeForce NOW this week, ready for longtime fans to revisit and new players to discover. Journey through the rich fantasy world of Breath of Fire IV, a role-playing game following the intertwining stories of Ryu and Fou-Lu. Master an array of skills and magic to unlock strategic victories in battle and go head to head with unique enemies using powerful Dragon Transformations.  Raw instinct takes over in Dino Crisis and Dino Crisis 2, the survival-horror series that combines pulse-pounding action, resource management and thrilling dinosaur encounters. Pursued by a relentless prehistoric terror, players fight to survive from the facility to the world of the Cretaceous Period. Whether reliving unforgettable moments or discovering these legendary titles for the first time, gamers on GeForce NOW can experience gaming history on supported devices like Chromebooks, Fire TV and Steam Deck — no legacy hardware required. Spartans — Start Early Spartans don’t have to wait. Players who prepurchase the Premium Edition of Halo: Campaign Evolved can suit up for Advanced Access before the game’s global launch on Tuesday, July 28.  Start the weekend with all the new games arriving on GeForce NOW: ZeroSpace (New release on Steam, available July 20) The Life and Suffering of Prince Jerian (New release on Steam, available July 20) The Planet Crafter (New release on Xbox, available on Game Pass July 21) Carnival Hunt (New release on Steam, available July 23) Dinoblade (New release on Steam, available on July 23) Breath of Fire IV (Steam) CloverPit (Xbox, available on Game Pass) Dino Crisis (Steam) Dino Crisis 2 (Steam) The last word goes to the Community Corner. One GeForce NOW member recently shared they found themselves back on GeForce NOW Ultimate because they missed the flexibility of gaming across devices like Steam Deck. Their post sparked a discussion about why members tap into cloud gaming, whether as a backup, a travel companion or their primary way to play. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Sharpen the Sword, Skip the Downloads — ‘Onimusha: Way of the Sword’ Is Coming to GeForce NOW Date: Thu, 16 Jul 2026 13:00:34 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-onimusha-coming/ Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It’s joined by Denshattack! rolling in with five new games arriving in the cloud. Plus, GeForce NOW officially launches in India, moving from beta to public availability — meaning gamers can sign up without a waitlist. Pick Up the Oni Gauntlet Cloud-powered. Samurai-approved. Capcom’s next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.  Members can jump into the action even sooner with the demo now available to stream. Set in a dark fantasy vision of Edo Japan, follow a lone samurai wielding the legendary Oni Gauntlet against relentless demonic Genma. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies as supernatural battles unfold across a haunting world filled with mystery and danger. Ultimate members can experience every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices and TVs. From the first swing in the demo through launch day, GeForce NOW lets members step into battle the moment it’s available — no downloads, storage space or expensive hardware required. Gamers can find the demo in the GeForce NOW app demo row and add the title to their wishlists today to be ready when the blade is drawn.  India Levels Up The wait is over. GeForce NOW has officially exited beta in India, bringing the world’s highest-performance cloud gaming service to more gamers across the country.  This week, gamers can choose from monthly Performance and Ultimate memberships, flexible day passes or the basic, free offering — making it easier than ever to experience GeForce RTX-powered cloud gaming. GeForce NOW now supports UPI payments, giving gamers across India a fast, secure and convenient way to purchase memberships and day passes.  Premium memberships unlock GeForce RTX-powered features like ray tracing, NVIDIA DLSS and NVIDIA Reflex, along with higher resolutions, faster frame rates and priority access to streaming. With thousands of supported games — from blockbuster releases and free-to-play favorites to indie hits — members can enjoy PC games they already own without the cost of upgrading to high-end gaming hardware. Join the conversation with the GeForce NOW community on Reddit.  Go Off the Rails This Weekend “Denshattack!” is pulling into the cloud. Denshattack! — the off-the-rails, train‑wrecking action game — is now available to stream on GeForce NOW, letting members embrace pure chaos from almost any device.  Take control of runaway trains and send them barreling through crowded tracks, explosive obstacles and delightfully destructive layouts, chaining spectacular crashes with just the right mix of precision and pandemonium. Its colorful, tongue‑in‑cheek presentation and physics‑driven mayhem turn every run into a highlight reel of derailments — perfect for quick sessions, score‑chasing and laughing at just how wrong a single turn can go when the throttle never lets up. In addition, members can look for the following to play this week: Denshattack! (New release on Steam and Xbox, available on Game Pass on July 15) The Mound: Omen of Cthulhu (New release on Steam, available July 15) Heave Ho 2 (New release on Steam, available July 16) Fogpiercer (New release on Steam and Xbox, available on Game Pass on July 17) Onimusha: Way of the Sword DEMO (Steam) The GeForce NOW community keeps discovering new games to play, with members discussing the most beautiful games on the service. What game has impressed you most on GeForce NOW? Let us know on X or in the comments below.
