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Title: Valkyrae Opens Up About The Spider-Man Spoiler Heard Around The World: ‘I Felt Really Bad For The Real Fans’
Date: Tue, 04 Aug 2026 17:00:19 +0000
Link: https://kotaku.com/spider-man-brand-new-day-steve-lacy-interview-jean-valkyrae-2000721596
The streamer was interviewing R&B artist Steve Lacy about the movie and got a ‘gigaviral’ moment spoiling one of the big twists
Title: Spider-Man: Brand New Day And All 37 Other Marvel Cinematic Universe Movies, Ranked From Worst To Best
Date: Tue, 04 Aug 2026 16:30:04 +0000
Link: https://kotaku.com/marvel-cinematic-universe-mcu-best-worst-movies-spider-man-2000721507
As we approach Avengers: Doomsday, we look back at 18 years of Marvel
Title: 7 Things We Just Learned During The Fire Emblem: Fortune’s Weave Direct
Date: Tue, 04 Aug 2026 16:15:35 +0000
Link: https://kotaku.com/fire-emblem-fortunes-weave-direct-august-2-2000721531
Lol, they finally put guns in Fire Emblem
Title: Helldivers 2 CEO Says EA’s Saudi Acquisition Would Be A ‘Real Waste’ If It Just Produces Safe Sequels
Date: Tue, 04 Aug 2026 16:00:11 +0000
Link: https://kotaku.com/helldivers-2-ceo-electronic-arts-acquisition-consolidation-safe-sequels-2000721559
'This deal is consolidation, no question — and I wonder whether new ownership optimizes for the safe bet, more sequels, more mega-franchises, over that breadth'
Title: Steam’s Cyberpunk Sale Features Some Massive Classics At Their Lowest Ever Prices
Date: Tue, 04 Aug 2026 15:52:18 +0000
Link: https://kotaku.com/steam-cyberpunk-sale-2077-robocop-rogue-city-uplink-ghostrunner-2000721522
Cyberpunk 2077 and RoboCop: Rogue City will barely trouble your wallet
https://www.vg247.com/feed
Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
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Title: Fire Emblem: Fortune’s Weave – Everything We Just Learned From The Direct
Date: Tue, 04 Aug 2026 16:58:27 +0000
Link: https://www.gamespot.com/articles/fire-emblem-fortunes-weave-everything-we-just-learned-from-the-direct/
With the release date of Fire Emblem: Fortune's Weave steadily drawing closer, Nintendo has started to reveal more details about the next chapter in its longrunning tactical-RPG series. Ever since Fire Emblem: Awakening successfully brought the series back from the brink of cancellation, the series has gone from strength to strength over the years, evolving its signature gameplay in well-received successor titles like Conquest, Revelations, and Three Houses.
While 2023's Fire Emblem: Engage may not have reached those same heights, Fortune's Weave looks like it's aiming to return to the standard set by Three Houses with the return of Sothis, Crests, and other familiar gameplay mechanics. Today's Fire Emblem: Fortune's Weave Nintendo Direct had plenty of new details to reveal about the game, and in case you missed it, we've gathered them all up below to show you how the game is shaping up ahead of its September 17 launch for Switch 2.
Four heroes, one true protagonist
Fortune's Weave features four heroes as part of the game's prologue, individuals who all enter the Dagdan Games for their own personal reasons.
Cai - An inhabitant of a peaceful village, Cai fights alongside his childhood friends so that he can free his imprisoned father.
Dietrich - A battle-hungry warrior, Dietrich narrowly survives an attack from a giant sea monster, washes ashore, and competes in the games to quench his thirst for combat.
Theodora - A citizen of the kingdom of Saramis, Theodora competes to restore the honor of her goddess and defend her nation.
Leda - Hellbent on taking revenge against her father's murderer, the noble Leda enters the tournament after she learns that his killer will be fighting there.
Once the Dagdan Games end, the story of Fortune's Weave will move forward five years. At this point in the timeline, the Dagdan Empire has fallen, the four heroes who competed have vanished, and the revived demon god, Balor, is on the cusp of victory. The progenitor god Sothis calls forth the game's protagonist--who is something of a blank slate, like the heroes of previous Fire Emblem games--and tasks them with saving the world.
Players will have to make a choice, as they can either face the demon god on their own, or use the goddess Fortuna's time-traveling powers to change fate and enlist the four missing champions to their side.
You won't have to play through Fortune's Weave four times to get the full story
You won't be locked to the story of a single hero when you play Fortune's Weave, as you can freely switch between them during the campaign. Thanks to a little time travel magic, you can save your progress with a current hero and return to an earlier point in the story when you choose a different champion, allowing you to experience each story in parallel.
What are the Heroic Games?
A series of matches held in tribute to Dagda, the Empire's first king, the Heroic Games are overseen by the empire's current monarch, Solel. Victory is no easy task, but to the winner, Solel will grant one wish.
There's more to Fortune's Weave than battle
While the core gameplay revolves around the established Fire Emblem formula of tactical turn-based gameplay, unit management, and improving members of your army, you'll also have a chance to explore what lies beyond the arena. Between battles, you can prepare for fights by purchasing new equipment, earning blessings from the local temples, and improving your skills with training exercises. You can even venture outside the city walls--if time permits between matches--to strengthen your team further and gain new allies.
On the world map, you can visit local towns to gather information and take part in skirmish battles, explore dungeons, and take on quests from villagers.
Class warfare
Mastering classes is the key to success of Fire Emblem, and in Fortune's Weave, you'll have plenty to choose from. There are five beginner classes to choose from when the game starts, and each one forms the foundation of how your soldiers will move and attack. At this level, players can choose to have all-rounder Gladiators, magic-wielding Diviners, and Ornius Riders with increased movement on the battlefield.
Once you reach the stage of specialty classes, you can choose from 10 variants. From what Nintendo has revealed so far, each one of these classes is fine-tuned toward a particular role and includes Armored Knights for defense, Wing Soldiers who can leap over obstacles, and Charioteers who can strike multiple enemies when they move in a straight line.
Finally, advanced classes are masters of their craft, with some of the options here being armored infantry Catapharacts, Guardians who can use both white magic and spears, and Elephant Riders who can stomp out any opposition.
Combat and Blaze Arts
Every weapon in Fire Emblem has limited durability, but if you're in a pinch, you can sacrifice the longevity of your tool with Combat Arts. These attacks have more power and other advantageous effects, and when used at the right moment, they'll turn the tide of battle. Alternatively, Blaze Arts are special moves that are fueled by health points, so you'll want to reserve these moves as a last resort. Cai can unleash a wall of flames, Dietrich can warp out of danger, and Leda can buff allies.
Let's do the time warp again
Want a redo? With Fortuna's Blessing, you can turn back time to any previous point in battle after you make a move--perfect for when you need to rethink your tactics.
Fire Emblem has guns now
Or firearm-inspired gauntlets, to be exact. But we know a gun when we see it, and some characters are definitely packing heat in Fortune's Weave.
Title: PlayStation Plus Free Games For August 2026 Out Now
Date: Tue, 28 Jul 2026 15:41:44 +0000
Link: https://www.gamespot.com/articles/playstation-plus-essential-free-games-for-august-2026/
PlayStation has released this month's batch of free games for PlayStation Plus subscribers. All PS Plus members can now claim a trio of freebies, which became available today, August 4: Big Walk, Dying Light 2, and Signalis.
A day-one release, Big Walk is developed by Untitled Goose Game studio House House. If you've ever wanted to touch digital grass, then this might be the game for you, as Big Walk puts you inside of a lush open-world environment full of puzzles, tough terrain, and no real danger at all. Friends can group up to explore the great virtual outdoors, and the game features various tools to help you stay in contact with your fellow adventurers. If you want to hang out on your own and just enjoy the scenery, the game will also cater to your desire for solitude. Our Big Walk review scored it a 9/10.
