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Title: PlayStation’s Free PS Plus Games For October Aren’t Really Scary At All
Date: Wed, 30 Sep 2026 16:16:10 +0000
Link: https://kotaku.com/playstations-free-ps-plus-games-for-october-arent-really-scary-at-all-2000738654
Sony's selection of freebies for next month include a racing game, an EDF spin-off and one game with some creepy vibes
Title: Directive 8020 Will Finally Add Online Multiplayer Just In Time For Spooky Season
Date: Wed, 30 Sep 2026 16:00:02 +0000
Link: https://kotaku.com/directive-8020-will-finally-add-online-multiplayer-just-in-time-for-spooky-season-2000738639
While the game's Movie Night mode supports local co-op, Supermassive will add its online component this October
Title: Asha Sharma Says ‘Xbox Is Not For Sale’ Amid Concerns Microsoft’s Gaming Business Is Being Streamlined For A Spin-Off
Date: Wed, 30 Sep 2026 15:43:04 +0000
Link: https://kotaku.com/asha-sharma-says-xbox-is-not-for-sale-amid-concerns-microsofts-gaming-business-is-being-streamlined-for-a-spin-off-2000738651
Xbox is already looking very different than it did a year ago
Title: Alleged Rockstar Games Hacker Arrested In Connection With Data Breach That Revealed GTA Online Profits
Date: Wed, 30 Sep 2026 15:30:05 +0000
Link: https://kotaku.com/alleged-rockstar-games-hacker-arrested-in-connection-with-data-breach-that-revealed-gta-online-profits-2000738638
The FBI claims the arrested hacker was one of the leaders of prolific hacking group ShinyHunters
Title: World Of Warcraft: Forever Isn’t Even Out Yet, But It’s Already Dealing With A Gold Buying Scandal
Date: Wed, 30 Sep 2026 15:00:23 +0000
Link: https://kotaku.com/world-of-warcraft-forever-gold-buying-rmt-2000738402
Nothing gold can stay
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Title: Monopoly Go x The Simpsons crossover is almost here
Date: Tue, 02 Jun 2026 08:41:21 +0000
Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details
Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable
Date: Fri, 22 May 2026 13:43:44 +0000
Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details
HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out
Date: Fri, 15 May 2026 11:00:02 +0000
Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch
Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much
Date: Fri, 15 May 2026 10:02:10 +0000
Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary
Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
Date: Thu, 14 May 2026 12:00:03 +0000
Link: https://www.vg247.com/forza-horizon-6-review
There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more
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Title: PlayStation Plus Free Games For October 2026 Revealed
Date: Wed, 30 Sep 2026 10:46:01 +0000
Link: https://www.gamespot.com/articles/playstation-plus-essential-free-games-for-october-2026/
PlayStation has revealed this month's batch of free games for PlayStation Plus subscribers. All PS Plus members will be able to claim a trio of freebies starting October 6--F1 25, Hunt: Showdown 1896, and Earth Defense Force: World Brothers 2. If you haven't claimed September's PlayStation Plus free games yet, make sure to do so before next Tuesday.
The Formula One games from Codemasters have been an annual treat for racing game fans, and F1 25 is no different. Building on previous releases, the game includes all the official teams and drivers from the 2025 F1 season, a robust career mode, My Team 2.0 in single-player, and the multiplayer mode, F1 World, which pits players against a squad of AI drivers.
If you haven't played it yet, Hunt: Showdown 1896 is an unforgiving extraction shooter in which players must track down bloodthirsty monsters. You're not only racing against the clock, but also your fellow hunters as you track down dangerous prey, fight to survive, and use every tool at your disposal to successfully escape the deadly swamps.
Finally, Earth Defense Force: World Brothers 2 once again sees the planet under attack by gigantic, blocky enemies. A crossover featuring heroes from across the EDF franchise, you'll have to assemble a team to take down new threats and save the day.
With Halloween a few weeks away, PlayStation Plus subscribers can also claim free horror-themed in-game item bundles for a variety of games, like Call of Duty: Warzone and Overwatch. These will roll out throughout the month.
PlayStation Plus October 2026 games
Available October 6 through November 2
F1 25 (PS5)
Hunt: Showdown 1896 (PS5)
Earth Defense Force: World Brothers 2 (PS5, PS4)
Title: Activision Should Hire Former Halo Devs For Next Mainline Game, Former Franchise Director Says
Date: Wed, 30 Sep 2026 15:37:31 +0000
Link: https://www.gamespot.com/articles/activision-should-hire-former-halo-devs-for-next-mainline-game-former-franchise-director-says/
Now that development of future Halo games is being handled by Activision Blizzard's hands, some former developers of the series have spoken out to share their thoughts on the shocking but not entirely surprising mix-up. This includes the former franchise creative director, who has provided some salient advice to the Call of Duty publisher.
Frank O’Connor has worked on Halo for over 20 years, first working as a writer and community manager before serving as the game's franchise creative director from 2003 to 2023. This is a guy who knows Halo like the back of his hand, and with all that series expertise, he took to LinkedIn on September 25 to share some thoughts on how to make the next Halo great.
"Pro-Tip: Do NOT tie it to hardware/services launch cycles, do not try to force it into a shape (or aging platform) that it can't fit and do NOT abandon sandbox," O’Connor said in response to Xbox's former social media manager, Genevieve Harrison, who was pontificating on Activision Blizzard's development tactics. "Pro-Pro-Tip: Hire Bungie, Halo Studios and other laid-off folk who are bursting w. talent and ideas that got nerfed or shut down over the years."
In laying out these tips, O’Connor gave three ways the next Halo game could bring the franchise back to its former glory.
The first is a "classic" Halo game that focuses on a sandbox, movement, and shooter experience. It'd be "tailored to a core audience [and] scaled to be successful with that core audience and attractive to a broader one so it can grow."
A second option could be "something new [and] modern" that reinvents the game. O’Connor suggests this "surprising but fantastic" reinvention could be an action-sandbox game that's a "new take" on the FPS or an "action RPG" that's fundamentally different, but its success comes from a strong story and IP use.
Lastly, O’Connor thinks that an Activision Blizzard-esque Halo game could be viable. It could be a sandbox game with "player, progression, and business models" that the publisher is well-known for with the likes of CoD. Given that experience, maybe this idea could be "a big annual or semi-annual spectacle" with consistent content.
O’Connor couched these ideas, saying that none of them are "easy, guaranteed, or necessarily viable." Still, he believes that one "could be successful" now that Activision is driving the Warthog.
O’Connor isn't the only former developer who shares his opinion on the CoD publisher taking over the Halo reins. Co-creator Marcus Lehto also weighed in, saying on September 23 that he is "shocked but not entirely surprised" by the move. Like Lehto, we're all "eager to learn more about what’s next," and for right now, all we know thus far is that the next Halo game will be a "full-feature, mainline installment" in the long-running series.
Title: Diablo 5 Seems To Be Fixing Diablo 4’s Biggest Mistake
Date: Wed, 30 Sep 2026 15:35:21 +0000
Link: https://www.gamespot.com/articles/diablo-5-seems-to-be-fixing-diablo-4s-biggest-mistake/
One of the biggest surprises of the year was the reveal of Diablo V at this year's BlizzCon. Sure, we'll have to wait until 2029 to get our hands on it, but take that decade-long wait cycles for new Diablo games!
After sharing a first look at the game, Blizzard took the opportunity to talk about the improvements they’re making to Diablo V's gameplay design based on feedback from Diablo IV. Chief among them: the return of procedurally generated dungeons and worlds.
Diablo IV was touted as the first “open-world” title in the series, and with that came the limitation of having a single pre-established world map; it never changed and players were forced to engage with it for hours and hours. And listen, I get the intent. It set Diablo IV apart from previous installments and made players feel like there was a compelling reason to move on from Diablo III. Even though that game had a huge focus on its world, it steered away from an interconnected, open-world map in favor of making parts of its world feel like dungeons themselves.
Yet Diablo IV just feels truncated as a result. Is the map varied? Yeah, you have different biomes and events throughout, but despite these variances, it largely feels like you're always engaging with the same things, over and over again.
“But wait, isn't that the point of Diablo?” you might be asking. Well, to an extent, yes! But that is just one aspect of the series. Take it from a degenerate Diablo player like me, who has put thousands upon thousands of hours into each title: Diablo IV felt like it was missing a key ingredient. Prior to IV, my friends and I would share stories of the random dungeons and encounters that the games would generate. By the end of Diablo III’s lifecycle, there were so many random layouts and themes for rifts, that we would hear stories about dungeons that we refused to believe even existed.
And that's to say nothing about the world of Diablo II and the random generation of its map. The fact that players couldn't rely on a map to reach their next destination and were forced into a life-or-death battle was among one of many things that made the game so fulfilling. Rolling up a hardcore character (meaning you lose all progress if you die) and praying you made it to the next checkpoint is a feeling that few games have yet to replicate, even in the Diablo series.
Diablo V's Plague Knight
So it’s refreshing to hear that Blizzard is bringing procedural generation back in a meaningful way. During BlizzCon's Diablo V panel, its lead developers talked about how, because Diablo has taken over Sanctuary, the world is constantly “Terror-forming,” meaning that the heroes of the game will need to navigate an ever-changing world. Without a set map--and with the added pressure of leading an entire caravan--players could be forced to endure more tension and uncertainty than ever before. Bearing that in mind, I imagine it will be far easier to engage with Diablo V's changing world for thousands of hours than it was to travel across Diablo IV's static map.