Title: GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server Date: Thu, 09 Jul 2026 13:00:55 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-toronto-expansion/ This GFN Thursday brings more games, more power and more ways to play on GeForce NOW.  The cloud gaming service is expanding with a new GeForce RTX 5080-powered server in Toronto, bringing dedicated high performance in the cloud closer to members across the region. NTE: Neverness to Everness also gets an update in the cloud, making it even easier to jump into the latest content from the supernatural adventure without a single download or more storage space needed. It leads the way for GeForce NOW bringing native touch control to the game, coming soon. There’s even more to explore with three new games joining the GeForce NOW library this week.  Take It to the Next Level in Toronto The forecast is looking cloudy in Canada. A new GeForce RTX 5080-powered GeForce NOW server is coming to Toronto, expanding service in the region and bringing dedicated cloud gaming performance closer to local members. The new server will roll out within days, giving more players access to top-tier cloud gaming across Canada. Ultimate members can stream across PCs, Macs, handhelds, mobile devices, TVs and more with GeForce RTX 5080-class power in the cloud. Enjoy up to 4K resolution and beyond on supported ultrawide displays, up to 120 frames per second, plus NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies.  Bring on the ‘999 Nights’ Reality bends — on any device. Step into the surreal world of NTE: Neverness to Everness with the NTE Version 1.2 “999 Nights” update.  This version introduces a massive gameplay evolution, plunging players into an immersive, tabletop-inspired fantasy role-playing game on the Warren Continent — a new permanent game mode featuring its own dedicated progression system. This narrative and mechanical expansion is elevated by the debut of two powerful characters, Shinku and Iroi, alongside an unprecedented fashion upgrade featuring a sweeping collection of 19 new character outfits. To top it off, exploration gets a high-octane upgrade with Draco, a revolutionary new motorcycle vehicle, making this version an absolute playground for combat strategy, stylish customization and high-speed urban traversal.  Plus, GeForce NOW will soon be rolling out native touch controls to NTE: Neverness to Everness, which will make it even easier to explore the city’s mysteries from supported mobile devices. Look for the game in the GeForce NOW app to seamlessly jump between devices and continue the adventure — no downloads, storage space or expensive additional hardware required. Embark on Expanded Adventures The journey continues in Granblue Fantasy: Relink with the Endless Ragnarok expansion. Known for its dynamic combat, diverse roster of Skyfarers and thrilling online co-op, Relink returns with fresh story content as mysterious beings known as the Ragnalia threaten the Zegagrande Skydom. Strange gateways, powerful new foes — including the mighty Beelzebub — and fresh challenges await across the skies. The expansion also introduces additional ways to play, including summon abilities that add another layer of combat strategy, co-op quest tiers and a solo mode filled with unpredictable encounters. Master traits offer more opportunities to customize favorite characters, giving both longtime Skyfarers and newcomers plenty of reasons to take flight. Jump into the latest action with the following games to play this week: Esports Manager 2026 (New release on Steam, available July 6) Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9) Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam) As GeForce NOW continues to expand, so does the community discovering cloud gaming. One new Ultimate member summed up their first impressions: “Finally caved and got GFN Ultimate… and wow.” Another longtime PC gamer shared how GeForce NOW completely changed their perspective after years of skepticism, calling it “a good alternative” for casual players and encouraging others to “try the one month and upgrade to the yearly before the sale ends.” What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Joyride Through July With 12 Games Coming to GeForce NOW Date: Thu, 02 Jul 2026 13:00:23 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-july-2026-games-list/ Summer is heating up — and GeForce NOW is taking players along for the ride. Start the month with Monopoly: Star Wars Heroes vs. Villains, bringing a galaxy far, far away to the iconic board-game franchise, alongside 12 new games joining the cloud this month.  Plus, don’t let the sun set on the biggest GeForce NOW savings of the year. Level up for less before the deals disappear. Light Side, Dark Side, Cloud Side  The Force is strong with this one. Rule the board, you must. Choose a side in Monopoly: Star Wars Heroes vs. Villains, the classic property-trading board game reimagined with legendary characters, locations and rivalries from across the Star Wars universe. Play as iconic heroes or infamous villains — each with unique abilities — to assemble a team and experience cinematic moments while competing with family and friends across locations from every era of the saga. Every roll of the dice brings new opportunities to build an empire and claim victory. GeForce NOW makes it easy to take the battle between the light and dark sides across nearly any device. Jump into a match on a low-powered PC, Mac, phone, TV, tablet or handheld device and keep the fun going across the galaxy. Check out what’s available this week: Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, available June 30) Meccha Chameleon (Steam) And look forward to the games coming throughout the month: Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9) Denshattack! (New release on Steam and Xbox, available on Game Pass July 15) The Mound: Omen of Cthulhu (New release on Steam, available July 15) Heave Ho 2 (New release on Steam, available July 16) Fogpiercer (New release on Steam and Xbox, available on Game Pass July 17) ZeroSpace (New release on Steam, available July 20) The Planet Crafter (New release on Xbox, Available on Game Pass July 21) Carnival Hunt (New release on Steam, available July 23) The Ranchers (New release on Steam, available July 30) Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31) Juicy Extras From June In addition to the 18 games announced last month, 10 more came to the cloud.  