On the opposite end of the open-world spectrum, Dying Light 2 is a nerve-wracking experience. Set many years after the first game, the zombie apocalypse is still in full swing, and survivors clamor for power in a city that has weathered the onslaught of the flesh-eating monsters that roam the streets. As Aiden Caldwell, a wanderer who finds himself caught in the middle of warring factions, it's up to you to decide the fate of The City, recover your lost memories, and use parkour skills to survive your excursions outside. Just remember not to stay outside for too long, because once the sun sets, that's when the real danger emerges.
It's worth noting that this is also the Reloaded Edition of Dying Light 2, which includes numerous updates, gameplay overhauls, and plenty of extra DLC.
Finally, you can grab Signalis for an old-school descent into psychological survival-horror. As Elster, a technician Replika searching for her lost partner, players will uncover terrifying secrets, solve puzzles, and battle nightmarish creatures in this retro-inspired game.
With the launch of Marvel Tokon: Fighting Souls around the corner, Sony is offering a free DLC pack to PlayStation subscribers starting August 6. This bundle includes five in-game avatars--Captain America, Storm, Spider-Man, Doctor Doom, and Ghost Rider--and a set of in-game results-screen character poses.
PlayStation Plus August 2026 Games
Big Walk (PS5)
Dying Light 2: Stay Human - Reloaded Edition (PS5, PS4)
Signalis (PS4)
Title: You’ll Have 24 Hours To Buy The Magic: The Gathering Hatsune Miku Commander Deck Next Week, Here’s What In It
Date: Tue, 04 Aug 2026 16:00:00 +0000
Link: https://www.gamespot.com/articles/youll-have-24-hours-to-buy-the-magic-the-gathering-hatsune-miku-commander-deck-next-week-heres-what-in-it/
Back at MagicCon: Amsterdam, the Secret Lair team revealed another first for the program: A preconstructed deck themed around a Universes Beyond partnership, with Hatsune Miku taking center stage. Today, on the official DailyMTG news site, Wizards of the Coast has revealed the full 100-card list for the Miku deck--as well as a trial run on a new method for how to purchase the deck for yourself.
The 100-card Hatsune Miku deck is a green/white deck starring Miku as Trostani, Selesnya's Voice, a legendary creature that can both copy tokens and quickly gain life thanks to its activated Populate ability. The deck itself uses token creation, +1/+1 counters, and finishers like Finale of Devastation and Halo Fountain to win the game on the spot.
Hatsune Miku, as depicted on Finale of Devastation.
Interested players will have a 24-hour window to purchase the Hatsune Miku deck, beginning August 10 at 9 AM PT / 12 PM ET and ending August 11 at 8:59 AM PT / 11:59 AM ET. A limited amount of decks will ship out immediately, while the remaining orders will ship out in May 2027 for US customers and June 2027 for EU customers.
New head of Secret Lair Matthew Hodgins calls this new purchasing format "a direct response to Goblin Storm," the recent Secret Lair preconstructed deck which sold out in 30 minutes and left many players angry they couldn't purchase it for themselves.
"Secret Lair has a tradition of experimentation, so we're trying something kind of new here that harkens back to the early, early days of Secret Lair to meet demand where we think it will be highest—on fully playable products," Hodgins says in the DailyMTG blog. "This sale is an experiment (and, yes, a direct response to Goblin Storm) with introducing a 24-hour limited order window on products meant to be playable out of the box."
Hodgins says if this experiment is successful, it could be used for future sales like "Commander decks, specialty products like the Secret Lair Dandan Deck, or anything else wild we think of down the line that may have the unique combination of high demand and out-of-the-box playability." If it doesn't work out, however, "we may go back to the drawing board."
The full Hatsune Miku Commander deck list, which was designed by longtime MTG designer Carmen Klomparens, is below.
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Commander (1)
Miku, Voice of the People (reprint of Trostani, Selesnya's Voice)
Creatures (28)
Ajani's Pridemate
Angel of Indemnity
Arasta of the Endless Web
Archangel of Tunes (reprint of Archangel of Thune)
Avacyn's Pilgrim
Blossoming Bogbeast
Bramble Sovereign
Conclave Evangelist
Crested Sunmare
Elenda's Hierophant
Fanatic of Rhonas
Ghalta and Mavren
Gruff Triplets
Lathiel, the Bounteous Dawn
Llanowar Elves
Miku, the Complete Performer (reprint of Vorinclex, Voice of Hunger)
Miku, Voice Over All (reprint of Shalai, Voice of Plenty)
Nykthos Paragon
Prosperous Innkeeper
Resplendent Angel
Rhys the Redeemed
Silverquill Lecturer
Soul of Eternity
Soul Warden
Speaker of the Heavens
Suture Priest
Voice of the Blessed
Voice of Resurgence
Enchantment (8)
Angelic Chorus
Boon Reflection
Cleric Class
Dazzling Theater // Prop Room
Growing Ranks
Mirari's Wake
Song of Freyalise
Song of the Worldsoul
Artifact (9)
Aetherflux Reservoir
Ancient Cornucopia
Halo Fountain
Idol of Oblivion
Phyrexian Processor
Selesnya Signet
Skullclamp
Sol Ring
Springleaf Drum
Instant (7)
Break Down
Congregate
Grand Crescendo
Path to Exile
Rootborn Defenses
Swords to Plowshares
Sundering Growth
Sorcery (13)
Camaraderie
Cultivate
Excavation Technique
Explore
Farseek
Finale of Devastation
Healing Technique
Hour of Reckoning
Invincible Hymn
Nature's Lore
Pest Infestation
Shamanic Revelation
Storm Herd
Land (34)
Blossoming Sands
Bountiful Promenade
Brokers Hideout
Canopy Vista
Command Tower
Gavony Township
Graypelt Refuge
Grove of the Guardian
Krosan Verge
Lazotep Quarry
Overgrown Farmland
Radiant Fountain
Restless Prairie
Rogue's Passage
Sapseep Forest
Selesnya Sanctuary
Seraph Sanctuary
Sungrass Prairie
Sunpetal Grove
Temple of Plenty
Forest (x7)
Plains (x7)
Title: Fire Emblem: Fortune’s Weave – Game Overview | Full Nintendo Direct 8/4/2026
Date: Tue, 04 Aug 2026 14:53:19 +0000
Link: https://www.gamespot.com/videos/fire-emblem-fortunes-weave-game-overview-full-nintendo-direct-8-4-2026/
The Heroic Games are approaching! Enjoy roughly 20 minutes of new information about the game and new gameplay!
Which character are you going to start your game with?
Title: Fire Emblem: Fortune’s Weave Has Guns Now, Nintendo Just Won’t Admit It
Date: Tue, 04 Aug 2026 14:52:21 +0000
Link: https://www.gamespot.com/articles/fire-emblem-fortunes-weave-has-guns-now-nintendo-just-wont-admit-it/
Ahead of its launch in September, Nintendo broadcast a new deep dive on Fire Emblem: Fortune's Weave today. So far, it looks like tried-and-trusted Fire Emblem with its mix of turn-based strategy and character buildcrafting, but the biggest surprise was the reveal of the ultimate weapon class in the game--that's right, the new Fire Emblem is packing heat.
Always bring a gun to a swordfight.
