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Title: One Of The Last Surviving Writers On The Original Star Trek Is Returning As Part Of A New, Massive 60th Anniversary Comic
Date: Tue, 19 May 2026 22:20:06 +0000
Link: https://kotaku.com/star-trek-60th-anniversary-comic-idw-original-series-writer-tribbles-special-paramount-picard-2000697531
David Gerrold, who wrote the episode 'The Trouble with Tribbles,' is one of many writers and artists working on the upcoming IDW anthology book
Title: Plex Burns Through Any Remaining Goodwill By Raising The Price Of Its Lifetime Subscription By $500
Date: Tue, 19 May 2026 22:05:32 +0000
Link: https://kotaku.com/plex-burns-through-any-remaining-goodwill-by-raising-the-price-of-its-lifetime-subscription-500-2000697583
Starting in July, Plex Pass lifetime subscriptions will cost $750
Title: Yoshi And The Mysterious Book Reviews Make It Sound Perfect For People Going Into It With The Right Level Of Curiosity
Date: Tue, 19 May 2026 21:30:26 +0000
Link: https://kotaku.com/yoshi-and-the-mysterious-book-reviews-make-it-sound-perfect-for-people-going-into-it-with-the-right-level-of-curiosity-2000697519
Breezy and charming, the latest Switch 2 exclusive could be the best new Yoshi game in years
Title: Hironobu Sakaguchi Shares His Surprise At Everyone Hating On Final Fantasy 6 Remake AI Slop
Date: Tue, 19 May 2026 21:00:58 +0000
Link: https://kotaku.com/hironobu-sakaguchi-shares-his-surprise-at-everyone-hating-on-final-fantasy-6-remake-ai-slop-2000697526
He followed up his tweet praising an AI-generated fan trailer for a Final Fantasy VI remake with AI-sloppified work of his own
Title: Hasbro Kills Star Wars Jedi Director’s Dungeons & Dragons Game Just One Year After Announcing It
Date: Tue, 19 May 2026 20:44:16 +0000
Link: https://kotaku.com/hasbro-kills-star-wars-jedi-directors-dungeons-dragons-game-just-one-year-after-announcing-it-2000697552
Stig Asmussen's studio is no longer developing a big single-player action game set in the fantasy universe
https://www.vg247.com/feed
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
Title: Genshin Impact Luna 7 brings us the first playable Hexenzirkel as things take a turn in Sumeru
Date: Fri, 08 May 2026 13:44:39 +0000
Link: https://www.vg247.com/genshin-impact-version-luna-7-nicole-new-quest-details
HoYoverse just wrapped up a new Genshin Impact Special Program, where the developer revealed everything there is to know about the game’s next major update. Truth Amongst the Pages of Purana, or as its friends call it, Luna 7, was unveiled as part of the showcase. Read more
Title: Petit Planet preview: HoYoverse's first foray into family-friendly games is very careful to colour within the lines
Date: Thu, 30 Apr 2026 14:38:34 +0000
Link: https://www.vg247.com/petit-planet-preview-hoyoverses-first-foray-into-family-friendly-games-is-very-careful-to-colour-within-the-lines
This isn't a complaint, but I can't help but feel like every new game I pick up at the moment is Animal Crossing. Heartopia? Animal Crossing. Pokopia? Animal Crossing. Tomodachi Life? You guessed it, Animal Crossing! I am unashamedly one of those people who thinks the gaming landscape of the 2020s peaked early when New Horizons gently shepherded us all through lockdown, so perhaps I shouldn't be surprised that – now that we're well past the midpoint of the decade, I hate to remind you – a bunch of studios have come to the same conclusion, and either spun up their own take on the idea, or repurposed an existing IP to include more Animal Crossing-like elements. Read more
https://www.gamespot.com/feeds/mashup/
Title: Forza Horizon 6 Map Size, Best Places To Visit, And How To Reach Them
Date: Wed, 20 May 2026 08:26:22 +0000
Link: https://www.gamespot.com/articles/forza-horizon-6-map-size-best-places-to-visit-and-how-to-reach-them/1100-6540006/
With Forza Horizon 6, Playground Games has finally given many fans of the series what they've been asking for. This latest high-speed playground is the series' largest, featuring a metropolitan area several times larger than any that has become before, as well as a diverse selection of Japan's most eye-catching and picturesque landscape for you to soak in as you explore its hundreds of streets.
Nailing down the exact size of Forza Horizon 6's map is tricky, but several keen-eyed fans have made some good approximations. Driving from one of the map's most southern points all the way to its most northern is around 21 miles long, which is longer than a similar comparison to Forza Horizon 5's approximately 10-mile-long stretch between its most eastern and western points. It took me around 12 minutes and 30 seconds to drive this route, in one of Forza Horizon 6's fastest Toyota Supra variants, just to give you a rough idea of what to expect. Given how each map is laid out differently in each direction, it's hard to get an exact area figure for comparison, but this difference in distance suggests Forza Horizon 6 is considerably larger.
That's true too when comparing its Goliath race distance. These are grueling endurance races where a single lap spans the entire perimeter of the map, giving a good estimation of overall size. Forza Horizon 6's Goliath race features a lap distance of around 50 miles, considerably larger than the 29-mile lap in Forza Horizon 5. Again, this isn't an exact comparison given different road layouts, but it's quite clear that Playground Games has expanded these Japanese regions in as many directions as possible.
Like previous titles, Forza Horizon 6's map draws from several inspirations and amalgamates them into a single, cohesive space, deftly letting you move from the bustling streets of Tokyo City to the serene, snow-capped tips of the Japanese Alps. Japan has a rich automotive history and its distinctive car culture has seeped into all forms of entertainment, with Playground Games drawing from as many of these sources in key locations around the map. Here are just a few that you shouldn't miss on your journey through Japan.
With Forza Horizon 6, Playground Games has finally given many fans of the series what they've been asking for. This latest high-speed playground is the series' largest, featuring a metropolitan area several times larger than any that has become before, as well as a diverse selection of Japan's most eye-catching and picturesque landscape for you to soak in as you explore its hundreds of streets.
Nailing down the exact size of Forza Horizon 6's map is tricky, but several keen-eyed fans have made some good approximations. Driving from one of the map's most southern points all the way to its most northern is around 21 miles long, which is longer than a similar comparison to Forza Horizon 5's approximately 10-mile-long stretch between its most eastern and western points. It took me around 12 minutes and 30 seconds to drive this route, in one of Forza Horizon 6's fastest Toyota Supra variants, just to give you a rough idea of what to expect. Given how each map is laid out differently in each direction, it's hard to get an exact area figure for comparison, but this difference in distance suggests Forza Horizon 6 is considerably larger.
That's true too when comparing its Goliath race distance. These are grueling endurance races where a single lap spans the entire perimeter of the map, giving a good estimation of overall size. Forza Horizon 6's Goliath race features a lap distance of around 50 miles, considerably larger than the 29-mile lap in Forza Horizon 5. Again, this isn't an exact comparison given different road layouts, but it's quite clear that Playground Games has expanded these Japanese regions in as many directions as possible.
Like previous titles, Forza Horizon 6's map draws from several inspirations and amalgamates them into a single, cohesive space, deftly letting you move from the bustling streets of Tokyo City to the serene, snow-capped tips of the Japanese Alps. Japan has a rich automotive history and its distinctive car culture has seeped into all forms of entertainment, with Playground Games drawing from as many of these sources in key locations around the map. Here are just a few that you shouldn't miss on your journey through Japan.
Tokyo City
It would be impossible to have a Forza Horizon set in Japan without representing the neon lights of Tokyo City in a big way. And Playground Games has delivered; the metropolitan is the largest urban area in the series by a wide margin, featuring some of the city's most distinctive features while transforming it into an asphalt playground that is actually fun to drive through.
While widening the roads might divorce it slightly from the real thing, it'll be easy to forget when you're whizzing past landmarks like Shibuya Crossing, the tree-laden Ginkgo Avenue (which is likely to look stunning in Autumn), and a close approximation of the C1 Inner Loop Expressway that wraps around the city.
Mount Haruna, Hakone Nanamagari, and Initial D
If you're familiar with the cult classic anime and manga, Initial D, you more than likely picked up some references to it in Forza Horizon 6's first showcase earlier this year. Rest assured, too, that this wasn't just for show either. Mount Haruna, the real-life mountain pass that the anime's Mount Akina is based on, can be found in the northeastern region of Forza Horizon 6's map. At least, a very close approximation of the twisty pass, that is sure to be a delight to drift down.
Speaking of famed drifting spots, you can also expect to find a reference to Hakone Nanamagari in the far south of the map. The distinctive flowing hairpins made the spot immensely popular for drifting, with its recreation in Forza Horizon 6 featuring even tighter angles to navigate at speed. With the inclusion of touge battles as a race event, you can expect to find yourself on this historic piece of tarmac relatively frequently.
Izu Skyline
Forza Horizon 6 was announced with a short teaser that ended with a view of Mount Fuji, so you owe it to yourself to seek out this exact view in-game. The Izu Skyline, a stretch of road that travels along the Izu Peninsula, is the perfect way to observe this sublime mountain, especially since you won't be able to drive to it yourself. The long stretch of road begins as you exit Tokyo City from the west side, and takes you all the way to Forza Horizon 6's version of Lake Ashi. It's a long stretch that is perhaps best experienced behind the wheel of a quick, but not incredibly fast, car, so that you're not robbed of the splendid views along the way.