Deer & Boy (Steam) DOOM Eternal (Epic Games Store) Embers of the Uncrowned Demo (Steam) EMPULSE (Steam) The Elder Scrolls Online (Xbox, available on Game Pass) NBA THE RUN (Steam) SAND: Raiders of Sophie (Steam) Voidling Bound (Steam) Witchspire (Steam) World of Tanks: HEAT (Wargaming) Last Call for Cloud Summer Savings The clock is ticking. Get gaming at the best price of the year. The final days of the GeForce NOW Summer Sale are here. Before the savings disappear, gamers can save $35 on a 12-month Performance membership or $70 on a 12-month Ultimate membership — unlocking GeForce RTX-powered gaming in the cloud across devices they already own. The Performance membership delivers smooth, high-quality gaming with RTX-powered servers, making it easy to jump into favorite titles across PCs, Macs, phones, handhelds and TVs. The Ultimate membership takes cloud gaming to the max with RTX 4080‑ or 5080‑class performance. Experience cinematic visuals, ultralow latency and responsive gameplay powered by technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex — all without the cost of a new gaming rig. Hear directly from the GeForce NOW Community. One GeForce NOW member recently called the Summer Sale “quite significant” after realizing the savings were even larger than expected in their local currency. By locking in a year of Ultimate, they calculated their monthly cost dropped from roughly 29 CAD to 17 CAD – showcasing how GeForce NOW continues to help gamers around the world enjoy the games they love, wherever they choose to play. Plus, check out this spreadsheet, made by a community member, featuring discounted games streaming on GeForce NOW  and build out a bigger library at the best bargains during the Steam Summer Sale. What are you planning to play this weekend? Let us know on X or in the comments below.

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Title: Silent Hill: Townfall Developers discuss the Scottish setting, retro technology, first-person combat Date: Thu, 30 Jul 2026 15:00:00 +0000 Link: https://blog.playstation.com/2026/07/30/silent-hill-townfall-developers-discuss-the-scottish-setting-retro-technology-first-person-combat/ Launching September 24 on PlayStation 5, Silent Hill: Townfall marks the latest entry in the iconic psychological horror franchise. In this article, we bring you insights from Motoi Okamoto, producer for the Silent Hill series at Konami and Jon McKellan, writer and director at Scotland-based developer Screen Burn Interactive.   Could you share why you chose Screen Burn as the development team for this title? Motoi Okamoto: We were introduced to Screen Burn by Annapurna Interactive, who co-published the title with us. Annapurna has an incredible track record of success with narrative and art-driven indie games, so we fully trusted their taste. I had personally played Screen Burn’s previous titles Stories Untold and Observation, and both were fantastic, so I felt confident leaving the project in their hands. When asking Jon to handle the narrative, were there any specific requirements or guidelines regarding what makes a game “Silent Hill?” Okamoto: While Konami does have an internal “bible” or storyline guidelines, I believe the most crucial part of the process is for the developers and writers themselves to analyze the Silent Hill series and build their own bible. Handing over a thick manual from our end wouldn’t necessarily resonate with a team. That’s why we ask every development team we collaborate with to go through that personal discovery process. What were your thoughts on setting the game in Scotland? Jon McKellan: Scotland is where we grew up; it’s the environment most familiar and natural for us to depict. To create a meticulous, persuasive setting, we felt it was essential to build a world we knew inside and out. That’s why we chose Scotland. On top of that, Scotland is naturally a very foggy region, making it a perfect fit for Silent Hill. There were times when we’d take photos outside and think, “We’re literally standing in Silent Hill right now…” Okamoto: Silent Hill frequently collaborates with development studios worldwide. Through these partnerships, we can blend diverse regional cultures and perspectives to deliver fresh, innovative horror experiences. This title marks the first full-length Silent Hill game to adopt a first-person perspective. While Silent Hill: The Short Message (released in 2024) also used first-person viewpoint, it was a smaller standalone experience. Despite being developed by different teams, did that title influence Silent Hill: Townfall? Okamoto: Beyond having different developers, the production timelines were completely different, so there was no direct exchange of technical know-how. The fact that both Silent Hill: Townfall and Silent Hill: The Short Message ended up in first-person was purely