While they aren't explicitly referred to as guns, the livestream did describe gauntlets as weapons that "look like firearms" when you equip them. They certainly do have more firepower as well, as the brief snippet of footage showing one of these in action revealed a weapon capable of firing off lightning-empowered rounds. Are there concealed carry laws in the Dagdan Empire regarding gauntlets? These are the questions we're dying to know the answer to.
https://youtu.be/_RaZiSBaJfU
Normally, Fire Emblem games have focused on a mix of medieval weaponry and magic, with each weapon class being effective against certain types of classes and ineffective against others. This has created a delicate balance over the years, and that gameplay system has been retained for Fire Emblem: Fortune's Weave. Archers are still a flying unit's worst nightmare, axe-wielding troops are slow but powerful, and mages are glass cannons in combat.
Other interesting details from the livestream include a story that focuses on multiple characters, who players can switch between at any time, and the reveal that the story doesn't stop after you win the tournament that these champions are competing in. It looks like the narrative kicks off properly several years after the contest ends.
Fortunately, you won't have to wait too much longer to play the new Fire Emblem, as it launches on September 17 for Switch 2.
https://www.polygon.com/rss/index.xml
Title: Mafia: The Old Country - Man of Honor will change its open world
Date: Tue, 04 Aug 2026 17:03:46 GMT
Link: https://www.polygon.com/mafia-the-old-country-man-of-honor-free-ride/
Mafia: The Old Country's upcoming Man of Honor expansion will add more depth to the game's fairly empty-feeling open world. That should bring the story-driven adventure's Free Ride more in line with the open worlds found in contemporaries like Grand Theft Auto 5 or Red Dead Redemption 2.
Title: "This Is Absurd': Game-Changing Skyrim Graphics Mod Is Already Causing a Commotion
Date: Tue, 04 Aug 2026 17:01:53 GMT
Link: https://www.polygon.com/best-skyrim-graphics-mods-community-shaders-cs-enb-nexus-download/
Has it been too long since you last heard the words, "You're finally awake!" from the back of a horse-drawn cart? Well, here's your next thinly-veiled excuse to start a new save file in Bethesda's classic RPG. As PC gamers tell it, this newly-released mod is a total game changer for Skyrim's graphics.
Title: Crimson Moon gets September release date
Date: Tue, 04 Aug 2026 17:00:12 GMT
Link: https://www.polygon.com/crimson-moon-release-date-ps5-pc-xbox/
Gothic action RPG Crimson Moon will launch this September on consoles and PC, developer ProbablyMonsters announced Tuesday.
Title: 34 Years Later, the Wildest Crime Thriller of All Time Is Officially Back to Complete the Trilogy
Date: Tue, 04 Aug 2026 16:57:26 GMT
Link: https://www.polygon.com/bad-lieutenant-tokyo-trilogy-explained/
One of cinema’s strangest "franchises" is getting a new installment. This week, Neon released the first trailer for Bad Lieutenant: Tokyo, a stand-alone sequel in an eclectic trilogy. The movie is being directed by Takashi Miike, an acclaimed filmmaker known for graphic violence and provocative content, including the horror thriller Audition and the Yakuza flick Ichi the Killer. (Miike also directed an Ace Attorney movie.)
Title: 9 Very Specific Questions With the Director of ‘One Night Only,’ aka the Purge but for Sex Movie
Date: Tue, 04 Aug 2026 16:30:12 GMT
Link: https://www.polygon.com/one-night-only-director-interview/
Title: Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW
Date: Thu, 30 Jul 2026 13:00:20 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-back-to-school-2026/
Back to school means balancing assignments, deadlines and downtime. GeForce NOW makes it easy to have it all.
With cloud gaming, everyday laptops used for class can also become GeForce RTX-powered gaming setups.
When it’s time to switch from studying to gaming, members can jump into Halo: Campaign Evolved, as GeForce NOW is bringing one of the gaming world’s most celebrated titles to nearly any device through the cloud, alongside eight total games joining the GeForce NOW library this week.
From A+ to AAA Gaming
This back-to-school season, the easiest upgrade isn’t replacing laptops in backpacks. It’s unlocking even more from these same laptops, from creating to gaming.
With a GeForce NOW membership, Chromebooks, Macs and Surface devices can become GeForce RTX-powered gaming PCs in the cloud. The GeForce NOW library features thousands of supported PC games, letting members stream titles they already own from digital stores like Steam, Xbox PC Game Pass and Epic Games Store in just a few clicks.
The cloud keeps games up to date and ready to play, making it easy to jump into a match between classes, after homework or whenever there’s free time. Time spent waiting on downloads, patches and installs becomes time spent in game instead.
The Ultimate membership enables best-in-class experiences by delivering 5080-class performance in the cloud with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies for responsive, visually rich gameplay — all on the hardware gamers already own.
A creator known as “Menguiny” recently put this to the test after picking up a MacBook Neo. GeForce NOW turned the laptop — usually the creator’s go-to for editing videos and everyday work — into a top-notch gaming machine, too.
Another creator, “TechWithSeong” highlighted that same versatility GeForce NOW offers. Rather than juggling separate devices for work and gaming, he used GeForce NOW Ultimate to stream supported PC games across the devices he already owns — from a MacBook used for editing to gaming on the go with handheld devices.
Gamers can start with a day pass and experience all the premium benefits without a monthly commitment. Plus, the cost of a day pass can be applied toward a first membership purchase — it’s like earning a little extra credit along the way.
Everyone, at Their Stations
Needlers never looked so sharp.
Experience the Master Chief’s iconic journey on GeForce NOW in Halo: Campaign Evolved — a modernized remake of Halo: Combat Evolved’s campaign — rebuilt with high-definition visuals, updated cinematics and refined gameplay. Whether discovering Halo for the first time or returning after 25 years to finish the fight, it’s as the Master Chief says: “We’re just getting started.”
Crash-land on the mysterious ringworld alongside Cortana and uncover great secrets while battling overwhelming Covenant forces. Fight through the rebuilt campaign, then continue the adventure with three brand-new missions featuring the Master Chief and Sergeant Johnson. Expanded weapons, iconic vehicles, hijackable Wraith tanks and optional Skull modifiers offer even more ways to play.
Suit up across PCs, Macs, Chromebooks, handhelds, mobile devices, TVs and more with GeForce NOW Ultimate, powered by GeForce RTX 5080-class performance in the cloud. Experience Halo with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies delivering higher frame rates and ultralow latency that keep every firefight feeling responsive and worthy of a Spartan.
From solo gaming to online co-op modes, GeForce NOW cloud saves let members log in and pick up exactly where they left off across supported devices — no lengthy downloads, extra storage space or expensive hardware upgrades required. The only thing left to carry is the mission.
Let’s Play Today
In addition, members can stream the following games this week:
Halo: Campaign Evolved (New release on Steam and Xbox, available on Game Pass July 28)
Mistfall Hunter (New release on Steam July 29)
Call of Duty: Black Ops 6 (New release on Ubisoft Connect July 30)
Sudden Attack Zero Point (New release on Steam, July 30)
The Ranchers (New release on Steam, available July 30)
Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31)
Funnel Runners (Steam)
Pathogenic (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
Which game lore are you so familiar with that you can give a school presentation on it?
— NVIDIA GeForce NOW (@NVIDIAGFN) July 29, 2026
Title: GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud
Date: Thu, 23 Jul 2026 13:00:16 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-path-of-exile-allflame/
Lock in and load up the cloud. GFN Thursday brings fresh updates and new adventures, all ready to play without waiting for downloads.
Set sail in Path of Exile: Curse of the Allflame and charge in Battlefield 6 Season 4 both launching major content for members this week.
Then revisit Capcom legends like Breath of Fire IV, Dino Crisis and Dino Crisis 2, jump into Halo: Campaign Evolved Advanced Access and discover nine titles arriving on GeForce NOW.