Tsukuba Circuit
A mainstay across several Forza Motorsport and Gran Turismo entries, and one of the most distinctive Japanese racing tracks of all time, you can find what looks like Tsukuba Circuit in the northwest area of the map, just below the area demarcated for The Estate (once you've progressed far enough to unlock it). The layout here looks more like the condensed Tsukuba Short layout rather than the full thing, but is nonetheless just as recognizable, given its long, sweeping corners and aggressive hairpin at the end of an even longer straight. Forza Horizon 6 doesn't name it as such, however, with the track instead called the Shimanoyama Drift Circuit.
If you're more into Formula 1, you might wonder why this is featured rather than a circuit like Suzuka. But Tsukuba, established in the late 1960s, is just as important to Japanese racing, especially with local formats that have run nearly weekly at the prestigious track. Expect to lose a lot of time attempting to perfect its technical lap.
Japanese Alps
To the north of the map, you'll find the sweeping mountain passes of the Japanese Alps, recognizable here in Forza Horizon 6 by their crisp white and snowy mountaintops. The roads here get a little narrower, with only one lane for each side of traffic, injecting the drive up and around the pristine pass a little bit of danger. As you may have noticed during the game's initial gameplay reveal, there are sections of the pass where the road is entirely flanked by two high walls of snow and ice. This pass, known as Yuki-no-Otani (or the Great Valley of Snow) is just as surreal here as it is in real life, and best enjoyed during Forza Horizon 6's winter season once it rolls by.
Airstrip Races
Switching to locations that are more about racing than heritage, Forza Horizon 6 has two distinct strips of land that look primed for short, technical drag events. These airstrips specifically are found near the center of the map, with the Ito Airfield on the eastern side and the other to the west, incorporated with the Horizon Festival site. You can partake in a drag event as soon as you arrive to either, taking your spot in a starting block before launching yourself out of it and deftly timing your gear shifts to reach the end as fast as possible. These are the perfect stretches of tarmac for trying to hit the absolute highest speeds your vehicle of choice can offer, without the dangers of oncoming traffic to dissuade you.
Title: How To Unlock The Bioreactor In Subnautica 2
Date: Tue, 19 May 2026 23:02:38 +0000
Link: https://www.gamespot.com/articles/subnautica-2-bioreactor-scan-location-guide/1100-6540048/
Do you want to unlock the Bioreactor in Subnautica 2? This massive fixture creates energy for your base, and all you need to do is put a few fibers and fuels to keep it running. That said, you still need to scan a bunch of blueprints for it.
In This Article
Subnautica 2 base guide - The BioreactorBioreactor fragment #1Bioreactor fragment #2Bioreactor fragment #3Bioreactor fragment #4Bioreactor fragment #5Bioreactor fragment #6Bioreactor fragment #7Bioreactor crafting materials and usage
Subnautica 2 base guide - The Bioreactor
The Subnautica 2 Bioreactor can only be unlocked upon scanning three fragments. Several are scattered in the Shallows region, and we've listed a few that we've found in our playthrough. As usual, we encourage you to read our mini-walkthrough, since it gives you an idea as to where you ought to go next for the campaign.
Bioreactor fragment #1
You're going to stumble upon this Bioreactor fragment sooner or later. That's because it's in the area that gets a marker for the Chap blackbox signal (assuming you're doing the tasks given by the NOA Terminal).
The location is roughly 400 meters southeast from the Lifepod. As you approach, you'll see a Giant Coral Crab and several rock pillars. Dive down the tunnel to discover a Colonist Bunker, which happens to have a scannable Bioreactor and a Biobed upgrade.
Bioreactor fragment #2
This Subnautica 2 Bioreactor fragment is around 370 southwest from the Lifepod. If you were just at location #1, you can skirt around the cliffside edge until you see a crashed ship. Just past that, there's more wreckage surrounded by a bunch of Surge Jellies.
Bioreactor fragment #3
There's a Bioreactor fragment in a facility known as the Old Habitat, which is 400 meters north-northeast from the Lifepod. Enter the facility via the hatch at the back. In the next chamber, make a right just past the scuba tank. You should then see a ruined Bioreactor piece to your left.
Bioreactor fragment #4
Speaking of the Old Habitat, there's an area in the Shallows that has dozens of BFJs, which we've taken to calling Big Friggin' Jellies. There's another scannable fragment in this place. It's approximately 450 meters north-northeast of the Lifepod. It's also 150 meters east-northeast from the Old Habitat if you've already visited that facility.
Bioreactor fragment #5
There's a Subnautica 2 Bioreactor fragment that's around 300 meters east-northeast from the Lifepod. It's fairly close to a crashed Alterra ship--i.e. Cicada Wreck (Lander Garage). Just watch out for the annoying Hammerheads that want to smash into you.
Bioreactor fragment #6
The Cicada Wreck (Lander Garage) that we mentioned--i.e. roughly 380 meters east-northeast from the Lifepod--actually has another fragment. Swim inside the hold to spot it right next to a Tadpole fragment.
Bioreactor fragment #7
Last but not least, you can scan another Bioreactor fragment approximately 400 meters east-northeast from the Lifepod, or just a short distance away from locations #5 and #6. It's inside a crate next to an orange coral growth. This area is also fairly close to the border of Zezuran Desert, where the temperature begins to rise.
Bioreactor crafting materials and usage
Once you've unlocked the Bioreactor in Subnautica 2, it's time to construct it in your base. Here's what you need to know:
Unlike other energy-related fixtures, the Bioreactor is in the Interior Facilities tab of the Habitat Builder. It costs 2x Titanium Ingot and 2x Copper Ingot, which means you need to manufacture these materials via the Processor.
The Bioreactor can use various types of biodegradable resources, fibers, and fuels. These include alien fish and alien plants (even harvested stuff like Medical Gel Sacs). The resource will then get consumed over time.
By default, Normal mode generates only +10 energy per second. However, if you switch it to Overdrive mode, the Bioreactor will generate +20 energy per second. That said, doing this will cause the selected materials to get used up faster.
That does it for our guide on how to unlock the Bioreactor in Subnautica 2. If you're curious about other energy generating structures for your base, you can take a look at our guides for the Hydroelectric Turbine and Thermal Plant. Oh, and if you need more plants and biofuel, we suggest acquiring the Growbed so you can harvest alien plants.
Subnautica 2 is currently in early access, which means new biomes, systems, and story beats are expected to be added as part of updates. For everything you need to know about the game, you can visit our Subnautica 2 guides hub.
Title: This Awesome Xbox Controller Is Just $15 For A Limited Time
Date: Tue, 19 May 2026 23:17:00 +0000
Link: https://www.gamespot.com/articles/this-awesome-xbox-controller-is-just-15-for-a-limited-time/
PowerA Advantage Wired Controller for Xbox Series X|S
Starts at $10 with first-time customer bonus coupon (was $50)
See at Woot
With video game controller prices higher than ever before, many gamers are hoping to find a deal when they're in the market to buy one--and Woot has a terrific deal on a PowerA model for the next few days, slashing the price from $50 to just $20. You can save even more by using coupon code CONTROL at checkout, which cuts an additional $5 off the price--or, even better, if you're a new Woot customer, you can create a free account and use the coupon code, which cuts $10 off the order. That means you can get this PowerA pad for just $10. Note that the coupon code is only valid through May 22. Since Woot is owned by Amazon, you also get free standard shipping if you're an Amazon Prime member (and that goes for all your orders, not just this one). Another neat perk you get as a Prime member is free express shipping anytime you buy a Woot t-shirt, so you won't have to wait long to wear your new loot.
PowerA Advantage Wired Controller for Xbox Series X|S
Starts at $10 with first-time customer bonus coupon (was $50)
If you prefer your controllers wired and spend a lot of time gaming on Xbox or PC, this is a great controller for you. The PowerA Advantage Wired Controller is licensed by Xbox and is highly customizable thanks to Multi-Zone RGB with four individual lighting zones and three modes, allowing you to set thousands of color combinations. A Built-in IR transmitter also lets you control compatible Lumectra Zone RGB lighting accessories using your controller.
In additional to making the controller light up any way you want, this also comes with mappable Advanced Gaming Buttons, Dual Rumble Motors, 3-Way trigger locks, impulse triggers, dual rumble motors, anti-friction rings, and precision-tuned analog sticks, making it both ergonomically pleasing and highly responsive. And if you're worried about having to sit close to the PC or Xbox, don't be: this controller comes with a 10-foot cable, so you'll still be able to sit back and enjoy playing in comfort.
This controller is compatible with both Xbox Series and Xbox One, as well as Windows 10 and 11. Woot's deal slashes the price on this controller to $15 by using the code CONTROL at checkout, or $10 if you're new to Woot. You can get that price through May 22 at 11:58 PM CT, but at this price, we don't expect this controller to be in stock for long. Grab it now if you want to take advantage of this low price.