Yet maps aren't the only thing that Blizzard seeks to improve with Diablo V, as the team also gave a very early, work-in-progress look at itemization and new double slot items. They also revealed that the game will launch with the most amount of character classes for any entry in the series before. The team seems to be taking the criticisms of Diablo IV very seriously and is working towards making Diablo V a more varied experience right from the jump.
So I can’t help but wonder: Was Diablo IV a mistake? The game notoriously launched with lackluster itemization and loot systems that required full reworks (though admittedly Diablo III really suffered from this too); the lack of map variety meant that by hour 100 I was sick of visiting the same locations over and over. Hell, in a review for a previous outlet, I questioned what Diablo IV actually did better than Diablo III. With expansion support ending and the next mainline title already being revealed, I can’t help but feel that Blizzard knows what a misfire IV was and how its core design prevents it from being fully reworked. Here’s hoping Diablo V brings down the house in a blaze of hellfire glory.
Title: How To Raise Renown In Fire Emblem: Fortune’s Weave
Date: Wed, 30 Sep 2026 15:35:01 +0000
Link: https://www.gamespot.com/articles/how-to-raise-renown-in-fire-emblem-fortunes-weave/
Renown is one of two stats needed to recruit new team members in Fire Emblem: Fortune's Weave. While the Support Level requirements never go above level 3, you may be intimidated by characters who require level 10 Renown. It's vitally important to note that gaining Renown will take a lot of time. Unlike the Support Levels, each Flame Lord's campaign builds their Renown separately. This requires patience so you don't get blindsided. Seeking a short-term Renown boost may risk potentially sacrificing other rewards that are far more important.
While our Gifts Guide covers the basics of wooing each NPC to your cause, you'll still need to gain a ton of Renown to get the best characters to join your ranks. There are plenty of other Fire Emblem: Fortune's Weave tips we've found on our long journey; from weekly activities to each Flame Lord's unique ways of getting famous, here is everything to know about Renown.
Theodora's counter-attack instantly knocks the rider off his steed.
Complete main story battles
The biggest chunk of your renown you can gain comes naturally from finishing the main battles. If they take place in the arena, you'll gain at least 500 or so points. Obviously, this method alone won't get you all the way to rank 10, but if you have exhausted all other methods and run out of time, it may be reassuring to know that you'll get a significant boost for the next chapter.
Dietrich's Answerer's Cry summons powerful enemies to appear nearby.
Use your Flame Lord's exclusive Renown-gaining method
Each of the four Flame Lords (main characters) whose story you follow in Fire Emblem: Fortune's Weave has their own method of getting Renown. This is the primary way to reach higher Renown ranks, shifting the focus of free time periods to suit each Flame Lord's strengths.
Cai's is by far the simplest to understand. In addition to the subquests, some people in Dagsion have a pin with a hand above their heads. These are his Kindness Quests and only require you to head to the designated location, either in Dagsion or on the World Map, and accomplish the objective.
Dietrich has two ways to gain Renown, and both involve tons of fighting. The first is using the Answerer's Cry to make enemies appear for two turns. Consecutive summoning of foes with the Answerer on the world map gradually reduces its range, which recovers slowly each turn you don't use it or instantly if you enter or exit a base or explore a dungeon. Defeating enemies this way gives you a small amount of Renown and Echo Shards to bolster Combat Arts. You can also fight Dread Warriors in dungeons by accepting challenges the Headhunter in Dagsion gives you, for a larger amount of Renown, as well as learn new Combat Arts.
Theodora has Supply Quests, which give you a quota of materials to gather and turn in at Bonaventure. To complete these, recruit a healthy number of battalions and assign them to gather the smaller numbers in each quest. Every space on the World Map with an icon lists all obtainable resources, so make sure you've got the right place for each one on your shopping list. Theodora can also search spaces or explore dungeons for more resources, and even if you defeat all enemies and loot all chests, materials in dungeons respawn with every entry.
Finally, Leda has Perform Quests, which are relatively similar to Dietrich's location-based quests. However, instead of fighting strong foes in the middle of dungeons to gain renown and learn new Combat Arts, she performs dances in taverns to earn renown and Blaze Arts, while performances outside of Dagsion may reveal secret spots on the map that have rare materials.
Subquests initially don't give much Renown, but later ones do give significant boosts.
Complete subquests and meet the gods at temples
In Dagsion, there are a couple more ways that are universally available but yield a very small amount of Renown. Subquests are probably worth knocking these out anyway, as they give other rewards besides Renown, but this is a relatively minor way compared to the others.
One important caveat you need to know is that you technically only need to finish a subquest once with any of the four Flame Lords, provided you start the next campaign from the very beginning. As soon as you enter your first free time, you'll get all the Renown for finishing side quests instantly. However, if you swap campaigns mid-flow, you won't, and you need to manually complete them again.
If a temple on your in-game map in Dagsion glows yellow, remember to visit it before leaving. Visiting these temples allows you to seek an audience with that temple's god for a small renown gain. You can meet with a temple god once a week.
Dietrich, Esmeralda, and Fabio having a conversation in a cave.
Complete Paralogues when they appear
These side stories give 20,000 gold, a unique item, and 150 Renown when you finish them, but they also have story implications and may also be required to recruit specific characters. Not all Flame Lords can participate in a Paralogue, mostly because the NPCs you need to talk to in order to start them are ones that aren't recruitable by those characters. For example, Cai can't do his own Paralogue as he can't talk to himself.
Here is a list of all the Paralogues and who to talk to, as well as the chapters and the dates when each Flame Lord must start them:
ParalogueCaiDietrichTheodoraLedaDiversionary Tactics(Leda)N/AChapter 9(9/2-9/8)Chapter 10(9/2-9/8)N/AMissing Brave-Warrior Statue(Theodora)N/AChapter 9(9/3-9/15)N/AN/ASecret of the Vanished Carriage(Talimun)Chapter 10(9/17-9/2210/1-10/12)Chapter 9(9/17-9/2210/1-10/12)Chapter 11(9/17-9/2210/1-10/12)N/AFriendly Match with Brigid's King(Bertrand)Chapter 10(9/17-9/25)Chapter 9(9/17 only)Chapter 11(9/17-9/25)N/AGolden Secret(Anna)Chapter 10(9/24-10/5)Chapter 10(9/29-10/5)Chapter 10(9/24-10/5)N/AQueen of the Erased(Anatolia)N/AChapter 11(10/5-10/17)N/AChapter 10(10/5-10/17)Sealed-Off Past(Dietrich)N/AN/AChapter 12(10/16-10/24*)Chapter 11(10/16-11/1)Great Escape(Cai)N/AChapter 11(10/16-10/22)Chapter 12(10/16-10/22)Chapter 11(10/16-10/22)Orchel's Regret(Orchel)Chapter 11(10/18-10/21)Chapter 11(10/18-10/27)Chapter 12(10/18-10/24*)Chapter 11(10/18-10/27)(*Theodora's chapter deadline is incorrectly listed in-game)
Raising your Renown to level 3 unlocks the Feast option in spaces on the World Map.
Renown level rewards
For each Renown rank you gain, you not only get the opportunity to recruit new characters, but you also get a new function or two. Both Cai and Theodora also get unique boosts linked to their character development, such as Cai's Mentoring and farming boosts, while Theodora gets buffs to recruiting Battalions. Here is the full list:
Renown LevelFunction Reward1N/A2Unlocks the Feasts option on the World Map.3Adds a new meal option to inns.Unlocks first mentor lessons (Cai).4Unlocks Specialty class exams.Improves the effect of training at the training grounds.Unlocks more mentor lessons (Cai).5Improves the effect of meals at inns.Unlocks more mentor lessons (Cai).Unlocks the Rousing Speech option (Theodora).Higher-quality battalions from Recruit Soldiers (Theodora).Deploy more battalions at once (Theodora).6Adds manuals to the item shop.Increases tribute from temple service.Unlocks more mentor lessons (Cai).7Unlocks the Watch option at Theater.Adds weapons refined to +1 to the armory.Improves the effect of training at the training grounds.Unlocks new mentor lessons (Cai).More farm plots at once (Cai).Higher-quality battalions from Recruit Soldiers (Theodora).Deploy more battalions at once (Theodora).8Unlocks Advanced class exams.Unlocks Thermae.Unlock a new Act option at the theater.9Increases the types of Thermae available.Improves effects of meals at inns.More farm plots at once (Cai).Higher-quality battalions from Recruit Soldiers (Theodora).Deploy more battalions at once (Theodora).10Add weapons refined to +2 to armory.Increases tribute from temple service.Unlock final mentor lessons (Cai).11Extra Large Bullion x1 (high resale value)12Portrait of Yu Phas gift x1
Title: How Long To Beat Minecraft Dungeons 2 – Missions And Hours Played
Date: Mon, 28 Sep 2026 13:00:00 +0000
Link: https://www.gamespot.com/articles/how-long-to-beat-minecraft-dungeons-2-missions-and-hours-played/
Minecraft Dungeons 2 is nearly here, and we've played through the entire game already. Thankfully, it's not too demanding of your time to complete the main campaign, but the post-story activities are plentiful if you want to spend some time in Mojang's sequel.