The Curse Calls
Prepare to brave the unforgiving waters of Wraeclast. Path of Exile: Curse of the Allflame launches Friday, July 24, sending Exiles into the perilous Frozen Seas.
Guided by formidable corsair captain Valerie and her cursed navigator Vesper, gamers must piece together scattered treasure charts, board the legendary vessel — the Sovereign — and chart a course into the abyss. Descend into the depths using Allflame Lanterns to uncover valuable relics while surviving the dangers lurking beneath the waves.
The update introduces sweeping changes, including a complete rework of sockets and links. The Scion also gains the all-new Luminary Ascendancy, the Mercenaries of Trarthus return alongside mysterious Atlas Anomalies, and the preexisting Abyss, Legion and Talisman mechanics receive revitalized gameplay and exclusive rewards.
GeForce NOW members can dive in the moment it launches across their devices, no downloads needed. Learn more about the latest additions on the Path of Exile website.
Rise Through the Ranks
The next operation begins.
Battlefield 6 takes the fight further with Season 4, bringing new battlegrounds, expanded progression and new ways to play.
Take to the land, air and sea with the massive Tsuru Reef and the return of the fan-favorite Wake Island, coming in phase two. Both feature aircraft carriers with operational flight decks, new naval vehicles and a dynamic wave system that helps move every match. The update also introduces Custom Lobbies and Spectator Mode, delivering more ways to play.
From large-scale multiplayer battles to intense vehicle combat, GeForce NOW lets members deploy across nearly any device. Ultimate members can stream with GeForce RTX 5080-powered performance across PCs, Macs, handhelds, mobile devices, TVs and more.
Whether returning to the frontlines or enlisting for the first time, members can leap into the latest Battlefield update the moment it arrives on GeForce NOW — without waiting for patches.
Dragons and Dinosaurs — on Any Device
Classic adventures, now in the cloud.
Three iconic Capcom adventures arrive on GeForce NOW this week, ready for longtime fans to revisit and new players to discover.
Journey through the rich fantasy world of Breath of Fire IV, a role-playing game following the intertwining stories of Ryu and Fou-Lu. Master an array of skills and magic to unlock strategic victories in battle and go head to head with unique enemies using powerful Dragon Transformations.
Raw instinct takes over in Dino Crisis and Dino Crisis 2, the survival-horror series that combines pulse-pounding action, resource management and thrilling dinosaur encounters. Pursued by a relentless prehistoric terror, players fight to survive from the facility to the world of the Cretaceous Period.
Whether reliving unforgettable moments or discovering these legendary titles for the first time, gamers on GeForce NOW can experience gaming history on supported devices like Chromebooks, Fire TV and Steam Deck — no legacy hardware required.
Spartans — Start Early
Spartans don’t have to wait. Players who prepurchase the Premium Edition of Halo: Campaign Evolved can suit up for Advanced Access before the game’s global launch on Tuesday, July 28.
Start the weekend with all the new games arriving on GeForce NOW:
ZeroSpace (New release on Steam, available July 20)
The Life and Suffering of Prince Jerian (New release on Steam, available July 20)
The Planet Crafter (New release on Xbox, available on Game Pass July 21)
Carnival Hunt (New release on Steam, available July 23)
Dinoblade (New release on Steam, available on July 23)
Breath of Fire IV (Steam)
CloverPit (Xbox, available on Game Pass)
Dino Crisis (Steam)
Dino Crisis 2 (Steam)
The last word goes to the Community Corner. One GeForce NOW member recently shared they found themselves back on GeForce NOW Ultimate because they missed the flexibility of gaming across devices like Steam Deck. Their post sparked a discussion about why members tap into cloud gaming, whether as a backup, a travel companion or their primary way to play.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Sharpen the Sword, Skip the Downloads — ‘Onimusha: Way of the Sword’ Is Coming to GeForce NOW
Date: Thu, 16 Jul 2026 13:00:34 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-onimusha-coming/
Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It’s joined by Denshattack! rolling in with five new games arriving in the cloud.
Plus, GeForce NOW officially launches in India, moving from beta to public availability — meaning gamers can sign up without a waitlist.
Pick Up the Oni Gauntlet
Cloud-powered. Samurai-approved.
Capcom’s next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.
Members can jump into the action even sooner with the demo now available to stream.
Set in a dark fantasy vision of Edo Japan, follow a lone samurai wielding the legendary Oni Gauntlet against relentless demonic Genma. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies as supernatural battles unfold across a haunting world filled with mystery and danger.
Ultimate members can experience every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices and TVs. From the first swing in the demo through launch day, GeForce NOW lets members step into battle the moment it’s available — no downloads, storage space or expensive hardware required.
Gamers can find the demo in the GeForce NOW app demo row and add the title to their wishlists today to be ready when the blade is drawn.
India Levels Up
The wait is over.
GeForce NOW has officially exited beta in India, bringing the world’s highest-performance cloud gaming service to more gamers across the country.
This week, gamers can choose from monthly Performance and Ultimate memberships, flexible day passes or the basic, free offering — making it easier than ever to experience GeForce RTX-powered cloud gaming.
GeForce NOW now supports UPI payments, giving gamers across India a fast, secure and convenient way to purchase memberships and day passes.
Premium memberships unlock GeForce RTX-powered features like ray tracing, NVIDIA DLSS and NVIDIA Reflex, along with higher resolutions, faster frame rates and priority access to streaming. With thousands of supported games — from blockbuster releases and free-to-play favorites to indie hits — members can enjoy PC games they already own without the cost of upgrading to high-end gaming hardware.
Join the conversation with the GeForce NOW community on Reddit.
Go Off the Rails This Weekend
“Denshattack!” is pulling into the cloud.
Denshattack! — the off-the-rails, train‑wrecking action game — is now available to stream on GeForce NOW, letting members embrace pure chaos from almost any device.
Take control of runaway trains and send them barreling through crowded tracks, explosive obstacles and delightfully destructive layouts, chaining spectacular crashes with just the right mix of precision and pandemonium. Its colorful, tongue‑in‑cheek presentation and physics‑driven mayhem turn every run into a highlight reel of derailments — perfect for quick sessions, score‑chasing and laughing at just how wrong a single turn can go when the throttle never lets up.
In addition, members can look for the following to play this week:
Denshattack! (New release on Steam and Xbox, available on Game Pass on July 15)
The Mound: Omen of Cthulhu (New release on Steam, available July 15)
Heave Ho 2 (New release on Steam, available July 16)
Fogpiercer (New release on Steam and Xbox, available on Game Pass on July 17)
Onimusha: Way of the Sword DEMO (Steam)
The GeForce NOW community keeps discovering new games to play, with members discussing the most beautiful games on the service.
What game has impressed you most on GeForce NOW? Let us know on X or in the comments below.
Title: GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server
Date: Thu, 09 Jul 2026 13:00:55 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-toronto-expansion/
This GFN Thursday brings more games, more power and more ways to play on GeForce NOW.
The cloud gaming service is expanding with a new GeForce RTX 5080-powered server in Toronto, bringing dedicated high performance in the cloud closer to members across the region.
NTE: Neverness to Everness also gets an update in the cloud, making it even easier to jump into the latest content from the supernatural adventure without a single download or more storage space needed. It leads the way for GeForce NOW bringing native touch control to the game, coming soon.
There’s even more to explore with three new games joining the GeForce NOW library this week.
Take It to the Next Level in Toronto
The forecast is looking cloudy in Canada.
A new GeForce RTX 5080-powered GeForce NOW server is coming to Toronto, expanding service in the region and bringing dedicated cloud gaming performance closer to local members. The new server will roll out within days, giving more players access to top-tier cloud gaming across Canada.