PowerA Advantage Wired Controller for Xbox Series X|S
Starts at $10 with first-time customer bonus coupon (was $50)
See at Woot
While the discounts are not as deep as this one, Woot does have some great deals on other video game accessories, including controllers, headsets, cases, and more. These are the ones worth checking out.
Woot's Best Gaming Deals
8BitDo All-Button Arcade Controller for Switch and Windows -- $60 ($91)
8BitDo Controller For Switch/Switch 2 -- $47 ($70)
The C64 Mini: Black Edition -- $70 ($120)
Controller Gear Xbox Pro Charging Stand -- $15 ($40)
CRKD Nitro Deck for Nintendo Switch/OLED -- $35 ($60)
GameSir Super Nova Wireless Gaming Controller -- $35 ($60)
Hori Wireless Fighting Commander Octa Pro Controller -- $60 ($110)
Hori Wireless Horipad Turbo For Switch 2 -- $43 ($65)
JLab Talk Pro USB Microphone -- $35 ($149)
Kirby's Return to Dream Land Deluxe -- $45 ($60)
The Legend of Zelda: Link's Awakening -- $48 ($60)
Metaphor: ReFantazio Launch Edition -- $18 ($70)
My Arcade Pac-Man Pixel Pocket Pro -- $20 ($29)
Numskull Quarter Arcades Burger Time Mini Arcade Cabinet -- $90 ($250)
PowerA Advantage Wired Xbox Series X|S Controller -- $20 ($45)
PowerA Enhanced Wireless Switch 2 Controller -- $30 ($60)
Raidou: Remastered - The Mystery of the Soulless Army Launch Edition -- $25 ($50)
Super Mario Bros. Wonder -- $47 ($60)
Teenage Mutant Ninja Turtles: Splintered Fate Deluxe Edition -- $20 ($40)
Check Out More Deals And Preorders
Title: How To Unlock The Thermal Plant In Subnautica 2
Date: Tue, 19 May 2026 22:41:36 +0000
Link: https://www.gamespot.com/articles/how-to-unlock-the-thermal-plant-in-subnautica-2/1100-6540047/
Are you searching for the Thermal Plant in Subnautica 2? This is a viable source of power for your base, but you need to head to a more hazardous area just to obtain it. Our guide has all the details that you need.
Subnautica 2 base guide - The Thermal Plant
The Subnautica 2 Thermal Plant is unlocked once you're able to scan two of its fragments. The good news is that a couple of fragments are right next to each other. The bad news is that they're located in a location that's not for the faint of heart.
Thermal Plant fragments location
The Thermal Plant fragments are at the border of the Shallows and Zezuran Desert. You can reach this area if you head east-southeast from the Lifepod. If you're following our mini-walkthrough, then this spot is fairly close to the Tadpole Pens, too.
However, take note that the Zezuran Desert has extremely high temperatures--hotter than the Philippines during the summer season. Your character's health will slowly get depleted unless you obtain the Heat Tolerance Adaptation.
In any case, once you arrive at the aforementioned area, you should see the two fragments at the edge of a cliff. Scan both of them and watch out for the Marrowheads swimming nearby.
Thermal Plant crafting materials and usage
Each Thermal Plant in Subnautica 2 requires 3x Titanium, 3x Copper, and 3x Gold. Given the materials that you need, you might want to maximize each structure's efficiency. Here's how:
Thermal Plants generate +1 to 16 energy per second. The amount they generate is based on the temperature of the surface where you place them.
The Zezuran Desert happens to be filled with numerous thermal vents that produce high heat. These vents tend to protrude from sinewy branches and outcroppings. Thermal Plants that are placed next to these automatically generate the maximum amount of +16 energy per second.
Ideally, you should place five or more Thermal Plants that are close enough to a single vent (assuming there's enough space).
From there, just build a single Power Transmitter to connect all of them. Construct additional transmitters so that the last node is attached to your base's exterior.
That does it for our guide on how to unlock the Thermal Plant in Subnautica 2. Since we're already on the subject of powering up your base's facilities, you might be interested in learning about the Hydroelectric Turbine and the Bioreactor.
Subnautica 2 is currently in early access, which means new biomes, systems, and story beats are expected to be added as part of updates. For everything you need to know about the game, you can visit our Subnautica 2 guides hub.
Title: Best Buy’s Memorial Day Sale – Save Up to 75% On Handhelds, Controllers, Games, And More
Date: Tue, 19 May 2026 23:00:00 +0000
Link: https://www.gamespot.com/articles/best-buys-memorial-day-sale-save-up-to-75-on-handhelds-controllers-games-and-more/1100-6540016/
Best Buy's 2026 Memorial Day Sale
Now through May 25
See all deals at Best Buy
Memorial Day is a week away, but the retail gods know the great majority of folks are ready for a delicious retail therapy session much sooner, so sales are already on. Should you be looking out for good deals on both hardware and games, Best Buy's Memorial Day sale has plenty of both with more than 1,300 products on sale in the gaming category alone. We've broken out some of the best deals in each category for you, so check that out below. The sale runs through May 25, but don't wait to snag what you want, as things do sell out.
Nintendo Switch Deals
Best Buy has some notable Memorial Day deals on both Switch and Switch 2 games, from indie darlings like Balatro to series mainstays like Metroid Prime 4: Beyond.
Assassin's Creed Rebel Collection + Assassin's Creed III -- $20 ($30)
Balatro -- $20 ($30)
Digimon Story: Super Sleuth Complete Edition -- $27.50 ($53)
Hello Kitty Island Adventure -- $30 ($40)
Hyrule Warriors: Age of Imprisonment -- $50 ($70)
Just Dance 2026 Edition -- $25 ($50)
Lego Horizon Adventures -- $28 ($40)
Madden 26 Standard Edition -- $30 ($50)
Mandragora: Whispers of the Witch Tree -- $25 ($40)
Marvel vs. Capcom Fighting Collection: Arcade Classics -- $25 ($40)
Metroid Prime 4: Beyond -- $40 ($70)
Monopoly -- $15 ($30)
PGA Tour 2K25 -- $40 ($70)
Read Only Memories: Neurodiver -- $25 ($45)
Super Mario RPG -- $44 ($60)
PlayStation and Xbox Deals
More than 300 games are on sale across the PlayStation 5 and Xbox Series X/Xbox One categories, so if you want to beef up your collection or pick up games you missed, this is a great opportunity to do so.
Alan Wake II Deluxe Edition -- $30 ($40)
Call of Duty Black Ops 7 -- $35 ($70)
EA Sports FC 26 Standard Edition -- $30 ($50)
Fortnite Dark Fire & Ice Bundle -- $20 ($30)
Ghost of Tsushima Director's Cut -- $42 ($70)
God of War Ragnarok -- $36 ($70)
Grand Theft Auto: The Trilogy -- $21 ($60)
Jurassic World Evolution 3 -- $45 ($60)
Metaphor: RePhantazio -- $35 ($70)
Persona 3 Reload -- $25 ($70)
Resident Evil 4 Remake Standard Edition -- $15 ($20)
The Rogue Prince of Persia -- $25 ($35)
Sonic Frontiers -- $18.49 ($40)
Soul Hackers 2 -- $15 ($60)
Star Wars Outlaws Standard Edition -- $20 ($30)
Hardware Deals
Best Buy has some terrific deals on controllers, headsets, and even handhelds in this Memorial Day Sale. The Rog Ally is a standout deal at $100 off, taking the price down to $500, but you can also get controllers from Xbox, Sony, GameSir, PowerA, and Turtle Beach at a solid discount. There's also a ton of gaming headsets marked down from JBL, Sony, Razer, and more. If you're a streamer or content creator, you can also get nice discounts on Elgato's products, including the Game Capture Neo and the Key Light Neo.
Asus Rog Cetra Wireless Gaming Earbuds -- $110 ($200)
Elgato Game Capture Neo -- $110 ($130)
Elgato Key Light Neo White -- $60 ($90)
GameSir Super Nova Wireless Controller -- $30 ($50)
JBL Quantum Surround Sound Gaming Headset -- $20.51 ($45)
Next Wireless Rechargeable Pro Controller For Switch And Switch 2 -- $20 ($30)
PDP Rematch Wireless Controller For Nintendo Switch (Boo Hoo) -- $40 ($60)
PowerA Advantage Wired Controller For Nintendo Switch 2 -- $30 ($50)
PowerA Dual Charging Station For Xbox Series X|S --$22 ($33)
PowerA Enhanced Wireless Controller For Nintendo Switch -- $46 ($70)
PowerA Protection Case For Nintendo Switch -- $13.49 ($20)
Razer Kraken V3 X Wired Over-the-Ear Gaming Headset -- $40 ($70)
Rog Xbox Ally Handheld (Includes Three Months of GamePass Premium) -- $500 ($600)
Sony DualSense Controller With Silicone Sleeve -- $85 ($136)
Sony Inzone H9 Wireless Noise Cancelling Gaming Headset -- $228 ($330)
Turtle Beach Rematch Wireless Controller For Switch 2 -- $40 ($60)
Xbox Wireless Controller -- $45 ($65)
Check Out More Deals And Preorders
https://www.polygon.com/rss/index.xml
Title: Critical Role Campaign 4 official Dol-Makjar city map revealed
Date: Wed, 20 May 2026 10:19:49 GMT
Link: https://www.polygon.com/critical-role-dol-makjar-official-map-campaign-4/
When Polygon last spoke to Critical Role’s co-founders about Campaign 4, we couldn’t help but bring up a much-anticipated and requested feature that hadn’t yet been revealed in the first 25 episodes: a map. Despite Dungeon Master Brennan Lee Mulligan’s elegance in describing the world of Aramán, particularly the bustling city of Dol-Makjar, Critters had yet to see a world or city map.