coincidental. McKellan: Since there was no overlap, our team at Screen Burn was able to play Silent Hill: The Short Message with a completely fresh perspective. For Silent Hill: Townfall, a first-person viewpoint was an indispensable foundation for integrating the mechanics around the CRTV device. Honestly, the CRTV couldn’t work from any other perspective. While the first-person view brings many changes compared to traditional titles in the series, we took great care to maintain that distinct, atmospheric Silent Hill feel and presentation. What was the motivation behind evolving the series’ iconic radio into the CRTV? McKellan: The concept of changing the radio to the CRTV was there from the very start of development. In the earliest stages, it was a standard radio, but we set a challenge for ourselves: how could we make the radio an active tool rather than a passive one? By turning it into a visual device where you can watch video signals in addition to hearing audio, the possibilities exploded—from how we handle narrative presentation to how it integrates into gameplay, like stealth. Plus, as you might be able to tell from Screen Burn’s past games, figuring out how to manipulate slightly outdated analog technology is right up our alley. Are there scenes that simply couldn’t exist without the CRTV? McKellan: So much of the presentation and gameplay was designed around the premise of the CRTV. Rather than asking “Which scenes couldn’t exist without it?”, we approached development by asking, “How can we best leverage this device to its fullest potential in every moment?” Could you tell us more about your meticulous, almost obsessive, dedication to recreating retro gadgets and environments? How do you feel that enhances the Silent Hill experience? McKellan: Older analog tech and gadgets mean a lot to us, and we have a real fondness for them. Nostalgic elements like these are things that not just us, but players everywhere have touched and experienced, evoking a sense of familiarity. We deliberately designed moments that play against those nostalgic feelings. In a modern context, analog technology feels a bit unstable, unreliable, or hard to trust completely. We wanted to create a situation where players have to rely on this device to survive, even while feeling uneasy about relying on it too much. As for our environmental design, we take pride in saying it borders on obsession. Believing that a place actually exists is what makes players truly care about it, and making players care is the most important thing of all. Red and black are used very prominently in this game. What was the intention behind this color palette? McKellan: Part of it is simply that they are a striking pair of colors, but as you progress through the game, players will discover that these two colors hold a deeply symbolic and vital significance for our protagonist, Simon. The creatures in Silent Hill: Townfall feel tougher than in previous entries. Is the game balanced to favor stealth over combat? McKellan: We’ve provided players with multiple options to handle encounters. Rather than forcing a single playstyle, we want players to experiment and discover which approach feels most effective or suitable for each situation as they fight to survive. How did you approach the concept of multiple endings? McKellan: The endings in Silent Hill: Townfall aren’t determined by a simple binary choice at the end. Instead, the culmination of the player’s actions throughout their playthrough dictates which ending they reach. We designed this freedom so that the ending feels genuinely earned based on the player’s unique journey. Okamoto: All three main endings can be reached right from your first playthrough, whereas the secret ending becomes accessible after clearing the game once. It follows a structure similar to the original Silent Hill and Silent Hill 2, meaning players won’t be forced to replay the game two or three times just to see all primary endings. Could you share how PS5 features like haptic feedback and adaptive triggers enhance the game’s presentation? McKellan: Through the DualSense wireless controller’s adaptive triggers, players won’t just feel the weight of firearms—haptics allow you to literally feel the footsteps of certain approaching creatures right in your hands. Motion control (gyro) also enables intuitive aiming. Early in development, I was actually a bit skeptical about how well motion controls would fit, but once we implemented them in-game, it felt so natural that I couldn’t go back to traditional controls. Using motion controls, you can also manipulate the map as if holding it directly in your hands. Additionally, certain puzzles require you to physically tilt the CRTV—mimicking the everyday motion of holding up a phone to search for a signal, which is another fun way we’ve integrated the motion controls. As a producer, how do you feel about the DualSense controller’s adaptive triggers and haptic feedback? Okamoto: The Silent Hill series has historically been praised for its visuals and sound, but with the PS5, being able to bring the sense of touch into the horror experience feels like a massive step forward. 3D Audio is another crucial element for modern horror. How have you used sound design to heighten the terror in Silent Hill: Townfall? McKellan: Because Silent Hill: Townfall is played in first-person, your visual field of view is naturally restricted, making audio far more important. We intentionally created situations in which players must rely heavily on subtle noises and audio cues to perceive threats lurking beyond what their eyes can see. Silent Hill: Townfall launches on PS5 September 24. 