Ultimate members can stream across PCs, Macs, handhelds, mobile devices, TVs and more with GeForce RTX 5080-class power in the cloud. Enjoy up to 4K resolution and beyond on supported ultrawide displays, up to 120 frames per second, plus NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies.
Bring on the ‘999 Nights’
Reality bends — on any device.
Step into the surreal world of NTE: Neverness to Everness with the NTE Version 1.2 “999 Nights” update.
This version introduces a massive gameplay evolution, plunging players into an immersive, tabletop-inspired fantasy role-playing game on the Warren Continent — a new permanent game mode featuring its own dedicated progression system.
This narrative and mechanical expansion is elevated by the debut of two powerful characters, Shinku and Iroi, alongside an unprecedented fashion upgrade featuring a sweeping collection of 19 new character outfits.
To top it off, exploration gets a high-octane upgrade with Draco, a revolutionary new motorcycle vehicle, making this version an absolute playground for combat strategy, stylish customization and high-speed urban traversal.
Plus, GeForce NOW will soon be rolling out native touch controls to NTE: Neverness to Everness, which will make it even easier to explore the city’s mysteries from supported mobile devices.
Look for the game in the GeForce NOW app to seamlessly jump between devices and continue the adventure — no downloads, storage space or expensive additional hardware required.
Embark on Expanded Adventures
The journey continues in Granblue Fantasy: Relink with the Endless Ragnarok expansion. Known for its dynamic combat, diverse roster of Skyfarers and thrilling online co-op, Relink returns with fresh story content as mysterious beings known as the Ragnalia threaten the Zegagrande Skydom. Strange gateways, powerful new foes — including the mighty Beelzebub — and fresh challenges await across the skies.
The expansion also introduces additional ways to play, including summon abilities that add another layer of combat strategy, co-op quest tiers and a solo mode filled with unpredictable encounters. Master traits offer more opportunities to customize favorite characters, giving both longtime Skyfarers and newcomers plenty of reasons to take flight.
Jump into the latest action with the following games to play this week:
Esports Manager 2026 (New release on Steam, available July 6)
Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9)
Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam)
As GeForce NOW continues to expand, so does the community discovering cloud gaming.
One new Ultimate member summed up their first impressions:
“Finally caved and got GFN Ultimate… and wow.”
Another longtime PC gamer shared how GeForce NOW completely changed their perspective after years of skepticism, calling it “a good alternative” for casual players and encouraging others to “try the one month and upgrade to the yearly before the sale ends.”
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Joyride Through July With 12 Games Coming to GeForce NOW
Date: Thu, 02 Jul 2026 13:00:23 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-july-2026-games-list/
Summer is heating up — and GeForce NOW is taking players along for the ride.
Start the month with Monopoly: Star Wars Heroes vs. Villains, bringing a galaxy far, far away to the iconic board-game franchise, alongside 12 new games joining the cloud this month.
Plus, don’t let the sun set on the biggest GeForce NOW savings of the year. Level up for less before the deals disappear.
Light Side, Dark Side, Cloud Side
The Force is strong with this one.
Rule the board, you must. Choose a side in Monopoly: Star Wars Heroes vs. Villains, the classic property-trading board game reimagined with legendary characters, locations and rivalries from across the Star Wars universe.
Play as iconic heroes or infamous villains — each with unique abilities — to assemble a team and experience cinematic moments while competing with family and friends across locations from every era of the saga. Every roll of the dice brings new opportunities to build an empire and claim victory.
GeForce NOW makes it easy to take the battle between the light and dark sides across nearly any device. Jump into a match on a low-powered PC, Mac, phone, TV, tablet or handheld device and keep the fun going across the galaxy.
Check out what’s available this week:
Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, available June 30)
Meccha Chameleon (Steam)
And look forward to the games coming throughout the month:
Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9)
Denshattack! (New release on Steam and Xbox, available on Game Pass July 15)
The Mound: Omen of Cthulhu (New release on Steam, available July 15)
Heave Ho 2 (New release on Steam, available July 16)
Fogpiercer (New release on Steam and Xbox, available on Game Pass July 17)
ZeroSpace (New release on Steam, available July 20)
The Planet Crafter (New release on Xbox, Available on Game Pass July 21)
Carnival Hunt (New release on Steam, available July 23)
The Ranchers (New release on Steam, available July 30)
Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31)
Juicy Extras From June
In addition to the 18 games announced last month, 10 more came to the cloud.
Deer & Boy (Steam)
DOOM Eternal (Epic Games Store)
Embers of the Uncrowned Demo (Steam)
EMPULSE (Steam)
The Elder Scrolls Online (Xbox, available on Game Pass)
NBA THE RUN (Steam)
SAND: Raiders of Sophie (Steam)
Voidling Bound (Steam)
Witchspire (Steam)
World of Tanks: HEAT (Wargaming)
Last Call for Cloud Summer Savings
The clock is ticking. Get gaming at the best price of the year.
The final days of the GeForce NOW Summer Sale are here. Before the savings disappear, gamers can save $35 on a 12-month Performance membership or $70 on a 12-month Ultimate membership — unlocking GeForce RTX-powered gaming in the cloud across devices they already own.
The Performance membership delivers smooth, high-quality gaming with RTX-powered servers, making it easy to jump into favorite titles across PCs, Macs, phones, handhelds and TVs.
The Ultimate membership takes cloud gaming to the max with RTX 4080‑ or 5080‑class performance. Experience cinematic visuals, ultralow latency and responsive gameplay powered by technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex — all without the cost of a new gaming rig.
Hear directly from the GeForce NOW Community.
One GeForce NOW member recently called the Summer Sale “quite significant” after realizing the savings were even larger than expected in their local currency. By locking in a year of Ultimate, they calculated their monthly cost dropped from roughly 29 CAD to 17 CAD – showcasing how GeForce NOW continues to help gamers around the world enjoy the games they love, wherever they choose to play.
Plus, check out this spreadsheet, made by a community member, featuring discounted games streaming on GeForce NOW and build out a bigger library at the best bargains during the Steam Summer Sale.
What are you planning to play this weekend? Let us know on X or in the comments below.
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Title: Crimson Moon battles demonic corruption on September 1
Date: Tue, 04 Aug 2026 16:00:48 +0000
Link: https://blog.playstation.com/2026/08/04/crimson-moon-battles-demonic-corruption-on-september-1/
Earlier this year, we introduced Crimson Moon, our gothic high renaissance action RPG. You play as a Nephilim, a powerful half-human, half-angel warrior sworn to reclaim the fallen city of Gildenarch from the demonic corruption consuming it.
Today, we’re excited to announce that Crimson Moon is only weeks away, launching on PlayStation 5 on September 1.
Play Video
Over the past few months, we’ve shared more of Crimson Moon’s brutal melee combat, replayable hunts and challenging boss encounters. Today, we’d like to focus on one of our favorite ways to experience the game: two-player online co-op.
Every hunt is better together
While Crimson Moon is fully playable solo, every hunt can also be tackled in two-player online co-op.
Co-op isn’t simply about having another player dealing damage. Every hunt dynamically scales between solo play and two-player co-op, ensuring encounters remain challenging however you choose to play.
You’ll also share a communal life pool throughout each hunt. If your partner falls in battle, you’ll have the opportunity to revive them and keep the hunt alive – but each death brings your team one step closer to failure.
Those are the moments we love most. A perfectly timed rescue as a boss enters its final phase, a desperate last-second victory… or watching an overconfident partner meet their demise when everything was going so well.
Whether you’re coordinating Weapon Arts, experimenting with different builds, or standing shoulder-to-shoulder against towering bosses, co-op adds a whole new layer of teamwork to every hunt.