Title: Magic: The Gathering is fixing Spider-Man's Arena issue with new Marvel set
Date: Wed, 20 May 2026 08:19:50 GMT
Link: https://www.polygon.com/magic-the-gathering-mtg-arena-marvel-spider-man-fixed-cards/
Magic: The Gathering's Universes Beyond crossovers rumble on with next month’s Marvel Super Heroes set, and while it’ll introduce a whole host of new products (including a quartet of Commander precons), we’ve been curious about how it’d be represented digitally.
Title: The Boys season 6? Everything we know about Vought Rising and the future of the franchise
Date: Wed, 20 May 2026 08:01:18 GMT
Link: https://www.polygon.com/the-boys-spinoff-vought-rising-explainer/
The final episode of The Boysreleased on May 20, but the Vought Cinematic Universe will continue with the spinoff Vought Rising.The prequel from The Boys writer and executive producer Paul Grellong was announced in 2024, and both season 2 of Gen Vand The Boys season 5 spent some time setting things up by introducing characters who will be part of the new show. If you’re excited for more over-the-top superhero satire, here’s everything we know about Vought Rising, from possible plot details to a rough guess at the release date.
Title: What time does Lego Batman: Legacy of the Dark Knight release in your time zone?
Date: Wed, 20 May 2026 04:01:23 GMT
Link: https://www.polygon.com/lego-batman-legacy-of-the-dark-knight-release-time-edt-pdt/
Calling all Batmen, Batwomen, and Batthems: the Lego Batman: Legacy of the Dark Knightrelease time is almost here. The fourth Lego game where Batman is the titular hero (although he's also featured in other Lego games, such as Dimensions and DC Super-Villains), Legacy of the Dark Knight loosely follows the entire Batman movie saga, beginning with young Bruce Wayne in the League of Shadows, before exploring plenty of his classic storylines and battling numerous recognizable foes.
Title: 15 years later, Midnight in Paris remains as relevant as ever
Date: Tue, 19 May 2026 23:00:21 GMT
Link: https://www.polygon.com/midnight-in-paris-15th-anniversary-review/
Fifteen years ago, I graduated from college with a literature degree and absolutely no idea what to do with it.
Title: Sea You in the Cloud: ‘Subnautica 2’ Early Access Dives Onto GeForce NOW
Date: Thu, 14 May 2026 13:00:08 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-subnautica-2/
Editor’s note: The Gaijin single sign-on feature is now up and running.
Dive masks on — Subnautica 2 is making a splash on GeForce NOW day-and-date with launch, so members can plunge into the title’s brand-new alien ocean from almost any device.
It leads 11 new games joining the cloud this week.
A limited-time HITMAN World of Assassination reward event brings signature tools of the trade — equal parts precision and unpredictability. At the same time Le Chiffre from CASINO ROYALE, played by the legendary actor Mads Mikkelsen, returns to HITMAN World of Assassination. Play for free through May 25 and earn a unique reward for 007 First Light.
Meanwhile, engines are already revving — the highly anticipated Forza Horizon 6 races onto the scene with early access, starting today for players who preordered the Premium Edition on Steam or purchased the Premium Upgrade Bundle for PC Game Pass. GeForce NOW members can jump in once early access becomes available on the service — no preinstalls or downloads needed.
It all highlights what GeForce NOW does best: turning PC gaming collections into play-anywhere experiences across devices, with no install, updates or the latest hardware required.
Making Waves
Explore the unknown with the cloud.
Jump into a shared-world ocean frontier in Subnautica 2 — where survival, exploration and creativity rise to the surface together. Every reef, trench and stormy horizon is crafted to be swum through, studied and slowly tamed as players chart their own course beneath alien waves.
Descend into a living seascape of dynamic ecosystems, mysterious ruins and creatures that range from curious to colossal. Take on story-driven missions, dive into resource-rich biomes and construct bases above and below the surface to turn hostile waters into a home. Whether playing solo or with a crew, the ocean stays vast and unpredictable.
On GeForce NOW, every current, glow and shadow streams with crisp detail and fluid performance straight from the cloud. Members can plunge into the depths in moments, skipping downloads and hardware upgrades.
Keep It Classy
Shaken, stirred and slightly unhinged.
Suit up, agent — things are getting a little explosive.
A new HITMAN World of Assassination reward event lands on GeForce NOW, giving members a stylish (and slightly unhinged) way to make an impression.
Each item leans into HITMAN’s signature tone — equal parts precision, chaos and dark humor. Here’s what’s waiting:
Free users: The Purple Streak Explosive Duck — a remote explosive disguised as an innocent rubber toy.
Performance members: The Purple Streak Explosive Duck and the Bomb Dynamite, a classic TNT bundle built for loud, messy exits.
Ultimate members: Full Ultimate Bundle — adds the Purple Streak Fiber Wire (a sleek, silent takedown tool) and the Purple Streak Swimwear Suit (a bold outfit that trades stealth for style) to the Purple Streak Explosive Duck and the Bomb Dynamite.
Starting today, all members get access to the rewards, which will remain available through Sunday, June 14, first come, first served. To claim, log in to a GeForce NOW account, head to the rewards section in the account portal and redeem.
One mission, a handful of questionable tools and a clear message: Stealth is optional, style is not.
Splashy New Games
In addition, members can look for the following:
Battlestar Galactica: Scattered Hopes (New release on Steam, May 11)
Outbound (New release on Steam, May 11)
Directive 8020 (New release on Steam, May 12)
Subnautica 2 (New release on Steam, Epic Games Store and Xbox, available on Game Pass, May 14)
Blades of Fire (New release on Steam, May 14)
Forza Horizon 6 (Early access on Steam and Xbox, available on Game Pass, May 14)
Disco Elysium (Xbox, available on Game Pass)
Oddsparks: An Automation Adventure (Epic Games Store)
Planet Coaster 2 (Epic Games Store)
Sudden Strike 5 (Steam)
Super Battle Golf (Steam)
The Gaijin single sign-on feature is coming soon and is currently in development with Gaijin. Updates will be shared in a future GeForce NOW Thursday once the feature is live.
What are you planning to play this weekend? Let us know on X or in the comments below.
Which gaming genres do you play the most?
— NVIDIA GeForce NOW (@NVIDIAGFN) May 13, 2026
Title: Linked and Loaded: Gaijin Single Sign-On Now Available on GeForce NOW
Date: Thu, 07 May 2026 13:00:27 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gaijin-sso/
Less typing, more tanking.
Faster logins mean more time in the gaming action — and this week provides GeForce NOW members with a smoother path straight into the battlefield.
Cloud gaming is all about instant access to titles across devices, and the latest GeForce NOW update removes another layer for members jumping into their Gaijin libraries from anywhere.
With seven games joining the cloud this week, the action keeps growing — now backed by NVIDIA GeForce RTX 5080 performance for Ultimate members across nearly the full GeForce NOW library, spanning both Ready-to-Play and Install-to-Play titles.
One Gaijin Login to Rule Them All
Less typing, more tanking.
Gaijin account linking is now cleared for takeoff on GeForce NOW, making it easier to jump straight into battle without extra logins. With Gaijin single sign-on, one quick sign-in connects a Gaijin.net account to the cloud, so supported titles are ready to launch with fewer clicks and no password juggling.
Just head to the GeForce NOW app on PC or Mac, dive into the settings and log in under “Connections.”
Once linked, supported Gaijin games on GeForce NOW — like the combined-arms chaos of War Thunder — are ready to stream without logging in each time. It’s the same library-first, platform-linking magic members already enjoy with Xbox, Ubisoft Connect and more, now extended to Gaijin so existing PC accounts work seamlessly across devices.
Groovy New Games
Groove or go down.
Dead as Disco from Brain Jar Games drops players into a neon-soaked fever dream where every punch, dodge and takedown hits on the beat. This rhythm-infused brawler blends stylish combat with pulsing tracks, turning each fight into a dance floor showdown. Chain combos, stay in sync and keep the groove alive as the chaos escalates. Now available to stream on GeForce NOW, it’s all about timing, flair and fighting like the music never stops
In addition, members can look for the following games, all ready to play on GeForce RTX 5080-power for Ultimate members:
Dead as Disco (New release on Steam, May 5)
HUNTDOWN: OVERTIME (New release on Steam, May 7)
Nuclear Option (Steam)
Sintopia (Steam)
Kiln (Steam and Xbox, available on Game Pass)
Hotel Architect (Steam)
PowerWash Simulator 2 (Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
What has been your most-played game so far this year?