It's difficult to list all of the Minecraft Dungeons 2 missions without encountering some serious story spoilers, so read ahead with caution. However, we have tried to use spoiler tags where appropriate, so you'll still need an extra click to reveal anything that might give away key aspects of the story.
Our Minecraft Dungeons 2 playthrough took around 12 hours to complete the main campaign. However, it's important to note that this is only taking into consideration the storyline, and ignores all of the plentiful side quests and other activities.
https://youtu.be/KnoVeyzpnek
To get to 100% completion in the game, collecting all of the achievements, and finishing all of the side quests and rifts, it took us around 30 hours.
It's well worth doing those side quests to collect all of the Talismans and Enchantment Books, as these go a long way to perfecting some of the most satisfying builds in the action-RPG.
Our Minecraft Dungeons 2 review scored the game 7/10, with some of the problems from the first game being addressed, and some new problems arising. Having said that, it's still a very enjoyable experience, and one we'd recommend trying out, especially if you're a fan of the franchise.
https://www.polygon.com/rss/index.xml
Title: PlayStation Plus October 2026 Free Games Lineup Officially Revealed
Date: Wed, 30 Sep 2026 16:03:57 GMT
Link: https://www.polygon.com/playstation-plus-october-2026-games-announced-ps4-ps5-free-essential/
On Wednesday, Sony revealed the next batch of PlayStation Plus subscribers' free Essential games. Like most months, there's a little something for everyone on offer: F1 25, Hunt: Showdown 1896, and Earth Defense Force: World Brothers 2 will be free for subscribers. You'll be able to start downloading the games on Oct. 6.
Title: The Pokémon Center Opens Pre-Orders For Delta Reign, The Next Big TCG Set
Date: Wed, 30 Sep 2026 16:01:29 GMT
Link: https://www.polygon.com/pokemon-center-delta-reign-preorder-tcg-error-15-17-drawing/
The Pokémon Center has officially opened up pre-orders for Delta Reign, its Rayquaza-themed set that releases on Nov. 4, 2026. Here's what's up for sale — and what you can expect.
Title: Control Resonant Hides Its Best Part 15 Hours Into the Game
Date: Wed, 30 Sep 2026 16:01:16 GMT
Link: https://www.polygon.com/control-resonant-the-underpass-opinion/
There are plenty of memorable moments in Control Resonant. Seeing the twisted streets of Manhattan for the first time, a gorgeous area that’s covered in cotton candy-like mold, an astonishing boss fight against a floating head — there’s a lot to love, even if you’re less sold on the moment-to-moment action. But my favorite segment of Resonant isn’t any of its flashy moments designed specifically to blow your mind; it’s the game’s most stripped-down location.
Title: Avatar: Seven Havens Episode Titles Revealed (Exclusive)
Date: Wed, 30 Sep 2026 16:01:16 GMT
Link: https://www.polygon.com/avatar-seven-havens-episode-titles-exclusive-reveal/
Avatar: Seven Havens premieres Oct. 9 on Paramount Plus. Ahead of that debut, Polygon is teaming up with Paramount and Avatar Studios to officially reveal all 13 episode titles for the show's first season (in both English and Avatarian). We'll be rolling those out three at a time throughout the week, so check back here each day at 12 p.m. Eastern for the latest reveals.
Title: 'GTA 5' Modder Cancels Switch Port After Mocking Rockstar Backfires
Date: Wed, 30 Sep 2026 16:00:02 GMT
Link: https://www.polygon.com/gta-5-nintendo-switch-mod-m0jso-project-canceled-taunt-rockstar/
In late September, after their attempt to port Grand Theft Auto 5 to Switch went viral online, a modder named M0jso was feeling invincible. Rockstar Games had recently announced that modifying its games to run on unofficial platforms was against the rules, and that breaking them could lead to a ban or account termination. M0jso evidently didn't care. "Try me rockstar," the modder wrote on social media site X. "idgaf."
Title: Contain the Chaos: ‘CONTROL Resonant’ Launches on GeForce NOW
Date: Thu, 24 Sep 2026 13:00:36 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/
A warped Manhattan is waiting in the cloud this week. Remedy Entertainment’s CONTROL Resonant brings Dylan Faden’s extraordinary abilities and a paranatural crisis to GeForce NOW at launch.
With the release comes the final days of the CONTROL Resonant Ultimate Membership Bundle. Purchase a 12-month GeForce NOW Ultimate membership through Sunday, Sept. 27, and receive CONTROL Resonant at no additional cost.
GeForce NOW support is coming soon to Googlebooks, a new category of laptops bringing together the best of ChromeOS and Android.
To top it off, DragonSword: Awakening leads nine new games this week, bringing an anime-style open world to supported devices.
Take Control on the Cloud
Explore a warped Manhattan on the brink of paranatural annihilation in Remedy Entertainment’s CONTROL Resonant. Harness Dylan Faden’s extraordinary abilities to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Dylan must master his new powers and the ever-changing forms of the Aberrant, his paranatural melee weapon, to face a cosmic threat that has escaped the Oldest House and swept through the city.
Ultimate members can stream the next chapter of the CONTROL franchise with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices. Skip the 100GB local install and expensive PC upgrades, and step into the chaos the moment the mission begins.
The clock is ticking: the CONTROL Resonant Ultimate Membership Bundle ends Sunday, Sept. 27.
Cloud Gaming Meets Googlebooks
GeForce NOW support is coming soon to Googlebooks — Google’s new category of laptops, and the first designed for Gemini Intelligence. Googlebook is crafted with premium materials for powerful performance. Secure by design, its Titan C chip and multigrade protection keep viruses out and hackers away. It also lets users jump from phone to laptop without skipping a beat, and access files and apps from phones directly on the laptop.
As Googlebooks begin rolling out this fall, GeForce NOW support will bring the cloud gaming library to the new laptop category, making it possible to stream the latest PC games with GeForce RTX-powered performance — and without local installs. Keep an eye on GeForce NOW social channels for more availability details later this year.
Awaken the Dragon Sword
A dragon has awakened after 60 years, and the legacy of six heroes waits to be uncovered.
Hound13’s DragonSword: Awakening transports players to the radiant, anime-style continent of Orbis, where Lute’s journey to become the hero known as the Dragon Sword begins. Explore meadows, secret cellars, deep seas, caves and dungeons alongside trusted allies and collectible Familiars.
Build a team from 19 heroes, stack Status Ailments with Active Skills and chain Signal Skills into spectacular tag-team combos. Each character carries a story of their own to uncover along the way.
The journey travels across supported devices, including Steam Decks, Firefox browsers and Amazon Fire TV devices, making players ready for the next adventure in Orbis. The Dragon Sword awaits.
In addition, members can look for the following games joining the cloud this week:
Dune: Awakening (New release on Xbox, Sept. 22, available on Game Pass)
Stick It to the Stickman (New release on Steam, Sept. 23)
CONTROL Resonant (New release on Steam, Sept. 24)
Wild West Pioneers (New release on Steam, Sept. 25)
DragonSword: Awakening (Steam)
Everything Is Crab (Steam)
LEGO Batman: Legacy of the Dark Knight (Steam)
Over the Top: WWI (Steam)
Roadside Research (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Those new to GeForce NOW can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
Which cloud-bound adventure is calling this weekend? Let us know on X or in the comments below.
Title: Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW
Date: Thu, 17 Sep 2026 13:00:55 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-aniimo/
A new creature-catching adventure is ready to stream from the cloud this week. Pawprint Studio’s Aniimo arrives on GeForce NOW at launch, inviting gamers to explore the vibrant continent of Idyll across supported devices.
Also this week, 007 First Light receives a path-tracing update on GeForce NOW, alongside a smashing limited-time Deluxe Edition sale on Steam and Epic Games Store.
Gaijin Network’s fractured-multiverse action game Active Matter and Annapurna Interactive’s acclaimed space mystery Outer Wilds are also among 11 new titles joining the cloud this week.
Explore Idyll With the Cutest Companions
The path to Idyll begins now. Aniimo is a free-to-play, open-world creature-catching role-playing game where every creature encountered can become a companion. Catch Aniimo with Aniipods, then Twine with them to take on their form and use unique skills to solve puzzles, win battles and overcome challenges.
Glide, dive and burrow across Idyll, then return to a personal RV to build a warm, interactive Homeland alongside Aniimo companions. Stream Aniimo on a Steam Deck, in the newly supported Firefox browser and across any other supported devices — without waiting through its 45GB download or making room in local storage. There’s always room in the Homeland for one more Aniimo.
Choose Your Path
Licensed to render.
In the critically acclaimed, multimillion-selling 007 First Light, follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover a reimagined origin story of the world’s most famous spy. Incorporating IO Interactive’s signature stealth gameplay with world-class Bond action, players can embark on missions in breathtaking locations around the globe, drive iconic vehicles and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.
Path tracing has now been added to 007 First Light, introducing extra-detailed lighting, shadows and reflections, making its levels and set pieces even more cinematic, immersive and realistic. And NVIDIA DLSS 4.5 Ray Reconstruction ensures the fidelity, clarity and accuracy of these additions are at their absolute best.
Ultimate members can stream with GeForce RTX 5080-class performance, with up to 5K high dynamic range and cinematic-quality streaming. DLSS 4.5 Super Resolution and Dynamic Frame Generation accelerate frame rates and enhance image quality.