Title: Silent Hill: Townfall hands-on report Date: Wed, 29 Jul 2026 07:00:24 +0000 Link: https://blog.playstation.com/2026/07/29/silent-hill-townfall-hands-on-report/ The line between supernatural horrors and the psychological struggles of characters is often blurred between Silent Hill games, but it might never have been as hazy as it is in Silent Hill: Townfall. I recently played about four hours of the first-person survival-horror game, in which protagonist Simon finds himself in a foggy Scottish town full of horrors, but seemingly can’t quite make out what’s real and what’s only in his mind. My preview began at the start of Townfall, with Simon apparently responding to a letter asking him to return to the mysterious town of St. Amelia. One moment it appears Simon is drifting towards the dock aboard a boat. The next, he bursts out of the water and pulls himself ashore as if he’s just awoken there. The details of Simon’s arrival to St. Amelia seems intentionally ambiguous. He sets off into St. Amelia, trying to find out what’s going on, but it seems to be abandoned. As you make your way down the city streets, he hears shouting and sees flashes, implying there’s a protest or a riot — only to discover the town square is empty of people. Is Simon hallucinating, or are dark forces leading him on in St. Amelia? It’s impossible to say, especially after Simon answers a ringing pay phone and hears a cryptic voice pushing him to find a woman named Zoe. He’s suddenly transported into an underground structure hued in red light, which indicates it as part of Silent Hill’s twisted version of the real world, known as the Otherworld. Exploring the structure leads Simon, impossibly, to an apartment, where you discover the hand-held TV that is Townfall’s most important item. Tuning signals on the TV provides hints about how to solve puzzles, and you’ll need it to access an elevator that somehow returns you to the streets of St. Amelia. A foggy past As writer and director Jon McKellen explained, the puzzles you’ll face in Townfall are also direct hints about the story. The signals you find on the CRTV are directly related to St. Amelia’s and Zoe’s pasts, providing clues about who she was and where she might have gone. Visiting Zoe’s empty apartment reveals that she’s a nurse, leading to the clinic where she worked. A set of three scales sits in her office, each awaiting an object that was important to her — but which she felt symbolized her failures, which led her to disappear from her job. In Zoe’s apartment, you find her ID badge, and in the nearby pharmacy, you can find a prescription Zoe ordered, but discover that she mistakenly called in the wrong dosage. When you make your way to the apartment of Zoe’s coworker, you collect her medical bag with a broken stethoscope inside, the symbol of her inability to truly hear her patients. Zoe’s story is inextricably linked with that of the town, which seemed to have suffered some sort of medical outbreak, and with Simon, even though he doesn’t know who she is. Verify your age to view this content. Verify your age to view this content. This town is full of monsters Townfall is the first Silent Hill game in which you’ll fight creatures in first-person, and compared to other recent titles like Silent Hill 2 or Silent Hill f, the change in perspective makes for some harrowing moments. A third-person camera makes it a little more viable to potentially dodge attacks and move around enemies, but in first-person, your options narrow to facing the threat head-on, or making a run for it. That adds an intensity to every battle, especially since it can be easy for Simon to get overwhelmed. While following in Zoe’s footsteps, Simon learns that St. Amelia isn’t completely empty. Marauding the streets are faceless, writhing creatures, wrapped in industrial straps and sporting axe blades for faces. Luckily, you can sometimes find pieces of wood to use as clubs to defend yourself, although these aren’t plentiful. If a monster sees you and attacks, you can block its vicious charges and swings with your melee weapon by holding L2. The trick is then to strike back with R2 when you see an opening. But combat is fast and frenetic, and enemies don’t go down easily. What’s more, your makeshift club can only survive the onslaught for a couple of battles. Combat in Townfall is only something to resort to if you have no other choice. A much better option is to avoid enemies altogether. Turning the CRTV to certain signals allows you to see monsters through walls and fog, and you can duck behind walls, cars, and fences gives you a chance to stay out of sight. Hold L1, and you can peek over or around objects to see what’s awaiting you. If something does spot you and give chase, the town has small spaces like closets, sheds, and half-opened doors where you can duck in and hopefully hide yourself until the danger passes. Verify your age to view this content. Verify your age to view this content. A later section of the preview, in which the Otherworld invades the streets, sends you through the yards and alleys of a neighborhood. Here, I faced a new type of creature, which fires vicious tentacles from its chest to attack at range, or can grab and overpower you almost instantly, especially if your health is low. Verify your age to view this content. Verify your age to view this content. Luckily, I also had a new weapon: a revolver. It might be more of a liability than a real defense, though. The gun is powerful but incredibly loud, and while it was good for quickly killing enemies, it always made the situation worse by drawing more. It also reloads slowly when you hit Square as Simon presses each cartridge into the cylinder individually. Stealth is, again, the best option here, and you can pick up small objects like bottles and bricks to throw as distractions, or use machines you come across, such as radios or TVs, to draw an enemy away so you can slip around them. A PS5 Pro-enhanced experience Townfall channels an uncanny realism in St. Amelia, thanks to making heavy use of the PS5’s features. Its visuals are enhanced by the PS5 Pro, and it leans on aspects of the DualSense controller to create a singular experience. The game uses a 2.35:1 aspect ratio to create a cinematic experience, and sports both a 30FPS Quality setting and 60FPS Performance setting. The developers at Screen Burn visited and photographed real coastal towns in Scotland in order to recreate their look and feel, and Townfall uses PS5 Pro’s upgraded PSSR to create a town that looks incredibly realistic at high resolution. Ray tracing to create hauntingly beautiful environments, whether they’re full of fog in the regular world, or bathed in oppressive red light in the Otherworld. Haptics feedback with the DualSense controller adds a lot of intensity to combat, from the smash of a wood plank against an enemy, to the blast of blocking a counter-attack. Townfall also makes use of the DualSense’s gyroscope for certain controls, making them feel more tactile. With motion controls enabled, when you use the CRTV to hunt for signals in radios or other devices, you’ll need to physically move and twist the controller to tune in. You can also use motion controls with firearms, moving the whole controller to carefully adjust your aim and land headshots at key moments. Though my time with Silent Hill: Townfall left me with plenty of questions and a lot of mysteries, its twisting psychological machinations captured exactly what I like about the series. Its emphasis on tough combat and stealth mechanics also give it plenty of ways to make you jump out of your seat. You can try to keep your cool when Silent Hill: Townfall launches on September 24 on PlayStation 5.