— NVIDIA GeForce NOW (@NVIDIAGFN) May 5, 2026
Title: It’s Gonna Be May: 16 Games Hit the Cloud This Month, With More NVIDIA GeForce RTX 5080 Power
Date: Thu, 30 Apr 2026 13:00:47 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-may-2026-games-list/
[Editor’s note] The blog has been updated to note that GeForce RTX 5080-power expansion also extends to the Install-to-Play library.
It’s gonna be May — and the cloud’s in full festival mode.
16 games are joining GeForce NOW this month, including new AAA titles arriving on launch day from Steam, Xbox, PC Game Pass and GOG, so members can stream their PC libraries instantly across almost any device. Headline launches include the highly anticipated Forza Horizon 6 and 007 First Light, both ready to hit the cloud on day one.
Meanwhile, the GeForce NOW Ultimate membership dials things up with expanded RTX 5080‑class performance across the cloud gaming library, bringing higher frame rates, richer visuals and more responsive gameplay to even more of the games members already love. Ultimate members now get priority access to RTX 5080‑class rigs, making it easier than ever to tap into next‑generation PC power from almost any device.
GeForce NOW is also celebrating 30 years of Firaxis in style, with more of the studio’s classics coming as Install‑to‑Play titles for instant access — just in time for a Steam celebration sale on select Firaxis games supported in the cloud.
And this week kicks things off with six new games dropping into the cloud, setting the stage for a May packed with new adventures.
The Cloud Keeps Getting Bigger
AAA titles are landing throughout the month on their launch dates. Members can pick them up from their favorite PC stores — Steam, Xbox, PC Game Pass and GOG — and stream their PC gaming libraries instantly on GeForce NOW without having to repurchase titles to play across devices.
The highly anticipated titles hitting the cloud this month include:
Stream it on GeForce NOW.
Forza Horizon 6 from Playground Games: The Horizon festival is back and bigger than ever. This is Horizon Japan — stretching from the iconic downtown streets of Tokyo City all the way to the snowy Japanese Alps — introducing the most dense and vertical map yet. A massive new open world, a stacked car roster and that legendary “one more race” energy are all heading to GeForce NOW on the title’s launch date. Members can pick it up on PC via Steam and Xbox, including Game Pass, then hit full throttle from the cloud on almost any device.
007 First Light from IO Interactive: The game brings a modern James Bond origin story to the cloud when it launches Wednesday, May 27, for PC, inviting members to step into the shadows as Bond begins his journey. Experience a mix of stealth and action built around a “breathing” gameplay loop with IOI’s cinematic, set piece-driven storytelling. Approach encounters through stealth, direct action or creative improvisation, with multiple viable paths to each objective that let players define Bond’s style. It’s ready on day one for players grabbing it on Steam, Xbox on PC or GOG.
More Power
GeForce NOW Ultimate is expanding what premium cloud gaming looks like. Starting today, Ultimate members can stream even more of their games on RTX 5080 virtual gaming rigs — bringing the power of the NVIDIA Blackwell RTX architecture to a wide range of titles.
This update significantly broadens access to 5080 performance beyond the list of GeForce RTX 5080-optimized titles. Now, across nearly the entire GeForce NOW library, members can experience higher frame rates, richer visuals, and more responsive gameplay by default at up to 5K 120 frames per second or 360 fps at 1080p.
With RTX 5080 in the cloud, Ultimate members unlock the same cutting-edge features available to GeForce RTX 50 Series GPU owners. That includes NVIDIA DLSS 4 technology for sharper image quality and higher performance, NVIDIA Reflex for reduced system latency and faster input response, and advanced ray tracing for more lifelike lighting and reflections.
With RTX 5080 powering the default Ultimate experience, GeForce NOW delivers next-generation performance to more games, extending the value of a GeForce NOW membership. See more details in the knowledgebase article.
30 Years of ‘One More Turn’
Happy 30th, O mighty Firaxis Games.
GeForce NOW is celebrating three decades of Firaxis — the legendary studio behind Civilization and XCOM — with a growing lineup of some of the best strategy games on the cloud.
Throughout May, GeForce NOW is rolling out a collection of classic Firaxis games, available as Install-to-Play titles for instant access. Expanding beyond Civilization V and Civilization VI and the series’ signature “one more turn” gameplay, GeForce NOW will showcase the studio’s broader legacy.
Take to the stars in Sid Meier’s Civilization: Beyond Earth, lay tracks in Sid Meier’s Railroads!, defend the globe in XCOM 2, and command the skies in Ace Patrol and Ace Patrol: Pacific Skies.
Add to that the anniversary celebration on Steam with discounts of up to 90% on games in the Firaxis catalog for a limited time. It’s the perfect time for members to build their Firaxis collection in the cloud.
May-jor New Games
One wrong turn from glory to graveyard.
Heroes of Might and Magic: Olden Era is the official prequel that returns to the roots of the genre-defining, critically acclaimed turn-based strategy series. Raise grand armies and wield devastating spells to overcome foes in solo and multiplayer, set against a grim, war-torn world of uneasy alliances and hard choices. Now available to stream on GeForce NOW, every decision shapes a path defined by power, strategy and hard-earned victories
All roads lead to Rome. Some also lead directly into a volcano.
Anno 117: PAX Romana is turning up the heat with its first downloadable content (DLC), Prophecies of Ash, dropping a massive new volcanic island into the heart of the Roman empire. Build a thriving city on Cinis, juggle new production chains like obsidian crafting and new items, and try to stay on the good side of Vulcan — a new deity to worship — while a very active volcano looks in the background. Additionally, the DLC introduces a new resource a new trader, Ceacilia, and several new specialists. Available to stream on GeForce NOW, the DLC is ready to play without waiting on big downloads or patches — just jump in, claim the new land and see whether the empire can handle a little fire and brimstone.
Check out what else is available this week:
Global Rescue (New release on Steam, April 27)
s&box (New release on Steam, April 28)
Far Far West (New release on Steam, April 28)
INDUSTRIA 2 (New release on Steam, April 29)
Heroes of Might and Magic: Olden Era (New release on Steam and Xbox, available on Game Pass, April 30)
Bus Bound (New release on Steam, April 30)
And look forward to the games coming throughout the month:
Conan Exiles (New release on Steam and Epic Games Store, May 5)
Dead as Disco (New release on Steam, May 5)
HUNTDOWN: OVERTIME (New release on Steam, May 7)
Outbound (New release on Steam, May 14)
Starminer (New release on Steam, May 27)
Deep Rock Galactic: Rogue Core (New release on Steam, May 18)
Forza Horizon 6 (New release on Steam and Xbox, available on Game Pass, May 19)
Luna Abyss (New release on Steam, May 21)
ZERO PARADES (New release on Steam, May 21)
007 First Light (New release on Steam, Epic Games Store and Xbox, available on the Microsoft store, May 27)
Hotel Architect (Steam)
Kiln (Steam and Xbox, available on Game Pass)
Nuclear Option (Steam)
Sintopia (Steam)
Sudden Strike 5 (Steam)
Super Battle Golf (Steam)
Adding to April
In addition to the 10 games announced last month, 11 more joined the GeForce NOW library:
‘83 (Steam)
Crimson Desert (Xbox, available to play via Xbox Play Anywhere)
DayZ (Xbox, available on Game Pass)
Diablo III (Ubisoft Connect)
MapleStory M (Steam)
Morbid Metal (Steam)
PRAGMATA SKETCHBOOK – Demo (Steam)
Rayman: 30th Anniversary Edition (Steam and Ubisoft)
Tides of Tomorrow (Steam)
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (Xbox)
Windrose (Steam)
Outbound didn’t make it to the cloud this month due to its launch date being moved. Stay tuned to GFN Thursdays for the latest.
What are you planning to play this weekend?
Title: Tag, You’re It: GeForce NOW Levels Up Game Discovery With Xbox Game Pass and Ubisoft+ Labels
Date: Thu, 23 Apr 2026 13:00:51 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-in-app-labels/
GeForce NOW is doubling down on what matters most: gamers. This week’s upgrades bring smarter libraries, making it easier than ever for gamers to turn a PC collection into a cloud-powered flex.
It starts with giving existing libraries time to shine. Gamers can bring the games they love to the cloud, stream them with high performance and see the value of a GeForce NOW membership grow with new games, rewards and features.
First up, finding something to play gets an upgrade. The new in-app labels, first announced at GDC, are now live — making it simple to spot titles and new releases from connected subscription services like Xbox Game Pass and Ubisoft+.
All that sets the stage for six new games rolling onto the cloud this week. Leading the charge is Vampire Crawlers: The Turbo Wildcard, a chaotic new spin on the fast, unpredictable and packed-with-personality Vampire Survivors universe. Even the vampires can’t avoid the spotlight this time.
Round it out with a thunderous new Marvel Rivals skin for Thor, and it’s a lineup fitted to perfection.
Just Play It
GeForce NOW lets members connect their existing gaming subscriptions to bring more of their games with them on the go, across devices. Today, keeping track of which games can be streamed just got even easier. New in‑app game labels on GeForce NOW make it easy to see which titles are part of Xbox Game Pass or Ubisoft+ game libraries once accounts are connected.
Tagged and ready.