A limited-time opportunity awaits: the 007 First Light Deluxe Edition is on sale on Steam from Sept. 15-29 and on Epic Games Store from Sept. 3-18. The mission is on sale. The getaway car is in the cloud.
Matter of Time
Gaijin’s Active Matter, a realistic military shooter set in a fractured multiverse, has launched on GeForce NOW. As an operative stuck in a time loop, join dangerous raids for loot or intense player vs. player battles.
Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist.
Ultimate members can take on each raid with GeForce RTX 5080-class performance in the cloud, delivering high frame rates, advanced graphics features and low latency across supported devices. The zone won’t wait — and neither does the next loop.
Let’s Get Loopy
Every loop holds another secret.
Outer Wilds joins the GeForce NOW library this week. As the newest recruit of Outer Wilds Ventures, search for answers across a strange, ever-changing solar system trapped in an endless time loop. Gamers can trace mysterious signals, decipher alien writing and discover hidden locations before an underground city is swallowed by sand or a planet crumbles beneath their feet.
There’s even more to stream this week:
Active Matter (New release on Steam and Gaijin, Sept. 15)
Aniimo (New release on Steam, Sept. 15)
RuneScape: Dragonwilds (New release on Xbox, Sept. 15, available on Game Pass)
Train Sim World 7 (New release on Steam, Sept. 15)
The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17)
The Blood of Dawnwalker (GOG.com)
Mixtape (Steam)
Neon White (Steam)
Outer Wilds (Steam)
Stray (Steam)
What Remains of Edith Finch (Steam)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles.
Ready to take this week’s new games for a spin? Start with a day pass to try premium cloud gaming before committing to a membership. Even better, the cost of the day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming.
What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Boots on the Ground: ‘WARDOGS’ Goes All Out on GeForce NOW at Early-Access Launch
Date: Thu, 10 Sep 2026 13:00:18 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-wardogs/
Gear up: The latest PC games and major updates are ready to play on GeForce NOW this week. WARDOGS drops onto the cloud at early-access launch, alongside the Valheim 1.0 Deep North update and Bus Simulator 27 — part of nine new titles joining the cloud.
The newest PC releases can demand serious hardware, storage space and upgrade budgets. GeForce NOW puts GeForce RTX-powered performance in the cloud, so members can jump into the newest titles across supported devices without needing expensive PC upgrades to keep up.
From a 100-player tactical firefight to a frozen Viking frontier and a growing bus empire, every adventure is ready when members are — no downloads or storage management required.
Who Let the ‘WARDOGS’ Out?
Take on the Control Zone: WARDOGS launches on GeForce NOW today, bringing BULKHEAD’s large-scale tactical first-person shooter to the cloud at early-access launch.
Up to 100 players across three teams battle to control randomized zones in a large-scale military sandbox, where tactical gunplay, combined-arms combat, building and destruction can change the course of a match.
There’s no single route to victory. Outfit a loadout, coordinate a squad, fortify a strategic position or take the fight to the enemy in vehicles. Every team play action earns cash, giving players more ways to invest in gear and vehicles that can turn the tide.
Ultimate members can stream the fight with GeForce RTX 5080-class performance in the cloud for a tactical advantage. Pick up the battle across supported devices without waiting on a huge game install or clearing local storage first.
Ice, Ice in the Deep North, Baby
Sharpen the axes and raise the shields – Valheim has left early access with its 1.0 update, letting members stream the final biome in Iron Gate’s Viking survival saga through Steam and Xbox Store.
Set sail for the Deep North, a frozen frontier filled with new enemies to face, weapons to craft and strongholds to build before the cold closes in. The 1.0 launch also arrives alongside new platform versions with full crossplay support, making it easier to rally the clan.
Whether returning to a long-running world on a PC or Mac or beginning a fresh voyage on a Steam Deck or Amazon Fire TV Stick, members can head to the Deep North across supported devices without waiting for downloads.
The Wheels on the Bus Go ‘Round in the Cloud
The route to the top starts here.
Hop into the driver’s seat. Bus Simulator 27 is now streaming from GeForce NOW.
Drive a fleet of more than 45 officially licensed buses from 13 manufacturers through Felicia Bay, a sunny region with two cities, 20 districts and a full day-and-night cycle. Build routes, manage timetables and grow a successful bus company in Story, Career or Sandbox mode.
And there’s even more to stream from the GeForce NOW library this week:
Bus Simulator 27 (New release on Steam, Sept. 8)
Halloween: The Game (New release on Steam, Sept. 8)
Honeycomb: The World Beyond (New release on Steam, Sept. 8)
Wanderburg (New release on Steam, Sept. 8)
Shroom and Gloom (New release on Steam, Sept. 10)
Train Sim World 7 – Advanced Access (New release on Steam, Sept. 10)
WARDOGS (New release on Steam, Sept. 10)
Welcome to Elderfield (New release on Steam, Sept. 10)
Death Stranding Director’s Cut (Epic Games Store)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
One GFN community member recently returned after six years, saying NVIDIA DLSS 5 technology renewed their interest in GeForce NOW cloud gaming. Ready to try it out, too? Start with a day pass to test premium cloud gaming before committing to a membership. For those who decide to keep playing, the cost can be applied toward their first monthly membership.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: ‘NBA 2K27’ With NVIDIA DLSS 5 Leads 28 New Games Coming to GeForce NOW
Date: Thu, 03 Sep 2026 13:00:35 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-september-2026-games-list/
September is here with 28 more games streaming on GeForce NOW this month, led by a slam dunk: NBA 2K27 with the NVIDIA DLSS 5 3D-Guided Neural Rendering feature.
Through NVIDIA’s close collaboration with Visual Concepts and 2K, DLSS 5 brings a new level of lifelike lighting and material detail to the court — tuned by developers to support the game’s authentic broadcast-style presentation.
Members can also walk the line between human and vampire in Rebel Wolves’ The Blood of Dawnwalker and step into genma-haunted Kyoto in Capcom’s Onimusha: Way of the Sword — part of the 10 games joining the GeForce NOW library this week.
Take the Court With DLSS 5
Showcase your moves.
NVIDIA, Visual Concepts and 2K have brought DLSS 5 3D-Guided Neural Rendering to NBA 2K27, delivering a new level of sports realism for players streaming from the cloud at launch.
DLSS 5 enhances and tunes lighting and materials to make the action feel even more lifelike — from how light catches hair and skin to the detail preserved in the facial geometry of real-world athletes — achieving new levels of authenticity.
GeForce NOW Ultimate members in NVIDIA-operated regions can stream NBA 2K27 across PCs, Macs, handhelds, mobile devices, TVs and more. DLSS 5 is available when streaming from a GeForce RTX 5080-powered rig in the cloud.
Tip off without waiting for downloads or managing storage, and experience NBA 2K27 from the cloud with the visual fidelity of DLSS 5.
Walk the Line Between Day and Night
Human by day. Vampire by night.
Rebel Wolves’ newly launched The Blood of Dawnwalker is streaming from GeForce NOW. The open-world, dark-fantasy action role-playing game transports players to 14th-century Europe, where war, plague and rising vampire powers have reshaped history.
Play as Coen, a young Dawnwalker fighting to save his family while caught between his humanity and cursed vampiric strength. His abilities — and the choices available to him — change between day and night, shaping how players explore, fight and uncover the secrets of the world around them.
Sink teeth into the fresh adventure from nearly any supported device, with Ultimate members tapping into GeForce RTX 5080-class performance in the cloud. Skip the installs and let GeForce NOW handle the heavy lifting, leaving more time to take a bite out of everything Coen’s new world has to offer.
Skip the Downloads and Sharpen the Sword
Pick up the Oni Gauntlet.
Capcom’s Onimusha: Way of the Sword arrives on GeForce NOW at launch, giving members a way to jump straight into the series’ return instantly from the cloud.
Fight across a twisted vision of Edo-period Kyoto as a lone samurai wielding the mystical Oni Gauntlet. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies while battling relentless Genma beneath mysterious clouds of Malice.
Ultimate members can stream every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices, TVs, the newly supported Firefox browser and more. Cut to the chase by skipping any downloads and storage management and step into battle.
In addition, members can look for the following titles streaming this week:
Breathedge 2 (New release on Steam, Aug. 31)
Serious Sam: Shatterverse (New release on Steam, Aug. 31)
Crimson Moon (New release on Steam, Sept. 1)
The Blood of Dawnwalker (New release on Steam, Sept. 2)
NBA 2K27 (New release on Steam, Sept. 3)
SpeedRunners 2: King of Speed (New release on Steam and Xbox, available on Game Pass, Sept. 3)
Onimusha: Way of the Sword (New release on Steam, Sept. 4)
How to Fish (Steam)
Shelves and Sorcery: Tidy Up the Enchanted Shop (Steam)
VHOLUME (Steam)
And look forward to the games coming throughout the month:
Bus Simulator 27 (New release on Steam, Sept. 8)
Halloween: The Game (New release on Steam, Sept. 8)
Honeycomb: The World Beyond (New release on Steam, Sept. 8)
Wanderburg (New release on Steam, Sept. 8)
Shroom and Gloom (New release on Steam, Sept. 10)
WARDOGS (New release on Steam, Sept. 10)
Welcome to Elderfield (New release on Steam, Sept. 10)
Active Matter (New release on Steam, Sept. 15)
Aniimo (New release on Steam, Sept. 15)
Train Sim World 7 (New release on Steam, Sept. 15)
The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17)
CONTROL Resonant (New release on Steam, Sept. 24)
Nivalis Nights (New release on Steam, Sept. 29)
Mixtape (Steam)
Neon White (Steam)
Outer Wilds (Steam)
Stray (Steam)
What Remains of Edith Finch (Steam)
All the Extras From August
In addition to the 26 games announced last month, 18 more joined the GeForce NOW library.