Title: Ball x Pit final update The Naturalist arrives August 6 Date: Tue, 28 Jul 2026 16:00:14 +0000 Link: https://blog.playstation.com/2026/07/28/ball-x-pit-final-update-the-naturalist-arrives-august-6/ Hello PlayStation Blog community! I’m back for the last time (…maybe) to share what to expect in the latest and final, free Ball x Pit update. Titled The Naturalist Update, players can expect more of what they love when it releases next week on August 6 and I’m here to share a brand new trailer, gameplay clips, and give you some content details of what to expect in the next update. Play Video To give a little backstory, it turns out we couldn’t stop making content for this game. We had a little breathing room before release and a pile of ideas we didn’t want to waste, so we honestly just… kept going. Which would explain all of that extra chaos making its way to you as free content. We’ve been so excited to see what new ball combinations the community has been cooking up after each and every update, tuning into your videos and content on social channels has been amazing. So for that, we thank you! 2 new characters Players of Ball x Pit: The Naturalist Update will come across two new unlockable characters, each with opposite personalities. The Ballbearer doubles down on firepower (literally), giving you double the amount of ball slots to build an arsenal at the cost of giving up passive items entirely. The Hoary Hoarder takes the opposite approach, lugging around an oversized backpack stuffed with gear. They only have room for two ball slots, but make up for it with twice as many passive slots, letting powerful item Evolutions do the heavy lifting. 11 New Balls Lightning Bug lights up the battlefield by spawning a firefly with every bounce. Each one seeks out the strongest enemy before zapping nearby targets with a burst of lightning. Mosquito Kingdom slowly builds a buzzing swarm, spawning one or two mosquitoes whenever it hits an enemy. The mosquitoes hunt down the weakest target on the field, dealing between 100-150 damage with each attack, and if one lands the killing blow, well, you simply recover a small amount of health back. Drill tears through enemies from behind, piercing straight through them and dealing extra damage along the way. Flesh starts off weak, dealing only half damage, but it rapidly increases in speed with every bounce until it becomes a blur tearing across the screen. Armageddon calls down a destructive meteor shower the moment it hits an enemy. The first impact marks the target, then flaming meteors rain across the area, dealing heavy damage to every enemy caught within a three-tile radius. 5 New Passives Platinum Dumbbell rewards clean shots, giving your balls a damage boost that lasts until they finally collide with the back wall. Inglorious Hammer keeps the pressure on after a bounce, causing balls that hit a wall or the back of the arena to immediately strike a random enemy for reduced damage. Remote Detonator turns every kill into another explosive opportunity. Whenever an enemy goes down, it spawns a level 1 Bomb Ball whenever an enemy dies, keeping the chain reaction going and filling the battlefield with even more booms. ..aaand of course there’s more that we don’t want to spoil! The team and I appreciate your time for reading and all the support surrounding the game since launch, and we hope you’re excited as we are to finally jump into the final free content update! Ball x Pit: The Naturalist Update will be available for all PS5 players next week on August 6.