Built for PlayStation 5
We’re committed to making Crimson Moon feel right at home on PlayStation 5.
Players on PlayStation 5 Pro can take advantage of native support for upgraded PSSR, helping deliver a sharper image as you explore the blood-soaked streets of Gildenarch and battle the horrors lurking within.
One adventure, two editions
From the beginning, our goal has been to create an action RPG packed with replayability, satisfying progression, and memorable co-op, while offering exceptional value to players.
Crimson Moon launches for $19.99, while Crimson Moon: Deluxe Edition will be available for $29.99.
The Deluxe Edition includes the Ceremonial Armor Set, the Axe of the Gods – a guitar-shaped axe worthy of any legendary Nephilim – and access to our upcoming Post-Launch Content Expansion.
If you decide you’d like to upgrade later, the Crimson Moon: Deluxe Edition Upgrade will also be available for $10, giving Standard Edition players access to all Deluxe content whenever they’re ready.
As a thank you to the PlayStation community, every PlayStation player – whether they choose the Standard or Deluxe Edition – will receive the exclusive Sonai Magistrate Armor Set at launch.
We’ll see you in Gildenarch
From your first steps inside Sanctus Clypeus to your final stand against the legendary Dead Gods, every hunt is an opportunity to discover powerful new gear, experiment with different builds, and push deeper into Gildenarch’s increasingly dangerous Wards. Gather your allies, for the hunt begins on September 1.
Title: Gameplay first look – Mafia: The Old Country’s Man of Honor expansion
Date: Tue, 04 Aug 2026 15:00:49 +0000
Link: https://blog.playstation.com/2026/08/04/gameplay-first-look-mafia-the-old-countrys-man-of-honor-expansion/
Hi everyone, I’m Josh Zammit, design director at Hangar 13 working on the Man of Honor expansion* for Mafia: The Old Country. We’re super excited to share the first look gameplay above, and I’d like to reveal a bit more about the Free Ride content included in the DLC.
Man of Honor features two new story chapters set in the earlier days of Enzo Favara’s service to the Torrisi crime family, letting you team up with respected mafioso Ennio Salieri to settle old scores. In addition to the two new story chapters, owning the Man of Honor expansion grants you access to a new set of exclusive jobs and extreme challenges we’re adding to Free Ride mode, along with new collectibles and locations added to the Valle Dorata map.
Play Video
If you haven’t played Mafia: The Old Country yet, Free Ride mode lets you explore the Sicilian countryside at your own pace, or take on a collection of repeatable Challenges separate from the critical path that include combat encounters, stealth missions, and different kinds of races. In the new Man of Honor Free Ride content, you’ll take on new assignments from Salieri himself, who has set up shop in a Porto Almaro warehouse where he spends his days devising new schemes and smuggling stolen goods.
Longtime Mafia fans know Salieri well, given his central role as the Don of his own crime family in the city of Lost Heaven, where the original Mafia and Mafia: Definitive Edition take place. Making Salieri the focal point of Man of Honor lets us showcase who he was before his emigration to America and subsequent rise to power, deepening his backstory in a really engaging way. Though still feared and respected in Sicily, this younger Salieri is much scrappier and has to hustle to get his cut of the Family’s various rackets.
With Salieri as your new point of contact for Man of Honor’s Free Ride content, you’ll drop by his hideout to pick up two types of contracts: Challenges and Jobs. Salieri’s Challenges follow a similar format to the ones you can currently take on in Free Ride mode, but with amped-up difficulty that will test the mettle of even the most seasoned soldato. Salieri’s Jobs introduce brand-new mission types, tasking you with tracking down your objective and dealing with anyone who tries to get in your way. Seeking hidden caches of valuable loot, towing high-value vehicles back to Salieri, delivering stolen trucks full of precious-but-fragile goods—whichever job you take, success will line your pockets with extra Dinari.
You can spend those ill-gotten gains to add new outfits, Charms, weapons, vehicles, and horses to your collection, all exclusive to this expansion. As you can see in the gameplay footage, the unique weapons and Charms you can earn in Man of Honor gave us space to play around with perks that push just beyond the bounds of period-accurate realism.
For example, take the Rimbalzu throwing knife, which bounces to a second target so you can quickly and silently take down multiple enemies from the shadows. It would take near-impossible skill to throw a ricochet between targets every time, but the effect is incredibly fun and empowering, especially for players who prefer the stealthy approach. We wanted to design fresh and exciting weapons for a range of playstyles, and the added stopping power of these additions to Enzo’s arsenal can help give you an edge during Salieri’s most difficult assignments.
Along with all the new items and missions on offer, there are plenty of optional activities you can seek out as you explore the Valle Dorata. Keep your eyes peeled for collectible Wanted Posters which, in keeping with a fun series tradition, use members of our development team (myself included) in period-accurate attire for their mugshots. You can also soar through the air in your turn-of-the-century automobiles via added Stunt Jumps, or destroy delivery trucks loaded with sulfur to hit back at the people who betrayed Salieri.
The Man of Honor expansion for Mafia: The Old Country arrives next week on August 14. We can’t wait to see how you tackle the new content in Free Ride mode, and what the fans think of a younger Ennio Salieri in the added narrative content. Until then, mafiosi.
*Base game required. Some content requires unlocking via gameplay.
Title: Players’ Choice: Vote for July 2026’s best new game
Date: Mon, 03 Aug 2026 14:00:25 +0000
Link: https://blog.playstation.com/2026/08/03/players-choice-vote-for-july-2026s-best-new-game/
Last month was filled with adventures big and small, sports action, and spiritual battles! Some big new releases included Assassin’s Creed Black Flag Resynced, Denshattack, Halo: Campaign Evolved, Avatar Legends: The Fighting Game, and more. Which game was your favorite?
How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.
What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.
How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.
View Poll
Title: Beast of Reincarnation hands-on: parry-rich combat and the cutest mutant pup
Date: Mon, 03 Aug 2026 08:00:10 +0000
Link: https://blog.playstation.com/2026/08/03/beast-of-reincarnation-hands-on-parry-rich-combat-and-the-cutest-mutant-pup/
Even from its first full reveal in 2025, Beast of Reincarnation was making all the right noises. Roaring through the crowd of impressive action role-playing games, Game Freak’s trek into a post-apocalyptic Japan blends the mythological with the mechanized into something fresh – helped by a “one woman and her dog saving the world”’ narrative.
But that’s not everything Beast of Reincarnation brings to the PlayStation 5 wilds. After spending a lot of time with the full game ahead of its August 4 release, I experienced a touching story, in-depth game mechanics, intense Souls-like combat, and quite possibly the most adorably blighted giant dog companion anyone could wish for.
A world of mutated mystery
4026 Japan is not a place we would recognize. Plants, birds, beasts, and even humans have been overwhelmingly corrupted by a strange cataclysm called the Blight. Entire Blight forests have spread their poison far and wide, pushing the remnants of humanity into scattered settlements. And chief of all the mutates are the Nushi, powerful and often colossal beings who spread fear and destruction wherever they roam. The cause of all this is said to be the fabled Beast of Reincarnation, which resurrects every 100 years. And so one person is tasked to end this cycle of doom…
Humanity’s last hope
Blighted from birth, Emma is an outcast with no memory of her origins. She’s initially stoic and near emotionless, punished by her colony for her affliction. But her condition also makes her valuable, able to absorb the powers of each defeated Nushi to herself, with the aim of using that power to kill the Beast. Of course, as the game progresses you discover it’s not that simple, but for us as players it makes Emma the perfect character to explore beautiful but sinister forests, the crumbling ruins of civilization, water logged underground bases, and mysterious habitats.