Cat Mail Co. (Steam)
Monster Hunter Wilds Prologue Demo (Steam)
Stars Reach (Steam)
DIVE or DIE – Children of Rain (Steam)
Escape the Backroom (Xbox, available on Game Pass)
Hell Is Us (Xbox, available on Game Pass)
Parcel Simulator (Steam)
The Thaumaturge (Xbox, available on Game Pass)
Tomb Raider IV-VI Remastered (Epic Games Store)
STAR WARS Zero Company (EA app and Steam)
Baldur’s Gate 3 (GOG)
Clair Obscur: Expedition 33 (GOG)
Cold Fear (GOG)
IRON NEST: Heavy Turret Simulator (Steam)
Kingdom Come: Deliverance II (GOG)
Mount & Blade: Bannerlord II (GOG)
No Man’s Sky (GOG)
The Witcher 3: Wild Hunt (GOG)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
New to GeForce NOW? Start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more.
What are you planning to play this weekend? Let us know on X or in the comments below.
Title: GeForce NOW Gives Gamers More Ways to Play at Gamescom 2026
Date: Thu, 27 Aug 2026 13:00:33 +0000
Link: https://blogs.nvidia.com/blog/geforce-now-thursday-gamescom-2026/
NVIDIA’s Gamescom announcements are revealing what’s next for GeForce NOW, with new ways to play, more supported devices and platforms, and even more big PC games headed to the cloud.
New NVIDIA DLSS 4.5 technology controls give members more ways to fine-tune gameplay, while expanded support for new Steam devices, GOG single sign-on, Firefox browser support and more Amazon Fire TV devices continue broadening where and how GeForce RTX-powered PC gaming can be enjoyed.
Gamescom is also bringing a blockbuster lineup of PC games to GeForce NOW. CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker and STAR WARS Zero Company are all coming to the cloud at launch.
For a limited time, members can also get CONTROL Resonant with the purchase of a 12-month GeForce NOW Ultimate membership.
The Gamescom extras don’t stop there. To celebrate, GeForce NOW is giving away more than 40 prizes in our Community Giveaway — including gaming hardware and GeForce NOW Ultimate memberships.
There’s even more fun to come. Check out the list of 13 games joining the GeForce NOW library this week.
Next-Level Cloud Gaming
More ways to choose how to play.
This fall, GeForce NOW is introducing new NVIDIA DLSS 4.5 controls in the cloud, giving Ultimate members more choice over how supported games look and perform, even without the latest hardware. Powered by NVIDIA RTX graphics, each control offers something different: DLSS Super Resolution sharpens image quality, while Dynamic Frame Generation delivers lower latency and stutter for smoother streaming, and Ray Reconstruction enhances ray-traced visuals. Together, these technologies make it easier to tune supported games for image quality, responsiveness or a preferred balance between the two.
Stay tuned to GFN Thursdays for details about best practices for enabling DLSS 4.5 overrides and how Dynamic Frame Generation can help Ultimate members enable more graphic settings while still getting smooth streaming.
Stream full steam ahead with the Steam ecosystem.
GeForce NOW is also adding community-requested support for Steam Machine with Steam Controller later this fall, and later for Windows and macOS, delivering more ways to play and making it even easier for longtime Steam players to jump into the cloud using familiar hardware. The additions build on existing Steam Deck support and expand compatibility across the Steam ecosystem.
Get your GOG on with one click into the library.
Launching GOG games just got even easier. With GOG single sign-on now available on GeForce NOW, members can securely link their account once, automatically sync supported games and launch them without having to sign in to GOG again — all with a single click.
With fewer steps between opening the app, skipping any downloads and jumping into gameplay, it’s another way GeForce NOW continues streamlining access to PC gaming libraries, making it easier to play the GOG library of games on TV platforms since gamers are automatically logged into their GOG accounts.
Find popular titles, like Cyberpunk 2077 and The Witcher 3: The Wild Hunt, in the app in the dedicated GOG row. Or search and filter for GOG games, then jump into supported titles from almost anywhere — all streamed from the cloud. Check back on GFN Thursdays for the latest games joining the GeForce NOW library, including newly supported games streaming from GOG.
Outfox nearly any device with GeForce RTX gaming.
Plus, GeForce NOW is now officially supported on Firefox, expanding browser access across all major Windows browsers. Members can jump into supported PC games directly from Firefox without downloading a dedicated app. Ultimate members can enjoy GeForce RTX-powered gaming at up to 1440p and 120 frames per second.
Simply download the latest version of Firefox and visit play.geforcenow.com to get started. The cloud handles downloads, installs and updates, keeping local storage free while games stay ready to play in the cloud.
Bring the fire to living rooms with GeForce NOW.
GeForce NOW is expanding support to additional Amazon Fire TV devices. GeForce NOW first launched on Fire TV devices earlier this year, and will soon expand to the Fire TV Stick 4K Select, a 4K streaming stick that’s ready to game right out of the box. Streaming from the cloud means supported PC games are ready to play using a compatible controller, making it easy to enjoy GeForce NOW on the biggest screen in the house with even more options to play from the comfort of the couch.
And that’s not all the awesomeness from Amazon. Later this year, Fire TV users will be able to purchase GeForce NOW memberships directly through Amazon, creating a more seamless path from device setup to gameplay.
These new features will arrive alongside some of the biggest games coming to the cloud throughout the year.
Get Ready for Launch
Five newly announced and highly anticipated games are coming to GeForce NOW at launch: CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker and STAR WARS Zero Company.
Better yet, members can lock in one of them early: For a limited time, purchase a 12-month GeForce NOW Ultimate membership and receive CONTROL Resonant at launch at no additional cost, and be first to experience Faden’s next chapter. The offer is available Tuesday, Aug. 25, through Sunday, Sept. 27.
Ultimate members can stream the full lineup with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices.
Whether diving into new worlds or returning to iconic franchises, GeForce NOW lets members skip expensive hardware upgrades, massive installs and storage management so they can jump straight into the action the moment each game launches. Here’s a closer look at what’s coming:
Contain the chaos.
Explore a warped Manhattan on the brink of paranatural annihilation in Remedy’s CONTROL Resonant. Harness Dylan Faden’s extraordinary powers to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden.
Emergence begins.
Experience the horror and brutality of Emergence Day in the Coalition’s Gears of War: E-Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally squads and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head to head with a refined versus PvP.
Pick up the Oni Gauntlet.
Fight across a twisted vision of Edo-period Kyoto in Capcom’s Onimusha: Way of the Sword. Wield the mystical Oni Gauntlet, master intense swordplay and battle relentless demonic Genma beneath mysterious clouds of Malice.
Walk the line between day and night.
Step into 14th-century Europe in Bandai Namco’s The Blood of Dawnwalker, where war, plague and rising vampire powers have reshaped history. Play as Coen, a young Dawnwalker torn between humanity and cursed strength, and shape his path while fighting to save his family.
Command the galaxy’s finest.
Lead an elite squad behind enemy lines in STAR WARS Zero Company, a single-player turn-based game set during the twilight of the Clone Wars. Command former Republic officer Hawks and Zero Company through tactical battles and high-stakes missions where strategy, squad composition and player choices shape the fate of the galaxy.
More Ways to Win
Gaming gear and Ultimate memberships are up for grabs.
GeForce NOW is marking Gamescom with a community giveaway featuring more than 40 prizes. Gamers will have a chance to score a MacBook Neo, Steam Deck or Chromebook — each paired with a one-year GeForce NOW Ultimate membership — along with Amazon Fire TV Sticks and GeForce NOW Ultimate memberships ranging from one month to one year.
Head over to the GeForce NOW community on Reddit for all the giveaway details and how to enter.
The Hunt Is On
Squad up and fight for survival in Aliens: Fireteam Elite 2, streaming on GeForce NOW this week at launch. Assemble a four-player fireteam of Colonial Marines and battle through swarms of Xenomorphs, deadly new threats and increasingly desperate encounters. With deeper squad mechanics, new and improved classes, smarter enemies and expanded customization, every mission puts teamwork — and nerves — to the test.
Members can also look for the following games joining the cloud this week:
Aliens: Fireteam Elite 2 (New release on Steam, Aug. 25)
Resonance: A Plague Tale Legacy (New release on Steam and Xbox, Aug. 27, available on Game Pass)
STAR WARS Zero Company (New release on EA app and Steam, Aug. 27)
Baldur’s Gate 3 (GOG)
Call of Duty: Modern Warfare 4 – Open Beta Weekend (Battle.net, Steam and Xbox available from Aug. 28 10am PDT to Sep. 1 at 10am PDT. For more information please visit the Call of Duty website).