Title: PlayStation Plus Monthly Games for August – Dying Light 2 Stay Human: Reloaded Edition, Big Walk, Signalis Date: Tue, 28 Jul 2026 15:30:11 +0000 Link: https://blog.playstation.com/2026/07/28/playstation-plus-monthly-games-for-august-dying-light-2-stay-human-reloaded-edition-big-walk-signalis/ Be fleet of foot to survive a post-apocalyptic cityscape alone or with pals, buddy up to walk and talk your way through a pleasant puzzle-filled world, or take a solo trip into a dystopian future for a brooding slice of psychological survival horror with the PlayStation Plus Monthly Games for August. Dying Light 2 Stay Human: Reloaded Edition, Big Walk and Signalis will all be available to PlayStation Plus members* from Tuesday August 4 until Monday August 31.  Let’s take a closer look at each of the games.  View and download image Download the image close Close Download this image Dying Light 2 Stay Human: Reloaded Edition | PS5, PS4 In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. Play in up to four-player co-op: host your own games or join others and see how their choices have played out differently than yours.  View and download image Download the image close Close Download this image Big Walk | PS5 Big Walk is a cooperative multiplayer adventure about teamwork and talking. Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless. Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk. View and download image Download the image close Close Download this image Signalis | PS4 Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror. View and download image Download the image close Close Download this image MARVEL Tōkon: Fighting Souls PlayStation Plus Pack   Starting August 6**, all PlayStation Plus members can acquire a MARVEL Tōkon: Fighting Souls PlayStation Plus Pack from PlayStation Store. This pack contains two sets of items: Five Avatars inspired by characters from MARVEL Tōkon: Fighting Souls, featuring Captain America, Storm, Spider-Man, Doctor Doom, and Ghost Rider.  A set of in-game Result Screen Character Poses featuring 20 characters, including Spider-Man, Ms. Marvel, Star-Lord, Peni Parker and more.  The pack will be available in the PlayStation Plus section of PlayStation Store on your PS5 or PS4 console or PlayStation Plus web page, starting August 6*. PlayStation Plus members need to redeem and download the pack to access its contents. The Avatars will appear in the Avatar section of your profile page on your PS5 or PS4 console. The Result Screen Character Poses are accessible and selectable in the PS5 version of MARVEL Tōkon: Fighting Souls once the game and pack are downloaded onto your PS5 console.  *PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information.  **MARVEL Tokon: Fighting Souls PlayStation Plus Pack is available until August 6, 2027. 
Title: Flamecraft is coming to PS5 this year, demo available today Date: Tue, 28 Jul 2026 15:00:30 +0000 Link: https://blog.playstation.com/2026/07/28/flamecraft-is-coming-to-ps5-this-year-demo-available-today/ Hi, PlayStation community! I’m Matt from Monster Couch, and I’m super excited to share that Flamecraft is coming to PlayStation 5 later this year. In the meantime, if you’re curious to see what awaits you in Flamecraft’s whimsical town, the demo is available today on PlayStation Store! The demo lets you visit a selection of the town’s unique shops, meet some of the cheerful Artisan and Fancy Dragons you’ll encounter in the full game, play against bot opponents across three difficulty levels or gather up to five players for local multiplayer. To help you get started, we prepared a tutorial that will walk you through the basics of being a Flamekeeper.  Play Video But what is Flamecraft really about? Let’s start from the beginning… You keep the letter folded in your pocket, though the ink is smudged and the edges are gently singed. It serves as a reminder of who you were before coming to town and meeting such wonderful new friends. “Welcome, Flamekeeper! We are delighted that you have agreed to make your way to our quaint little town on such short notice. The artisan dragons have been very excited to begin this grand project, but it has been quite difficult sorting out what that even is without a translator. They are eager to start immediately, and we are not sure what they intend to do with all this wood, stone, and sheep.”  Now it is your time to burn bright. Flamecraft is a cozy, turn-based strategy game where tiny Artisan Dragons and local shopkeepers work together in a whimsical shopping district full of magic. In Flamecraft, you become a Flamekeeper—one who’s skilled in the art of conversing with dragons. Your main task is to help the dragons find their perfect homes by placing them thoughtfully in shops, where they can work their magic and delight the townsfolk with their craft. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image As a Flamekeeper, you’ll play dragon cards, manage resources, and build powerful combos with enchantments and Fancy Dragons, each with their own unique abilities. But remember that every dragon you place and every shop that appears in town becomes part of a shared engine that every Flamekeeper can use—that means your opponents, too. As the town grows, so do the possibilities, so strategize and plan your moves carefully to build your Reputation.  Each turn, you’ll choose whether to visit a shop to gather resources or enchant it using magical artifacts. Enchanting a shop allows you to fire up all dragons working there, combining their powers into satisfying combos that reward careful planning. Along the way, you’ll also befriend extraordinary Fancy Dragons, whose unique abilities and special scoring opportunities can boost your strategy as you compete for the coveted title of Master of Flamecraft. There are many paths to victory, whether you focus on chaining enchantments or making the most of Fancy Dragons. With a huge variety of Artisan Dragons, plenty of unique shops, and a different setup every game, every match is a chance to try something new. Flamecraft has three ways to play: solo, locally with friends or bot opponents, or online with Flamekeepers from around the world. Solo Mode lets you play at your own pace while completing achievements to unlock pieces of an original story, following the dragons and townsfolk as they work toward an ambitious shared dream: building a lighthouse whose beacon will guide Artisan Dragons from distant lands to a place they can finally call home. If you’d rather play with others, you can set up a custom local game with friends, family, and bot opponents for up to five players sharing a single console, or try the Online multiplayer and choose between Short Matchmaking, Long Matchmaking, or Custom Online Games. And if you feel there’s a lot to learn—fret not! The fully narrated interactive tutorial is voiced by Becca Scott, the beloved tabletop personality behind Good Time Society, who guides you through the game’s mechanics step by step while introducing you to the wonderful world of Flamecraft. A small reward even awaits those who complete it! From the very beginning, our goal was to build a warm, cheerful, and wholesome game that’s welcoming to everyone. We wanted this enchanting world to feel alive, so we handcrafted a vibrant 3D town and filled it with beautifully animated shops and characters, lively dragons, a whimsical soundtrack, and countless little details that make it feel cozy and relaxing. I’m incredibly proud of our team and everything they did to make Flamecraft feel so special.  If you enjoy cozy strategy games or maybe you need more whimsy in your life, check out what awaits you in the shopping district! Tiny dragons await!  See you in town!