Clear labels now appear directly on each game’s details — eliminating guesswork and making it simple to see exactly what’s available to play instantly from connected subscriptions. Stream hundreds of NVIDIA RTX-powered titles with a single click.
More clarity, less searching — and one more reason the cloud gaming library has never looked better.
Feeding Time
Make sure to bite hard.
Get fired up for the feeding frenzy — Vampire Crawlers: The Turbo Wildcard is a roguelite horde escape game that stacks absurd power‑ups and turns every run into a highlight reel of close calls. Stay mobile, grab upgrades and try not to become the snack.
Every build becomes a delightful walking disaster, with weapons, perks and abilities combining into wild synergies that can turn a run from barely surviving to absolutely steamrolling in just a few upgrades. Dense enemy waves, screen‑filling attacks and unpredictable upgrade paths keep each attempt fresh — and dangerously prone to “one more run.”
On GeForce NOW, all that chaos stays razor sharp, with smooth performance for dodge‑heavy moments, crisp effects even when the screen is packed and the ability to jump back into the madness from any supported device.
Thunder Drip
Thor is striking poses again.
The God of Thunder is trading his classic red cape for an umber‑toned, battle‑ready look that can only mean one thing: a serious style upgrade. GeForce NOW Premium members get first access to the Thor Midgard Umber Skin in Marvel Rivals starting today, and those on the free tier can grab it starting Friday, April 24, bringing stormy flair to the battlefield.
Claim the reward by Saturday, May 23 — or before Odin hoards them all. Redeem through the GeForce NOW account portal and enter the code in game on Steam. Then stride forth, majestic and moody, because this look is eternal — at least until the next mythic crossover.
Time for Adventures
Members can look for the following new games this week:
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (New release on Steam and Xbox, available on Game Pass, April 21)
Tides of Tomorrow (New release on Steam, April 22, GeForce RTX 5080-ready)
‘83 (New release on Steam, April 23, GeForce RTX 5080-ready)
Diablo III (New release on Ubisoft Connect, April 23)
Crimson Desert (Xbox, available to play via Xbox Play Anywhere, GeForce RTX 5080-ready)
MapleStory M (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
Settled Systems Pandora Raccoon City
Thanks for taking us on a trip through the cloud @airiesummer #GFNShare pic.twitter.com/4XKgnCPl6J
— NVIDIA GeForce NOW (@NVIDIAGFN) April 21, 2026
Title: No Need for Space Gear — Capcom’s ‘PRAGMATA’ Joins GeForce NOW on Launch Day
Date: Thu, 16 Apr 2026 13:00:11 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-pragmata/
Head straight for orbit with GeForce NOW — no space helmet required.
PRAGMATA, Capcom’s long-awaited sci-fi action adventure, touches down on GeForce NOW the same day it launches worldwide. The futuristic journey through a cold lunar station in the near future can be streamed instantly from the cloud to almost any device, no console or heavy hardware needed.
That’s only the beginning. Five new titles join the cloud this week, expanding April’s gaming galaxy with fresh adventures and endless possibilities.
Plus, the GeForce NOW Ultimate membership comes to gamers in India for the first time, with the service now available in beta and operated by NVIDIA.
Time to see what’s landing on GeForce NOW.
A Mission Gone Wrong
PRAGMATA is Capcom’s newest sci-fi action adventure that blends heart, high-tech and a hauntingly quiet world set in the near future. Step into the boots of Hugh Williams, an investigator navigating a lunar research station gone silent and Diana, a young android. Armed with an arsenal of weapons and the ability to hack, every corridor and console becomes part of a cinematic experience filled with tense exploration and fast-paced action.
The story unfolds amid the cold vacuum of the moon after a massive quake hits the station researching Lunafilament — a material said to be able to create anything given enough data. Awake, injured and disoriented, Hugh crosses paths with Diana, the mysterious android girl known as a Pragmata. Now, they must work together as they face the rogue station on their way back to Earth.
PRAGMATA shines in stunning clarity with ray-traced lighting and NVIDIA DLSS 4 technology boosting frame rates and image quality. Stream it on launch day at full fidelity, even without the latest hardware — no need to wait on a large install or worry about hardware specs. Hugh and Diana’s lunar mystery is ready when the moment strikes.
Let’s Play Today
Heroes in the cloud don’t have to wait for updates.
Fortnite: Save the World is now free and ready to stream instantly on GeForce NOW. The storm hits hard and the heroes hit harder — jump into a co-op adventure that mixes base-building, looting and all-out action against waves of Husks. Craft the ultimate fort, set sneaky traps and team up to protect what’s left of the world — no waiting for updates or patches, just pure fight-and-build mayhem. The storm’s closing in, but thanks to the cloud, the party’s jumping right into the action. “Save the World” isn’t available on mobile devices, including tablets.
In addition, members can look for the following:
REPLACED (New release on Steam and Xbox, available on Game Pass, April 14, GeForce RTX 5080-ready)
Windrose (New release on Steam, April 14, GeForce RTX 5080-ready)
Cthulhu: The Cosmic Abyss (New release on Steam, April 16, GeForce RTX 5080-ready)
PRAGMATA (New release on Steam, April 16, GeForce RTX 5080-ready)
PRAGMATA SKETCHBOOK – DEMO (Steam, GeForce RTX 5080-ready)
What are you planning to play this weekend? Let us know on X or in the comments below.
You’re loading into a game and can invite ONE person to your squad…
Who’s your pick?
— NVIDIA GeForce NOW (@NVIDIAGFN) April 15, 2026
https://blog.playstation.com/feed
Title: 007 First Light on PS5 Pro: upgraded PSSR upscaling details
Date: Tue, 19 May 2026 14:00:26 +0000
Link: https://blog.playstation.com/2026/05/19/007-first-light-on-ps5-pro-upgraded-pssr-upscaling-details/
With the launch of 007 First Light, PlayStation 5 Pro players will experience the game with upgraded PlayStation Spectral Super Resolution (PSSR) enabled by default. Upgraded PSSR is the next-generation, machine-learning-based upscaling technology from Sony Interactive Entertainment, designed to reconstruct a sharper, more stable image from a lower internal resolution, and at IO Interactive, the results spoke for themselves almost immediately.
A cleaner, more stable image
Upgraded PSSR brings a clear step up in image quality across the world of 007 First Light, from the dense foliage of outdoor environments to the close-up detail of character work in cinematic moments. The improvements are most visible in the kinds of scenes that have traditionally been the hardest for upscalers to handle.
Cleaner picture, less flicker and graphic noise
Upgraded PSSR substantially reduces shimmering and flickering artifacts, delivering a calmer, more cohesive image, especially in scenes packed with fine geometry and high-frequency detail.
Better temporal stability under motion
Whether the camera is sweeping through an environment or the player is sprinting between cover, upgraded PSSR holds the image together far more convincingly than before. Moving objects retain their definition instead of breaking up.
Sharper reconstruction of hair and fine detail
Hair, fabric, and other fine elements are reconstructed with greater clarity, which matters a great deal in a game where character presentation is central to the experience.
“Upgraded PSSR gave us a meaningful jump in image quality across the board — cleaner, more stable, and noticeably sharper on the kind of fine detail that’s hardest to get right. It’s a clear upgrade for our PS5 Pro players.”
– Henrik Schlichter, Technical Director, IO Interactive
A remarkably smooth integration
One of the most striking things about upgraded PSSR from a development standpoint was how little work it took to get a great-looking result. Our engineers had the new upscaler integrated in record time, and the output was strong enough out of the box that no per-scene tuning was required across the wide variety of locations and lighting conditions in 007 First Light.
“We integrated upgraded PSSR in about a day and were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game. That’s not something we get to say very often about a piece of new tech.”
– Jon Rocatis, Principal Render Engineer, IO Interactive
Available at launch on PS5 Pro
Upgraded PSSR will be the default upscaler on PlayStation 5 Pro for 007 First Light at launch. Players on other platforms will continue to benefit from FSR 3.1.5, which remains our upscaler of choice outside of PS5 Pro.
We’re excited for players to experience 007 First Light at its visual best on PS5 Pro, and we’ll keep looking for opportunities to push image quality further as the platform and its tools continue to evolve.
Title: Time travel, trials, and treasure awaits in The Adventures of Elliot: The Millennium Tales
Date: Mon, 18 May 2026 14:00:08 +0000
Link: https://blog.playstation.com/2026/05/18/time-travel-trials-and-treasure-awaits-in-the-adventures-of-elliot-the-millennium-tales/
We’re excited to show you more of the early portion of Elliot and Faie’s adventure in The Adventures of Elliot: The Millennium Tales, coming to PS5 June 18. At this point in the game, our dynamic duo has teamed up and ventured through a Doorway of Time, granting them access to the Age of Reconstruction, which is 250 years in the past.
Play Video
You’ll see how the people of this era cling together in a village called Littlehope, eking out an existence with meager resources and defenses. From here, Elliot and Faie will embark into a dangerous world that resembles their home in the Era of Safekeeping, but subtle differences will keep the spark of exploration alive.
One of the main attractions in this demo is the Doorway Ruins, located in the eastern section of Philabieldia. This dungeon has it all: platforming, puzzles, plenty of beastmen to do battle with, and treasure to discover. You can even get a powerful new sword for Elliot, which will come in handy when you go to face the dungeon’s formidable boss, the Tag Guardians.