Clair Obscur: Expedition 33 (GOG)
Cold Fear (GOG)
IRON NEST: Heavy Turret Simulator (Steam)
Kingdom Come: Deliverance II (GOG)
Mount & Blade: Bannerlord II (GOG)
No Man’s Sky (GOG)
Paradise Killer (Steam)
The Witcher 3: Wild Hunt (GOG)
Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles.
To experience GeForce NOW, gamers can start with a GeForce NOW day pass and try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first membership purchase, making it even easier to level up when ready.
Check back every GFN Thursday for new games, new features and even more ways to play on GeForce NOW. Which Gamescom announcement has you most excited? Let us know on X or in the comments below.
The future of PC gaming is on display with GeForce NOW.
DLSS 4.5 controlsExpanded device support Upcoming AAA games More ways to play Community giveaway Firefox browser support… and more! #gamescom
Details https://t.co/Rz6RnX0Pt4 pic.twitter.com/sShKRhzrD3
— NVIDIA GeForce NOW (@NVIDIAGFN) August 25, 2026
https://blog.playstation.com/feed
Title: PlayStation Plus Monthly Games for October: F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2
Date: Wed, 30 Sep 2026 15:30:30 +0000
Link: https://blog.playstation.com/2026/09/30/playstation-plus-monthly-games-for-october-f1-25-hunt-showdown-1896-earth-defense-force-world-brothers-2/
Race for podium glory in F1 25, take on monsters and other players in Hunt: Showdown 1896, then battle voxel versions of EDF enemies in Earth Defense Force: World Brothers 2. Together, these three games form the PlayStation Plus Monthly Games for October. All be available to PlayStation Plus members* from Tuesday October 6 until Monday November 2.
Let’s take a closer look at each of the games.
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F1 25 | PS5
Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship. Enjoy single player experiences such as Career and My Team 2.0, letting you create your own F1 stories as you take control as the Owner of a Formula 1 team. Then take the race online against other players, including a brand new multiplayer mode in F1 World, where you and your friends race as a squad against AI drivers.
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Hunt: Showdown 1896 | PS5
Hunt: Showdown 1896 is a new era of the addictively unforgiving extraction shooter. In corrupted backwaters lost to history, fight back alone – or with friends – against timeless evil. Twisted monsters and other ruthless Hunters stand between you and your Bounty. Risk everything as Hunt consumes you. Race competing Hunters to track down bosses, send them to hell, claim their bounty, and fight your way to extract. If others only slow you down, go alone. If you find strength in numbers, take up to two teammates along.
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Earth Defense Force: World Brothers 2 | PS5, PS4
The square Earth is under attack by giant enemies. Teammates scattered around the world are waiting to be rescued. Select 4 teammates from among those you have collected and create your own team. Design the team perfect for your play style, select your equipment, and then deploy to battle. In addition to soldiers from the mainline EDF series, this game also includes soldiers from the EDF spin-offs, and enemies who ravaged the planet in previous releases have also crossed over into this world to join the fight. Enjoy fighting numerous enemies, including redesigned voxel versions of old favorites, as well as new enemies unique to this release. Enjoy four player online co-op and two player local split screen on PS5 and PS4.
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Last chance to add the PlayStation Plus Monthly Games for September
PlayStation Plus members have until Monday October 5 to add Sniper Elite: Resistance, MLB The Show 26, Wobbly Life and Chained Echoes to their game libraries.
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Spider-Man Brand New Day Avatars – Included for PlayStation Plus
Spider-Man: Brand New Day is coming to Sony Pictures Core October 6. To celebrate that release, Limited-edition Spider-Man: Brand New Day avatars will also be released on Tuesday October 6, exclusively on Sony Pictures Core for a limited time**. PlayStation Plus members can claim avatars in-app at no extra cost. Non-PlayStation Plus members must get Spider-Man: Brand New Day on Sony Pictures Core to get the avatars.
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PlayStation Plus Exclusive HorrorFest Packs
To celebrate the spooky season, PlayStation Plus members can enjoy horror-themed in-game item bundles for a variety of PS5 and PS4 games***. This includes the Call of Duty: Warzone Horror Bundle (available October 1), Hunt: Showdown 1896 Starter Pack (available October 6), and the Overwatch 2 Dragur Reinhardt + 5 Tier skips Pack (October 7). Find out more about these and other PlayStation Plus Exclusive Packs here.
*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms
**Promotion ends October 20, 2026. Avatar voucher code expires 6 October 2027. Licensed for consumer use only. Non-transferable, not for sale or resale. Available in regions with Sony Pictures Core.
***Base game must be owned to access pack contents.
Title: How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more
Date: Tue, 29 Sep 2026 13:00:09 +0000
Link: https://blog.playstation.com/2026/09/29/how-control-resonants-art-design-and-tech-shaped-its-bosses-paranaturally-twisted-manhattan-and-more/
With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov to dig into the inspiration behind the striking art direction and design of the sequel’s characters and environments.
Designing Dylan
Games featuring super-heroic protagonists are all about fulfilling the ‘power fantasy’ of transporting us away from our day-to-day lives. But this is the world of Control. And sure, Dylan lets us rise – quite literally – above the norm, but there’s a reason why Remedy often illustrates his very human clumsiness. “There is a deliberate groundedness in how Dylan moves and fights,” explains Elmeri. “We wanted to show that everything has a cost.”
“When he uses Reach, he’s just kind of swept off his feet” – Sergey
Sergey expanded: “Dylan’s animations demonstrate that everything he does is difficult. It takes effort to use the Elevate ability, and shifting gravity is disorienting to him.”
So while we don’t know what it’s like to run at super speed or levitate, we do know what it’s like to stumble or fall over, and when Dylan does this, we empathise and connect with him. “That’s a big part of one of the themes of the game,” says Sergey. “Somebody can be really powerful, but at the same time yearning for human connection and trying to learn how to interact with others.”
Mapping out ‘Strange York’
Similar to how Dylan’s animations and design affects how the player feels controlling him, Dylan’s actions topple, break, and buckle the expansive world around him for a reason. “In Control, dynamic destruction and reactive environments played a huge part of the second-to-second gameplay loop, making combat feel visceral and rewarding,” explains Elmeri. “In Resonant we wanted to retain that even on a larger stage, so when you slam the ground or create a shockwave, leaves kick up from the street, fire hydrants start spraying water, and trashcans spew litter.”
With the larger environment to play in, Remedy had the challenge of matching the expectations set by Control’s confined, Brutalist inspired design with the openness of a brutalised Manhattan, offering a contrast between familiarity and freedom. “A new paranatural threat in the Patterning gave us the opportunity for unexpected and crazy visuals,” says Elmeri. “The Federal Bureau of Control (FBC), at face value, looks like a believable office space. Then when something otherworldly happens, it feels impactful because we had first established a baseline for the story.”
“The more mundane areas can also act as a palate cleanser,” says Anne-Marie. “They keep the more paranatural areas surprising. It’s also why we placed the most normal zone, The Central, in the middle of the game world where it creates a baseline of the normal New York. Familiarity with the real-world environments creates contrast, and makes the paranatural stand out even more.”
“It was also a challenge to use a real world location,” explains Sergey. “For example, in the real New York the last phone booth was removed around 2022. But we have them in the Remedy universe New York. It’s not meant to be a one to one representation of real life. It is what we call ‘Strange York’, an iconic movie-like retro version.”
When it came to other items placed in ‘Strange York’, Remedy followed a particular design ethos. “Most concepts for objects around the environment started with an intended gameplay purpose and an idea of what that object is used for diegetically,” says Anne-Marie. “Or it could also be used to draw the player’s attention, like the FBC satellite dishes around many of the Fast Travel doors, or the deflated FBC balloons near the map towers – in which case it can be up to the concept artist to come up with a reasonable in-world function and backstory. The gameplay function can also evolve based on the concept, and sometimes things need to be added to the concept to address player feedback.”
Designing the Gap
One of the greatest contrasts comes from The Gap, a stark, grey and otherworldly representation of Dylan’s psyche. “There was a lot of exploration about how to convey the Gap,” says Sergey. “We took inspiration from film and iconic locations, even something like The Truman Show where Truman reaches the end of the world and there’s just a door in the sky. Dylan has spent all this time in a concrete building, locked up and experimented on, and that’s what is most familiar to him. Which is why the Gap visually represents that.”
The Gap is the raw, honest concrete Dylan has felt under his bare feet during captivity.” – Elmeri
Diving into the Sinkhole
Another striking visual part of Control Resonant comes from its Sinkhole mission, where Dylan fights enemies across floors, walls, and ceilings in a gravity warped apartment building. “It started as a prototype to test how it would feel underneath the city through increasingly strange, twisted environments,” says Anne-Marie. “Deep sea exploration and cave diving were some of the inspirations, along with different underground themes, like subway tunnels. Some of those ideas ended up being used in The Subway Fault instead.
“We hadn’t yet nailed down the rules of the gravity shifting back then, and didn’t know how big of a part that would play later, but when we set the rule that everything that looks like a walkable surface should be a walkable surface, gravity shifting completely changed how certain areas were played.”
“It was quite disorienting to work on,” reveals Sergey. “But it allowed us to focus the player on what was in front of them and create some really cool combat encounters and traversal challenges.”