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Title: 20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas Date: Fri, 31 Jul 2026 13:00:00 +0000 Link: https://www.rockpapershotgun.com/20-years-ago-dead-rising-showed-a-different-path-for-open-worlds-and-more-games-should-pinch-its-ideas Photojournalist Frank West is heli-dropped into the Willamette Parkview mall, following a tip-off that there’s something sinister going down in the sleepy Colorado town. Impressively undeterred by the sight of people eating each other by a school bus during his fly-by, he instructs his pilot to drop him off on the mall roof and return for him in exactly three days. The rest, more or less, is up to you. If you decide to do absolutely nothing but lounge around in the security room for 72 in-game hours, Dead Rising doesn’t care. The chopper turns up on schedule, you get in and leave. Thanks for the £40, here’s the credits. Read more
Title: EA expect their $55 billion sale to Saudi Arabia and private equity firms to close next week, with "all regulatory approvals required" in place Date: Fri, 31 Jul 2026 09:52:45 +0000 Link: https://www.rockpapershotgun.com/ea-expect-their-55-billion-sale-to-saudi-arabia-and-private-equity-firms-to-close-next-week-with-all-regulatory-approvals-required-in-place About a week on from getting the thumbs up from the European Commission, the $55 billion leveraged buyout which will see Saudi Arabia, Silver Lake and Jared Kushner-founded investment firm Affinity Partners become the new owners of EA and take it private is expected to close next week, the company have announced. Read more
Title: A former Assassin's Creed dev is making a ghost-hunting horror mystery based on visits to abandoned convents, in which your greatest weapon is a chunky instant camera Date: Fri, 31 Jul 2026 09:27:37 +0000 Link: https://www.rockpapershotgun.com/a-former-assassins-creed-dev-is-making-a-ghost-hunting-horror-mystery-based-on-visits-to-abandoned-convents-in-which-your-greatest-weapon-is-a-chunky-instant-camera What's the next logical games industry career step after being a cinematic director on Deus Ex: Human Revolution, a lead cinematic consultant on XCOM: The Bureau, and a director at Ubisoft Montreal working on Assassin's Creed Unity and the recently reborn 1666: Amsterdam? If you answered "explore abandoned convents with a camera crew, proceed to make a horror game about it", then you are clearly Jesse Malcolm Sweet, developer of Sisters of Solitude, and I'll thank you to keep your nose out of my drafts. G'wan, get thee to a nunnery! Read more
Title: Midnight Moments is a cyberpunk diorama builder for the neon sign and drizzly rain lovers Date: Thu, 30 Jul 2026 21:52:19 +0000 Link: https://www.rockpapershotgun.com/midnight-moments-is-a-cyberpunk-diorama-builder-for-the-neon-sign-and-drizzly-rain-lovers I'm finding the relatively recent trend of supposedly calming diorama builders in games to be an interesting one in that there's a clear desire amongst creatively inclined folks to be crafting something in virtual environments, just not necessarily at scale. Just this week I wrote about Sandcastle, a literal sandbox game where you build sandcastles, and of course there's Tiny Glade too which good ole Christian Donlan loved. And now there's Midnight Moments, a cyberpunk diorama builder that has me thinking about the function of these games. Read more
Title: Rideshare "Stimulator" is an Uber driver sim set in a city full of weirdos that I'm hoping is satirical enough to pull the concept off Date: Thu, 30 Jul 2026 20:30:52 +0000 Link: https://www.rockpapershotgun.com/rideshare-stimulator-is-an-uber-driver-sim-set-in-a-city-full-of-weirdos-that-im-hoping-is-satirical-enough-to-pull-the-concept-off Warhammer 40,000: Space Marine 2 developer Saber Interactive clearly like to keep themselves busy, as today they've announced the next game that they're publishing. It's called Rideshare "Stimulator" (I should note those quotation marks are a part of the title), and it is essentially a game all about being an Uber driver for a city full of oddballs. Read more
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