In this fight, you’ll have to defeat a Greatsword Guardian and a Great Bow Guardian. The guardians move quickly and aggressively, with the Greatsword Guardian wielding a huge blade with surprising range and the Great Bow Guardian launching shots at you from afar.
Elliot has all seven weapon types available to him in this demo, so you can find the strategy that works best for you. With the hammer, for example, Elliot can unleash a devastating charge attack, and with the boomerang, he can deal damage from afar. By changing up Elliot’s magicite setup, you can also find new ways to customize the combat experience to your liking. Faie’s magic will also come in handy as she can help Elliot speedily escape a tricky situation.
Speaking of Faie’s abilities, it’s also possible to unlock a new power for her in this demo. By seeking out the Shrine of the Mystic, Faie can learn the Warp ability, which enables Elliot to teleport to her location. This is super useful for solving puzzles and for evading enemy attacks.
There’s plenty more for Elliot and Faie to do beyond the Doorway Ruins and Shrine of the Mystic. The pair can freely fast travel to any discovered adventuring guideposts in the two eras unlocked in this demo, so you can check out what secrets the world has to offer.
One fun piece of side content we’ve implemented is cat collecting, which is exactly what it sounds like. Throughout the world, you’ll find cats that you can collect on behalf of a cat-fancying traveler. You’ll get various rewards for your efforts, so it’s definitely worth keeping an eye out for any stray felines.
When you want to take a break from adventuring, you can also check out Faie’s Magic Lessons, which are fun minigames accessed through the menu. The sprint minigame in particular is a favorite of ours, and it will have you racing down an icy mountain, pursued by an avalanche. Through these minigames, you can unlock records that allow you to listen to the in-game soundtrack.
I hope this preview has grabbed your interest. This is just a small look at what the full game has to offer, and we can’t wait for you to embark on your journey with Elliot and Faie when The Adventures of Elliot: The Millennium Tales launches on PlayStation 5 on June 18, 2026.
To give you a better glimpse of what to expect, we’re excited to share a Q&A with the development team. (Note: All answers are translated from Japanese.)
Why did you choose to make this an action RPG rather than a turn-based game?
Tomoya Asano: Through the HD-2D visual style, we first explored the RPG genre with
Octopath Traveler, followed by the strategy genre with Triangle Strategy. Building on that progression, we wanted to reach an even broader, newer audience with this latest entry, which led us to adopt the action RPG genre for this title.
As the development team, what lessons did you learn from other HD-2D games that you applied to this project? Could you tell us about the challenges you faced in incorporating HD-2D into the action gameplay, and how you overcame them?
Naofumi Matsushita: The appeal of HD-2D lies in the fact that, by using 3D backgrounds, we can create a sense of depth in the maps and scenery, even though the characters are 2D. The challenge was how to fuse that strength with 2D action gameplay.
In pixel-art 2D action games, the entire screen tends to be dominated by the ground of the map. However, that prevents players from feeling the depth of a 3D environment, and the visuals can end up feeling rather dull to users.
In this title, particularly in the field areas, we’ve implemented a drum roll technique where the map curves in the background to reveal distant terrain. By applying unique innovations to further maximize the visible range, we’ve created an experience that conveys a sense of depth despite being a 2D action game.
We achieved this through careful coordination with the development team, and is a key creative aspect that differs from our previous HD-2D titles.
Furthermore, we’ve introduced a unique element—controlling your fairy partner Faie—and added elements to the core battle system that allow players to use their own strategies.
Our intention was to let players enjoy traditional fun within a beautiful visual style while also providing a new experience through these unique elements. We achieved this balance by playing the game extensively and refining it day by day.
Could you tell us about the development team’s vision for this time-travel action RPG?
Tomoya Asano: Having worked on many RPGs over the years, I’ve come to realize that the past plays a crucial role in storytelling. The idea that if players could actually experience that past led to the creation of a storyline where you travel back through time using the Doorway of Time to explore different eras. So, rather than traveling to every corner of the world, this story focuses on untangling the history of a single nation within a specific region.
Naofumi Matsushita: The tagline is derived from, “Hope is always there,” a phrase that appears in the story itself and holds deep significance for us. I’d like players to discover and experience the theme and message for themselves by actually playing the game. And I would love for players to enjoy this thousand year journey as they experience the history of the town and the lives of its people unfold across the four eras.
We hope you enjoyed this extended look at The Adventures of Elliot: The Millennium Tales, and prepare to explore more dungeons and take on giant bosses when the game arrives on June 18 for PS5.
Title: Official PlayStation Podcast Episode 541: Legendary Run
Date: Fri, 15 May 2026 17:20:09 +0000
Link: https://blog.playstation.com/2026/05/15/official-playstation-podcast-episode-541-legendary-run/
Email us at PSPodcast@sony.com!
Subscribe via Apple Podcasts, Spotify, or download here
Hey, everybody! Sid, Kristen, and I are back this week to discuss min/maxing runs in Saros, the music and vibes of Mixtape, and other games that’ve been keeping us busy. We also have a special interview about Ghost of Yōtei Legends endgame raids with Sucker Punch Lead Designer Darren Bridges.
Stuff We Talked About
Next week’s release highlights:
Darksiders: Warmastered Edition | PS5
R-Type Dimensions III | PS5
Coffee Talk Tokyo | PS5
Warhammer 40,000: Speed Freeks | PS5
Bubsy 4D | PS5
LEGO Batman: Legacy of the Dark Knight | PS5
Scuf Omega PS5 controller — Check out the new officially licensed performance controller from Scuf. It features 28 inputs and numerous customization options to cater to a wide variety of gaming preferences.
Saros “Finding Carcosa” dev diary — Peek behind the curtain of the third-person sci-fi shooter and see how Housemarque brought protagonist Arjun to life. Spoiler: It’s a mix of performance tech and a bad experience with LA traffic jams.
PlayStation Plus May Game Catalog
PlayStation Plus Extra and Premium
Star Wars Outlaws | PS5
Red Dead Redemption 2 | PS4
Bramble: The Mountain King | PS5, PS4
The Thaumaturge | PS5
Flintlock: The Siege of Dawn | PS5
Broken Sword – Shadows of the Templar: Reforged | PS5, PS4
Enotria: The Last Song Standard Edition | PS5
PlayStation Plus Premium
Time Crisis | PS5, PS4
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
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Kristen Zitani – Senior Content Communications Specialist, SIE
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O’Dell Harmon Jr. – Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Title: Share of the Week: EA Sports FC 26
Date: Fri, 15 May 2026 16:02:53 +0000
Link: https://blog.playstation.com/2026/05/15/share-of-the-week-ea-sports-fc-26/
Last week, we asked you to share your goal-winning moments from EA Sports FC 26, available to all PlayStation Plus members* as part of the PlayStation Plus Monthly Games lineup for May. Here are this week’s highlightings:
Photomode_Raro shares the ball being kicked up and close to the foreground.
call_me_xavii shares a goalie holding the ball outside the goal.
fsantos1697 shares a view of the crowd at the stadium.
lucaslu_ckli shares a goalie reacting in disbelief at a goal, while the opposing player runs off
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: HandsSUBMIT BY: 11:59 PM PT on May 20, 2026
Next week, put ‘em up! Share moments focusing on characters using their hands in the game of your choice. Use #PSshare #PSBlog for a chance to be featured.
*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information.
Title: Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame
Date: Fri, 15 May 2026 12:00:03 +0000
Link: https://blog.playstation.com/2026/05/15/ghost-of-yotei-legends-raid-building-the-multiplayer-modes-endgame/
Launched last month, the Ghost of Yōtei Legends Raid forms the endgame of Sucker Punch’s multiplayer mode, as Ghosts face off against the last two of the supernatural Yōtei Six, The Dragon and Lord Saito. Well, them, plus a horde of warriors and labyrinth strongholds that four players must cooperate together to survive.
With enough time now passed, we sat back down with Lead Designer Darren Bridges to delve into the creative processes behind the Raid. Spoilers follow, so if you’ve yet to level up and tackle the Raid, then bookmark this article until you’ve returned to the lobby flush with success. The full interview will be available to listen to later today on the Official PlayStation Podcast.
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“One of our original thoughts was: it’s like an escape room where people are trying to kill you.”
The Raid’s elevator pitch
“One of our original thoughts was: it’s like an escape room where people are trying to kill you. It’s four player, hardcore, challenging content. And there are puzzles that you need to work together as a team to complete. And, of course, there are enemies who are also trying to kill you, so it often will involve a lot of learning, coordinating, and performing as a team in order to succeed.”
Learnings from Ghost of Tsushima Legends and its Raid
“[Ghost of Tsushima Legends] was the first time we’d done anything like that as a studio. It had a lot of successes. It brought that level of challenge and learning and team coordination requirements. But it was also kind of unbalanced in the pacing and the length of it. A lot of players weren’t able to play it. The first time I played the second chapter of the Raid with my friends, I think it took six hours. So you had to have a group of four who were committed and could set out that amount of time. So it was epic, but it was also kind of inaccessible in that way.