Parry or die
Emma is an incredibly versatile protagonist, feeling light and agile on the DualSense controller. She’s equipped with swift sword swipes via R1 that can be chained into a combo, projectile weapons including bolts and arrows that can offer a tinge of resistance when pulled on an adaptive trigger, a nimble dodge with a tap of the Circle button, and a block and parry using L1. And this is where Souls fans will rejoice – because that parry is the key to survival.
Fighting against early beasts and basic corrupted golems – humans who escaped the Blight by trapping their souls inside a machine – was fun and easy enough but hacking away on R1 won’t get you very far against the smarter, tougher, or larger foes. My first encounter with Chapter One’s tricky boss, a colossal deer-like Nishi, was just a hint of what was to come, its vicious and repeated antler attacks requiring parries to open up a counterattack. Later in the game, mini-bosses and enemies with more complex unblockable assaults required pin-point parries and counters to win. Timing is everything.
Wielding the power of corrupted nature
Thankfully, that’s not everything to Beast of Reincarnation’s layered combat system. Antagonists can be staggered by reducing their relevant meter with multiple attacks and leaving them open to a finisher using R1. I was also able to perform instant kills on grunts by sneaking up on them or taking satisfying headshots with a projectile. While the Square button unleashes Emma’s devastatingly effective Nushi Skills and Blade Arts combos.
But mastering Emma’s Blight abilities is the real game changer. Tapping R2 when a jump point is highlighted in the environment fires out root-like tendrils of her hair to yank Emma to higher areas. Similarly, holding down R2 creates a temporary hair platform that Emma can walk across, and the Cross button raises Emma high into the air with her locks. Using her verticality as a distancing technique was not only valuable in combat, but it meant I could utilize a ‘death from above’ assassination with R1. This levelled the field against multiple enemies who have a cone of vision I could exploit and led to a rewarding victory in a particular fight against a tough pike-wielding golem and his small army.
And then there’s Emma’s best boy by her side…
Genuinely, Koo is the bestest of boys
The large wolf-like Koo is the perfect battle companion, able to be directed to attack enemies, or utilising his powerful Bloom Arts, a turn-based menu style special attack which you select using Triangle. If I was able to time my following button press correctly during the short corresponding mini-game, Koo’s Bloom Arts skills were invaluable, especially as the Fluorescence Points used to unleash them are earned via successful parries. When combined with Emma’s time slowing Entanglement Overdrive after pressing L3 and R3 together, the duo quickly became a formidable force in my hands.
Koo also guides you to objectives with a visual pheromone indicator, barks when he finds something of interest, and even brings back items to Emma. While Koo has his own life bar, he’s hardy and capable, and you can expand his skill slots by increasing Emma’s rapport with him via petting him (creating a pleasing tremble of the DualSense controller haptics), giving him treats, and keeping him clean via a shower available in the Cleanse Walker, Emma’s mobile base.
Food, systems, and skill trees
There’s a lot of hidden depth in Beast of Reincarnation, too. Multiple weapons can be found and enhanced, skill trees for both Emma and Koo meant I was unlocking more abilities as I progressed, different enemy types fought each other on sight making combat even more entertaining, and the presence of the mysterious Violet – who only Emma can see and hear – offered intriguing questions to the narrative.
And that’s not even mentioning the importance of food. Emma and Koo will only naturally heal from their wounds if their hunger gauge isn’t empty. But food also offers bonuses to stats like HP, Attack, and Defense, so they’re not just another resource check. And better yet, Emma’s surrogate little sister Kagura can cook meals from ingredients you find on the field, her culinary skills increasing the more you engage with her, and her meals becoming more expansive and beneficial based on the recipes you bring back. I was even able to raise a chicken for eggs and grow crops on the Cleanse Walker to give Kagura more food options, with different seedlings having various harvest times.
A beastly battle
Emma and Koo’s adventure is a lengthy one, full of intrigue and tender narrative beats to accompany its rousing and challenging combat. So if you’re game for the hunt, you better sharpen your sword skills ahead of Beast of Reincarnation’s PS5 release on August 4.
Title: Silent Hill: Townfall Developers discuss the Scottish setting, retro technology, first-person combat
Date: Thu, 30 Jul 2026 15:00:00 +0000
Link: https://blog.playstation.com/2026/07/30/silent-hill-townfall-developers-discuss-the-scottish-setting-retro-technology-first-person-combat/
Launching September 24 on PlayStation 5, Silent Hill: Townfall marks the latest entry in the iconic psychological horror franchise. In this article, we bring you insights from Motoi Okamoto, producer for the Silent Hill series at Konami and Jon McKellan, writer and director at Scotland-based developer Screen Burn Interactive.
Could you share why you chose Screen Burn as the development team for this title?
Motoi Okamoto: We were introduced to Screen Burn by Annapurna Interactive, who co-published the title with us. Annapurna has an incredible track record of success with narrative and art-driven indie games, so we fully trusted their taste. I had personally played Screen Burn’s previous titles Stories Untold and Observation, and both were fantastic, so I felt confident leaving the project in their hands.
When asking Jon to handle the narrative, were there any specific requirements or guidelines regarding what makes a game “Silent Hill?”
Okamoto: While Konami does have an internal “bible” or storyline guidelines, I believe the most crucial part of the process is for the developers and writers themselves to analyze the Silent Hill series and build their own bible. Handing over a thick manual from our end wouldn’t necessarily resonate with a team. That’s why we ask every development team we collaborate with to go through that personal discovery process.
What were your thoughts on setting the game in Scotland?
Jon McKellan: Scotland is where we grew up; it’s the environment most familiar and natural for us to depict. To create a meticulous, persuasive setting, we felt it was essential to build a world we knew inside and out. That’s why we chose Scotland. On top of that, Scotland is naturally a very foggy region, making it a perfect fit for Silent Hill. There were times when we’d take photos outside and think, “We’re literally standing in Silent Hill right now…”
Okamoto: Silent Hill frequently collaborates with development studios worldwide. Through these partnerships, we can blend diverse regional cultures and perspectives to deliver fresh, innovative horror experiences.
This title marks the first full-length Silent Hill game to adopt a first-person perspective. While Silent Hill: The Short Message (released in 2024) also used first-person viewpoint, it was a smaller standalone experience. Despite being developed by different teams, did that title influence Silent Hill: Townfall?
Okamoto: Beyond having different developers, the production timelines were completely different, so there was no direct exchange of technical know-how. The fact that both Silent Hill: Townfall and Silent Hill: The Short Message ended up in first-person was purely coincidental.
McKellan: Since there was no overlap, our team at Screen Burn was able to play Silent Hill: The Short Message with a completely fresh perspective. For Silent Hill: Townfall, a first-person viewpoint was an indispensable foundation for integrating the mechanics around the CRTV device. Honestly, the CRTV couldn’t work from any other perspective. While the first-person view brings many changes compared to traditional titles in the series, we took great care to maintain that distinct, atmospheric Silent Hill feel and presentation.
What was the motivation behind evolving the series’ iconic radio into the CRTV?
McKellan: The concept of changing the radio to the CRTV was there from the very start of development. In the earliest stages, it was a standard radio, but we set a challenge for ourselves: how could we make the radio an active tool rather than a passive one? By turning it into a visual device where you can watch video signals in addition to hearing audio, the possibilities exploded—from how we handle narrative presentation to how it integrates into gameplay, like stealth. Plus, as you might be able to tell from Screen Burn’s past games, figuring out how to manipulate slightly outdated analog technology is right up our alley.
Are there scenes that simply couldn’t exist without the CRTV?
McKellan: So much of the presentation and gameplay was designed around the premise of the CRTV. Rather than asking “Which scenes couldn’t exist without it?”, we approached development by asking, “How can we best leverage this device to its fullest potential in every moment?”