You know that you’re serving multiple audiences. When you’re building content, there are people who want really hardcore and those who don’t have that much time. They may want to play, but they may not be able to set aside that much time. So we wanted to enable those same experiences of challenge, but make it easier for players to step in. If they had to step away, they could rejoin.
So this time in Ghost of Yōtei Legends, the missions are paced a little more consistently and, if we’ve enabled it so that if you replay it, you can play just the boss. So if your team has made it through the puzzles, but then you’re struggling with the boss, run out of time, someone has to leave… you can come straight back to the boss.”
“I love hearing in a co-op game where there’s no text on screen naming something, how every team comes up with their own language for describing or expressing it.”
Raid missions built to prepare you for what’s to come
“When we were building the Raid, we wanted to introduce elements [on the mission to the boss encounter] that would prepare you for what you’re going to face in the fight.
“So in The Dragon fight, you’ll see the giant Bo-Hiya missiles dropping, so you get a little bit of an introduction to that. And then Saito’s giant sword attack that is mostly undodgeable. If you hit your ultimate, you can avoid it, but it’s just kind of damage that you have to take. And so we introduce that ahead of his fight. We want them to make sense and build off the things that you learned throughout the rest of the experience.
I would also say I love hearing in a co-op game where there’s no text on screen naming something, how every team comes up with their own language for describing or expressing it. Every time when we watch streams there’s a natural language evolution that happens in-game as people are trying to describe this thing and communicate to each other.”
Adding new threats to throw players off their game…
“In The Dragon fight, there’s a moment where bombs start dropping on individual players, and you have to run around. In Legends in general, you can’t hurt other players, but suddenly there’s bombs dropping on you. So wherever you go, you’re creating a danger area. So as everyone’s panicking, you see someone running towards you, and if you cross paths, you’re both going to get blown up by the bombs that are falling. So you have to coordinate to either avoid the giant bombs or destroy them.”
…and discovering surprising ways to counter those dangers
“If you are a Shinobi and vanish, the bombs stop tracking you, stop dropping. And if you can get near your teammates and cause them all to vanish, it’ll skip that entire bomb drop sequence. That was actually something that we didn’t plan for. But when we were testing it, we saw it, and we’re like, oh, that’s actually really awesome.”
“We wanted to create moments which we call ‘Group Jump Rope’, where everyone has to do something together as a team, and other moments where one person can be the hero and carry and support the rest of the team.”
Built to work together…
“A lot of our combat team play Raids in different games. Especially boss-type Raids. So they’re excited to express that design in the Yōtei universe and with the Yōtei combat mechanics.
“One of my favorite parts is the Shadow Saito guys that attack you. I mean, I hate them. But the fun part is it’s a great moment for players to practice calling things out for each other. If one player sees the boss getting ready to summon you can call it out, and then everyone else can prepare and try to react in time. We wanted to create moments which we call ‘Group Jump Rope’, where everyone has to do something together as a team, and other moments where one person can be the hero and carry and support the rest of the team. So you want blends of those throughout the battle.”
…and Builds to work together
“We wanted to have elements that would reward or encourage different build types, or build craft and people bringing their ingenuity and theory to it. We made sure to place a Gear Station right at the beginning of the [Saito] boss fight. So anytime you die as a team, you’ll start back right at the Gear Station. You can tweak your build. And for that fight, you’ll want some perfect parry buffs, to help you against the shadow warriors. Then you need some way to deal with his health, reduce the damage from his big explosion attacks, either, you know, healing, or, you know, some other way. So we wanted the Team Build to impact the experience.”
“Those teams have a different mindset, even in how they play. It feels like building an obstacle course with your local team and then throwing Olympians at it.”
Watching the first team of players complete the Raid
“When you’re making something, you’re always like ‘no one’s going to beat that, this is going to be tough, this is going to slow people down’. And sometimes it does, and sometimes it doesn’t.
“The world’s first team beat Saito, I think, in like two minutes. And they had spent, I think, an hour or so leading up to that point. And so I thought, oh, you know, I was thinking, proportionally, it’ll probably be another half hour or something… and they just headshot him. They found the most kind of efficient and optimal way to defeat him. And that team, those teams, have a different mindset, even in how they play. It feels like building an obstacle course with your local team and then throwing Olympians at it.
But it’s awesome. You never know exactly what will happen, but that’s part of what makes it exciting. And then a lot of the other teams that we watched took more of what we would have expected, two to three hours, to learn and repeat and practice and defeat that boss. So there’s always a variety.
“There’s not many times in game development where you actually get to release content and see how people react. It’s especially fun with Raid type content, where teams have prepared leading up to that point. It’s really cool when they’re streaming with a Raid team, they will often have their mics on and broadcasting audio. You get a window into what they’re thinking as they’re playing and that communication… you get to see all of it evolving as they’re playing. It’s a very clear window into their full experience. So as developers, that’s really fun to see.”
A Ghosts’ tale concluded
“The Raid update was our last major planned update for Legends. It finishes the story of the Yōtei Six in that mode. We’ve loved to see players playing it, continue to play it and enjoy it. It’s been great.”
You can enjoy the Raid and the entire elections multiplayer mode with Ghost of Yōtei, available now on PlayStation 5.
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Title: The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game
Date: Wed, 20 May 2026 09:40:12 +0000
Link: https://www.rockpapershotgun.com/the-rumours-were-true-warhorse-are-making-an-open-world-lord-of-the-rings-rpg-alongside-a-new-kingdom-come-game
If you've been hanging on tenterhooks since May 1st, when Edwin reported on the rumours that Warhorse, the developers of medieval sandbox Kingdom Come Deliverance, were working on a Lord of the Rings RPG, then, firstly, that must have been very sore, sorry about that, but, secondly, the rumours were true. You may climb down from those hooks: Warhorse have confirmed they are creating an open-world RPG set across Tolkien's Middle-earth.
Not only that, the studio announced they are also making a new Kingdom Come game at the same time. Used a phrase laced with ambiguity, they called it a 'Kingdom Come adventure', so that could mean a third game in their historical series or a rhythm game where you clop your horses hooves in time to the beat of Greensleeves. At this point, we just don't know.
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Title: Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal
Date: Wed, 20 May 2026 09:08:44 +0000
Link: https://www.rockpapershotgun.com/hasbro-cancel-dungeons-and-dragons-action-game-helmed-by-star-wars-jedi-fallen-order-director-leaving-studio-hunting-for-new-publishing-deal
Hasbro have opted to pull the publishing plug on the Dungeons and Dragons action game they and developers Giant Skull announced last June. Said plug was reportedly pulled at some point earlier this year, leaving the studio headed by former Star Wars Jedi series director Stig Asmussen hunting for a new publishing deal.
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Title: "Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants
Date: Wed, 20 May 2026 07:59:28 +0000
Link: https://www.rockpapershotgun.com/seven-or-eight-years-is-not-that-unusual-diablo-4-lead-says-aaa-games-are-taking-longer-to-make-which-is-bad-news-for-junior-applicants
The biggest videogames are taking longer to make, according to Diablo 4 lead engine engineer Marcin Undak, and one consequence is that there are fewer junior openings at industry dreadnoughts like Blizzard and CD Projekt, because companies prefer to hire juniors right at the start of development. This isn't ideal, Undak suggested, because "the best teams" have a healthy mixture of crabby old wizards and sparky bantlings. OK, he did not call anybody either a wizard or a bantling. Maybe next time. Read more
Title: The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it
Date: Tue, 19 May 2026 21:54:02 +0000
Link: https://www.rockpapershotgun.com/the-long-awaited-civilization-7-test-of-time-update-is-here-bringing-a-huge-suite-of-changes-with-it
The day that all of you Civvers have been hoping for is here. Firaxis have been promising Civilization 7's Test of Time update for a while now, and as I write these words into existence, that very update is available for you to download, complete with the most requested feature, the ability to play as one civ for a whole campaign.
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Title: Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge
Date: Tue, 19 May 2026 20:28:46 +0000
Link: https://www.rockpapershotgun.com/johan-is-like-if-sekiro-were-about-a-medieval-manuscript-of-a-rabbit-came-to-life-thats-on-a-quest-for-revenge
Oh I do love a good bit of silliness, I do. Does the heart wonders! Today my daily dose of it comes in the form of a game called Johan, a very Sekiro-esque action game where you play as a rabbit that has leapt from the pages of a medieval manuscript into the world of the living in order to get "revenge against the armies of knights that ravage the land."
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Moscow is not only a thriving business hub but also a tech-savvy city with a growing community of Android developers. With the increasing demand for mobile applications, Android programming has become a sought-after skill in the business world. Whether you are a seasoned developer or a beginner looking to enter the field, Moscow offers a vibrant environment for honing your Android programming skills and building innovative apps.
Milan, the vibrant city in Italy known for its fashion and design, is also a hub for technology and innovation. In recent years, the Android programming industry has been flourishing in Milan with many top companies leading the way in app development and tech solutions. Let's take a closer look at some of the top Android programming companies in Milan:
The Android programming industry has been booming in recent years, with more and more companies looking to hire skilled developers to create innovative mobile applications. One region that has seen a rise in demand for Android programmers is Mexico, known for its strong workforce in the tech industry.