Could you tell us more about your meticulous, almost obsessive, dedication to recreating retro gadgets and environments? How do you feel that enhances the Silent Hill experience?
McKellan: Older analog tech and gadgets mean a lot to us, and we have a real fondness for them. Nostalgic elements like these are things that not just us, but players everywhere have touched and experienced, evoking a sense of familiarity. We deliberately designed moments that play against those nostalgic feelings. In a modern context, analog technology feels a bit unstable, unreliable, or hard to trust completely. We wanted to create a situation where players have to rely on this device to survive, even while feeling uneasy about relying on it too much.
As for our environmental design, we take pride in saying it borders on obsession. Believing that a place actually exists is what makes players truly care about it, and making players care is the most important thing of all.
Red and black are used very prominently in this game. What was the intention behind this color palette?
McKellan: Part of it is simply that they are a striking pair of colors, but as you progress through the game, players will discover that these two colors hold a deeply symbolic and vital significance for our protagonist, Simon.
The creatures in Silent Hill: Townfall feel tougher than in previous entries. Is the game balanced to favor stealth over combat?
McKellan: We’ve provided players with multiple options to handle encounters. Rather than forcing a single playstyle, we want players to experiment and discover which approach feels most effective or suitable for each situation as they fight to survive.
How did you approach the concept of multiple endings?
McKellan: The endings in Silent Hill: Townfall aren’t determined by a simple binary choice at the end. Instead, the culmination of the player’s actions throughout their playthrough dictates which ending they reach. We designed this freedom so that the ending feels genuinely earned based on the player’s unique journey.
Okamoto: All three main endings can be reached right from your first playthrough, whereas the secret ending becomes accessible after clearing the game once. It follows a structure similar to the original Silent Hill and Silent Hill 2, meaning players won’t be forced to replay the game two or three times just to see all primary endings.
Could you share how PS5 features like haptic feedback and adaptive triggers enhance the game’s presentation?
McKellan: Through the DualSense wireless controller’s adaptive triggers, players won’t just feel the weight of firearms—haptics allow you to literally feel the footsteps of certain approaching creatures right in your hands. Motion control (gyro) also enables intuitive aiming. Early in development, I was actually a bit skeptical about how well motion controls would fit, but once we implemented them in-game, it felt so natural that I couldn’t go back to traditional controls.
Using motion controls, you can also manipulate the map as if holding it directly in your hands. Additionally, certain puzzles require you to physically tilt the CRTV—mimicking the everyday motion of holding up a phone to search for a signal, which is another fun way we’ve integrated the motion controls.
As a producer, how do you feel about the DualSense controller’s adaptive triggers and haptic feedback?
Okamoto: The Silent Hill series has historically been praised for its visuals and sound, but with the PS5, being able to bring the sense of touch into the horror experience feels like a massive step forward.
3D Audio is another crucial element for modern horror. How have you used sound design to heighten the terror in Silent Hill: Townfall?
McKellan: Because Silent Hill: Townfall is played in first-person, your visual field of view is naturally restricted, making audio far more important. We intentionally created situations in which players must rely heavily on subtle noises and audio cues to perceive threats lurking beyond what their eyes can see.
Silent Hill: Townfall launches on PS5 September 24.
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Title: This Game Costs 200 Dollars is a game that really does cost $200, doesn't look very good, and almost made its dev $1.3 million
Date: Tue, 04 Aug 2026 17:15:52 +0000
Link: https://www.rockpapershotgun.com/this-game-costs-200-dollars-is-a-game-that-really-does-cost-200-doesnt-look-very-good-and-almost-made-its-dev-13-million
I do not have $200 to spare on one single video game right now. In this economy, spending such an obscene amount of dough on one game would be tantamount to throwing it down the drain, it would position me as a bourgeois elite who cares not for their fellow persons, it would label me as someone so silly that they should never be trusted with anything ever again. The funniest punchline to this would be that I did in fact spend $200 on a video game, specifically a video game called This Game Costs 200 Dollars, but I didn't do that because [see my opening comment]. Instead, I will tell you about how this game almost made its developer $1.3 million.
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Title: Sci-fi MMO Cinder City is getting a pre-alpha playtest later this month so you can put its RAM hogging requirements to the test
Date: Tue, 04 Aug 2026 16:23:04 +0000
Link: https://www.rockpapershotgun.com/sci-fi-mmo-cinder-city-is-getting-a-pre-alpha-playtest-later-this-month-so-you-can-put-its-ram-hogging-requirements-to-the-test
I haven't the foggiest idea whether Cinder City will be any good or not. Visually, if you showed it to me without a logo or any form of identifying information, I'm not even sure I could distinguish it from any other sci-fi shooter. But the shooting looks PS3 as hell, with slightly awkward movements made moreso by the realistic look, and a futuristic HUD that seems like it's meant to be diegetic. How it actually feels is another question, but one that some of us can soon answer, as sign ups for a playtest are now open.
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Title: Is 8GB VRAM enough for a graphics card in 2026? Yes, but GPU makers should still try harder
Date: Tue, 04 Aug 2026 15:07:03 +0000
Link: https://www.rockpapershotgun.com/is-8gb-vram-enough-for-a-graphics-card-in-2026-yes-but-gpu-makers-should-still-try-harder
The amount of memory a PC needs is a matter that's divided PC owners since before the days of DDR1. Different apps, games, and in-game settings all have different demands, so what works for one rig can be quite different to what works for another. In 2026, with component prices so stratospherically high - Nvidia and AMD are both cranking theirs up still - what truly constitutes a need is up for even further debate.
There’s no better example of this argument than around VRAM, or video RAM. While a - shall we say enthusiastic - school of thought has developed around 8GB becoming insufficient for modern demands, that's done little to change the hardware makeup of low-end and mid-range graphics cards that are going on sale. Nor has it apparently convinced many players to upgrade. Indeed, the majority of Steam users still play on GPUs with 8GB VRAM or less.
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Title: 13th century Mongolian courier sim The Legend of Khiimori becomes a battle against supernatural "poison of the earth spirit" with its Corruption Update
Date: Tue, 04 Aug 2026 14:00:00 +0000
Link: https://www.rockpapershotgun.com/13th-century-mongolian-courier-sim-the-legend-of-khiimori-becomes-a-battle-against-supernatural-poison-of-the-earth-spirit-with-its-corruption-update
Up to this point, The Legend of Khiimori is a game I've primarily known as that pretty chill-looking Mongolian mail delivery game heavy on horses. Sure it's clearly got some survival elements to it, but the main draw has always - and from what Edwin's told me based on his time with it - been in galloping across pleasant plains.
However, with Khiimori's latest update, those plains have become infected by a supernatural scourge.
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Title: Hooded Horse's watery 4X sequel Endless Legend 2 gets a 1.0 launch date and a new faction of terraforming desert dwellers
Date: Tue, 04 Aug 2026 13:00:23 +0000
Link: https://www.rockpapershotgun.com/hooded-horses-watery-4x-sequel-endless-legend-2-gets-a-10-launch-date-and-a-new-faction-of-terraforming-desert-dwellers
The early access phase of oceanic, asymmetric faction war strategy sequel Endless Legend 2 is coming to an... end? That can’t be right. But apparently it is, as the Amplitude Studios-developed, Hooded Horse-published 4X game officially has a 1.0 launch set for September 17th.
If you’ve been waiting, then, for Amplitude to get their UI fixes and shame-inducing ‘Bully’ badges all in order, them’s the time. The 1.0 launch will also add a sixth major faction, while introducing smaller Rogue Factions: fringe groups that have splintered off from the main societies of oddballs and monsters, all with their own quests and stories.
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