The origin of the Resonants
When it came to boss fights, Remedy intended them to be ‘skill checks’ for the player – but their overall creation was a complex alchemy of development talent. “We asked the full team to send their ideas for bosses to us,” reveals Sergey. “We then picked what would best fit the specific kind of player experience that we wanted from a specific boss, and developed it further.
“The Deserter boss is in a transformed factory environment specifically built to house it.” – Sergey
“We then built the prototype for each, and assessed the size and shape of the space that this creature needed to be in. Then we would describe its behavior in a technical specification document. The iterated version would go to the concept artists who would work with the writers to figure out the visuals and space; how they fit the environment, the theme of the zone, and their identity.”
“Each Resonant boss was built on a theme, like controlling people inspired by mycelium or a hive mind,” says Elmeri. “We wanted to evoke awe in the player and create a sense of the majestic or divine. So we referenced a lot of medieval iconography and church architecture.”
Harnessing the power of PS5
“From the very beginning of development we wanted to evolve the game to be more player-driven in terms of exploration, progression, and narrative,” explains Sergey. “It definitely helps to have a powerful system because even though people loved the relatively confined spaces of Control, we wanted to open it up.
“We wanted bigger draw distances, more physics objects, and more enemies on screen. It’s definitely Remedy’s biggest game – I think one zone in Resonance is larger than any of the other zones in our previous games.”
The opportunities afforded by PS5 also extended to Control Resonant’s extensive use of the DualSense Controller’s features, such as listening to radio calls via its built-in speaker, and getting feedback from specific abilities on the Adaptive Triggers. “Getting that feeling of resistance and an extra click contributes a great deal to making the abilities feel more powerful,” explains Sergey. “And that’s important in things like combat, so you don’t have to look at Dylan’s interface; you can just feel your way through instead.”
Want to see all of this hard work in its final form, and experience it for yourself? Control Resonant is available now on PS5.
Title: (For SEA) God of War Laufey pre-orders available starting September 29, editions detailed
Date: Tue, 29 Sep 2026 02:05:06 +0000
Link: https://blog.playstation.com/2026/09/28/20260929-gow/
God of War Laufey is coming to PlayStation 5 consoles on February 16, 2027.
We’re excited to announce that pre-orders are now live on PlayStation Store and at all participating retailers. To get you ready, we’re breaking down what comes with the God of War Laufey pre-order bonus and Digital Deluxe Edition. After that, we’ve got some brand-new screenshots and footage of Faye’s combat to round us out!
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God of War Laufey – Pre-order bonus**
When you purchase your copy of God of War Laufey before launch you will receive:
Last Wish Armor Set*
Phranque Golden Leaves Appearance* (cosmetic)
In-game resource pack
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God of War Laufey – Digital Deluxe Edition
The God of War Laufey Digital Deluxe Edition contains:
Dark Alchemy Armor Set*
Dark Alchemy Blade*
Dark Alchemy Bow Scales*
Dark Alchemy Catalyst*
In-Game Resource Pack
Digital Mini Artbook
Official God of War Laufey Digital Soundtrack
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Introducing Faye’s Serpent Bow
An enchanted bow with the shifting form of a serpent, Faye’s new weapon in the Everywhen can go from dormant to notched at lightning speed, allowing her to weave deadly arrow strikes alongside her other attacks. Much like the deadly bite of its namesake, the Serpent Bow will tear through Faye’s enemies in both close-quarters and ranged combat.
Precision mode: Full-aim
By fully pressing down the aim trigger, Faye will have more precise aim and increased draw distance. By striking at certain points on an enemy’s body, Faye can impair their movement or ability to strike, giving her the perfect opening to follow-up with a melee hit.
While in this aim mode, Faye can charge up the bow and stack up to five arrows for a powerful volley – perfect for taking advantage of Phranque’s ability to launch enemies up into the sky.
Hip-fire mode: Half-aim
With a half press of the aim trigger, Faye will enter a more mobile hip-fire stance. In this aim mode, she can unleash a cluster of arrows for devastating damage to enemies at close range.
The Serpent Bow’s quick-fire style allows Faye to juggle airborne enemies and extend combos as she seamlessly swaps between weapons and abilities.
Select your shots
Alongside the two fire modes, Faye can utilize a variety of arrow types that deepen your preferred playstyle. Rapid fire, explosive detonations, multi-target – Faye’s bow is a versatile weapon that can create and capitalize on openings.
Serpent Scales
Shed one form and embrace another – the Serpent Bow can be equipped with different types of Scales that will change both the look of the weapon, as well as the type of playstyle it specializes in via a unique perk (such as the Dark Alchemy Bow Scales from the Digital Deluxe Edition).
In addition to the equipped Scales, the Serpent Bow also has unlockable skills which allow Faye to expand its capabilities even further.
Expressive power
Faye is an expert warrior with the ability to harness a range of skills to command the flow of the battle.
Her armor options will allow you to choose between a range of gameplay perks, stats, and unique looks. You can also customize her other gear to further enhance different playstyles:
Blade: Customizable element of Faye’s sword
Scales: Customizable element of Faye’s Serpent Bow
Catalyst: Powerful artifacts capable of channeling the potent magic of the Everywhen, Faye will be able to choose from a variety of Catalysts with different effects
A glimpse of the Everywhen
On behalf of everyone at Santa Monica Studio, thank you so much for all the interest and support shown for the game since our reveal in June.
We’ll be back before you know it with more news for God of War Laufey, but to tide you over in the meantime we’ll leave you with a few more peeks at what the afterlife of the gods has in store for you at launch on February 16, 2027.
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*Unlock in-game items via story progression. **Available via download code for physical Standard Edition. Internet connection and account for PlayStation required.
Title: Suri: The Seventh Note launches Oct 30 on PS5
Date: Mon, 28 Sep 2026 13:06:18 +0000
Link: https://blog.playstation.com/2026/09/28/suri-the-seventh-note-launches-oct-30-on-ps5/
After four years of development, we’re ecstatic to reveal that our debut game, Suri: The Seventh Note will finally be available from October 30, 2026 on PS5.
Every environment, character, and animation has been meticulously illustrated to create a distinctive visual identity. The island itself draws inspiration from the rich artistic and architectural traditions of India, blending influences from Rajput forts, Theyyam Culture, Himalayan monasteries, and diverse regional cultures into a vibrant fantasy world that feels both familiar and original.
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Whether you’re chasing perfect runs, uncovering hidden paths, mastering every movement ability, or simply taking in the world around you, Suri brings together gameplay, music, and culture in a world built to be explored.
While this would be obvious to some from the onset, there’s just as much thought (if not more) that’s gone into Suri’s music.
Stay awhile and listen (to master)
Instrumental in our journey was to make music not just something you heard, but something you mastered.
Eighty percent of the music you hear in the game has been recorded with original analogue instruments rather than something synthesised electronically. This is because we wanted to preserve the texture of the music. Through our trailers you’ll notice a layered medley of instruments in-line with what you’d expect from various regions of India.
Indian music inspirations
So when the player arrives in the southern part of the island of Suri, we’d use a veena instead of a sitar, for instance. And then when we go to the desert portions of the game, we look to Rajasthan and its musical traditions.
Along with an intense focus on audio variety came an interesting constraint to solve. How do we adapt musical variety to the speed at which human thumbs can move on a controller?
This ended up being the craziest and most important concern that we had. And it was quite challenging too because we have to work around certain restrictions. For example, there needs to be a minimum time window for the player actions to happen.
480 milliseconds to slay the beat
After a lot of trial and error, we found the sweet spot: for us, it’s around 480 milliseconds, so we need to maintain a gap of 480 milliseconds between the main beats of the game.
When making a game like this, a major restriction is that we can’t follow any one pure genre in particular because it won’t always work with the gameplay. So we have to create a hybrid of genres and styles.
Why the world of Suri revolves around 480 milliseconds
We chose 480 milliseconds between the main consecutive beats to create enough space for the player’s input response while still maintaining the game’s momentum. This timing allows us to accommodate the fail window around the player’s response without making the interaction feel slow or disconnected.
A longer window could disrupt the spacing, rhythm, and overall mood of the experience, making the game feel less responsive. On the other hand, a shorter window may make the fail state too subtle or quick for the player to consciously or subconsciously recognize that they have fallen off rhythm.
The 480 ms interval therefore provides a balance between responsiveness, rhythmic clarity, and gameplay momentum.
Inventing our own music genre
Take for example the Indian aesthetics; we can’t have very authentic Indian music in the game because of the sort of rhythms and timing required, but we can utilise it with the cutscenes and narration drawings.
The music is very bouncy and not aggressive in nature. And also, we’ve decluttered a lot of the sounds and brought the essential and functional beats up top. Essentially we’ve taken a hip-hop-like structure and laid Indian textures (Indian percussion instruments) over it.
Pre-order now
Suri: The Seventh Note launches on October 30, 2026, and you can pre-order the game now on PlayStation 5. Whether you want to experience Ajira’s journey with the base game or go all-in with exclusive content and early access, there are two editions to choose from.
Standard Edition
The Standard Edition includes:
Suri: The Seventh Note — Base Game
20% pre-order discount (with PlayStation Plus membership)
Digital Deluxe Edition
The Digital Deluxe Edition includes:
Suri: The Seventh Note — Base Game
Exclusive Chandini Skin
DLC
20% pre-order discount (with PlayStation Plus membership)
3 day early access to the full game
Exclusive to the Digital Deluxe Edition
The Chandini Skin and DLC will not be available for separate purchase. They can only be obtained as part of the Digital Deluxe Edition. If you decide to purchase the Digital Deluxe Edition after launch, you’ll still receive both the Exclusive Chandini Skin and DLC.
Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins.
Built with the PlayStation India Hero Project
Suri: The Seventh Note is proud to be part of the PlayStation India Hero Project.
Growing up, PlayStation games inspired us to dream bigger as developers. To now bring our own game to the platform is something we’re incredibly proud of.
Working closely with the PlayStation team has helped us bring our vision to life, particularly while developing our Rhythm Haptics Engine and ensuring that Suri feels right at home on PS5.
Their support throughout development has been invaluable, and we’re incredibly excited to finally share what we’ve been building with players around the world.
The rhythm Is coming
For years, we’ve been building the island of Suri. We’ve created its world, its music, its movement, and its rhythm. We’ve watched Ajira’s journey take shape from an idea into a game we can finally share with you.
Now, we’re counting down to the moment you can experience it for yourself.
Suri: The Seventh Note launches on PlayStation 5 on October 30, 2026.
Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins. Pre-orders are live today.
Title: God of War Laufey pre-orders available starting September 29, editions detailed
Date: Mon, 28 Sep 2026 12:00:14 +0000
Link: https://blog.playstation.com/2026/09/28/god-of-war-laufey-pre-orders-available-starting-september-29-editions-detailed/
God of War Laufey is coming to PlayStation 5 consoles on February 16, 2027.
We’re excited to announce that tomorrow, September 29 at 10:00am local time pre-orders officially go live. To get you ready, we’re breaking down what comes with the God of War Laufey pre-order bonus and Digital Deluxe Edition. After that, we’ve got some brand-new screenshots and footage of Faye’s combat to round us out!
View and download image
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God of War Laufey – Pre-order bonus**
When you purchase your copy of God of War Laufey before launch you will receive:
Last Wish Armor Set*
Phranque Golden Leaves Appearance* (cosmetic)
In-game resource pack
View and download image
Download the image
close
Close
Download this image
God of War Laufey – Digital Deluxe Edition
The God of War Laufey Digital Deluxe Edition contains:
Dark Alchemy Armor Set*
Dark Alchemy Blade*
Dark Alchemy Bow Scales*
Dark Alchemy Catalyst*
In-Game Resource Pack
Digital Mini Artbook
Official God of War Laufey Digital Soundtrack
View and download image
Download the image
close
Close
Download this image
Introducing Faye’s Serpent Bow
An enchanted bow with the shifting form of a serpent, Faye’s new weapon in the Everywhen can go from dormant to notched at lightning speed, allowing her to weave deadly arrow strikes alongside her other attacks. Much like the deadly bite of its namesake, the Serpent Bow will tear through Faye’s enemies in both close-quarters and ranged combat.
Precision mode: Full-aim
By fully pressing down the aim trigger, Faye will have more precise aim and increased draw distance. By striking at certain points on an enemy’s body, Faye can impair their movement or ability to strike, giving her the perfect opening to follow-up with a melee hit.
While in this aim mode, Faye can charge up the bow and stack up to five arrows for a powerful volley – perfect for taking advantage of Phranque’s ability to launch enemies up into the sky.
Hip-fire mode: Half-aim
With a half press of the aim trigger, Faye will enter a more mobile hip-fire stance. In this aim mode, she can unleash a cluster of arrows for devastating damage to enemies at close range.
The Serpent Bow’s quick-fire style allows Faye to juggle airborne enemies and extend combos as she seamlessly swaps between weapons and abilities.
Select your shots
Alongside the two fire modes, Faye can utilize a variety of arrow types that deepen your preferred playstyle. Rapid fire, explosive detonations, multi-target – Faye’s bow is a versatile weapon that can create and capitalize on openings.
Serpent Scales
Shed one form and embrace another – the Serpent Bow can be equipped with different types of Scales that will change both the look of the weapon, as well as the type of playstyle it specializes in via a unique perk (such as the Dark Alchemy Bow Scales from the Digital Deluxe Edition).
In addition to the equipped Scales, the Serpent Bow also has unlockable skills which allow Faye to expand its capabilities even further.
Expressive power
Faye is an expert warrior with the ability to harness a range of skills to command the flow of the battle.
Her armor options will allow you to choose between a range of gameplay perks, stats, and unique looks. You can also customize her other gear to further enhance different playstyles:
Blade: Customizable element of Faye’s sword
Scales: Customizable element of Faye’s Serpent Bow
Catalyst: Powerful artifacts capable of channeling the potent magic of the Everywhen, Faye will be able to choose from a variety of Catalysts with different effects
A glimpse of the Everywhen
On behalf of everyone at Santa Monica Studio, thank you so much for all the interest and support shown for the game since our reveal in June.
We’ll be back before you know it with more news for God of War Laufey, but to tide you over in the meantime we’ll leave you with a few more peeks at what the afterlife of the gods has in store for you at launch on February 16, 2027.
View and download image
Download the image
close
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*Unlock in-game items via story progression. **Available via download code for physical Standard Edition. Internet connection and account for PlayStation required.
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Title: First-person RPG Queen's Domain pitches you against an island of gorgeous freaks with naught but a flying sword and infinite throwing daggers
Date: Wed, 30 Sep 2026 16:07:02 +0000
Link: https://www.rockpapershotgun.com/first-person-rpg-queens-domain-pitches-you-against-an-island-of-gorgeous-freaks-with-naught-but-a-flying-sword-and-infinite-throwing-daggers
Fantasy RPG Queen's Domain is frequently likened by certain other websites to From Software's King's Field games and The Elder Scrolls 3: Morrowind, so I'm going to put my nose in the air and forcibly compare it to something else. Looks like, errrrrr, a first-person Ico with Mayan architectural influences, maybe a touch of Final Fantasy's Ivalice period here and there. It's set on an island with shorelines you could compare to Halo's Silent Cartographer level, if you rubbed your eyes with breakfast cereal. Have I thoroughly confused you? Don't worry, here is a trailer. Read more
Title: "NO GAME NO LIFE": Grasshopper Manufacture have leapt from the jaws of NetEase and gone indie again
Date: Wed, 30 Sep 2026 15:30:00 +0000
Link: https://www.rockpapershotgun.com/no-game-no-life-grasshopper-manufacture-have-leapt-from-the-jaws-of-netease-and-gone-indie-again
No More Heroes and Killer7 developers Grasshopper Manufacture have split from erstwhile parent company NetEase, founder Goichi "Suda51" Suda has announced. NetEase bought them back in 2021, as part of the acquisition of Gungho Online Entertainment. Now, they're going indie. According to Suda, the change reflects "a strong desire to deliver titles in an even wider variety of styles to video game lovers everywhere". Read more
Title: The importance of being earnest: How Marvel Tōkon's Deadpool trades ridicule for fighting game reverence
Date: Wed, 30 Sep 2026 15:00:12 +0000
Link: https://www.rockpapershotgun.com/the-importance-of-being-earnest-how-marvel-tokons-deadpool-trades-ridicule-for-fighting-game-reverence
Deadpool’s a weird character. Like fellow mutant Wolverine, Wade Wilson is a trained killer whose primary superpower is a healing factor that lets him recover and reform from any wound, even if bisected or decapitated. Unlike Wolverine, Wade knows he’s in a fictional medium, be it a comic book, movie, or game, and physically can’t stop quipping about that fact and referencing things in and out of his world. It’s up to the writer whether this is sheer coincidence (as in, he’s genuinely just psychotic and his insane ramblings happen to be the truth), or a true meta awareness granting him power over narrative itself.
This is a trait that Marvel Tōkon: Fighting Souls handles smartly, which in a way is surprising, because it usually makes him quite annoying. In most appearances, Deadpool references everything — nothing is safe. Marvel editorial, art of all mediums new and old, assorted real-life celebrity drama, specific stories from comics’ past (not just Marvel, either), and more I can’t think of right now; all of it ripe fruit for Wade to riff on in one of the many jokes-per-minute spouting from his scarred mouth. This became true of the vast majority of his comic runs, once the meta awareness, fourth-wall-breaking became a central part of his character identity, and defined non-comic appearances like High Moon’s 2013 Deadpool game and Ryan Reynolds' (admittedly, kinda perfect) portrayal from the 2016 film onwards. No, X-Men Origins: Wolverine does not count.
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Title: Crimson Desert's first expansion, Charting the Unknown, delayed so Pearl Abyss get more time to polish and stabilise the red pudding
Date: Wed, 30 Sep 2026 14:30:00 +0000
Link: https://www.rockpapershotgun.com/crimson-deserts-first-expansion-charting-the-unknown-delayed-so-pearl-abyss-get-more-time-to-polish-and-stabilise-the-red-pudding
A little bit of extra waiting is in order for Crimson Desert's first proper expansion, Charting the Unknown. Originally set to arrive midway through October, it's now been moved back by a couple of weeks to allow for some extra fine-tuning of the thousand or so funky open world activities devs Pearl Abyss have jammed into it.
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Title: Come play the flute and reshape the very earth in Songs of Glimmerwick, a magic school RPG from the creators of Eastshade
Date: Wed, 30 Sep 2026 14:00:00 +0000
Link: https://www.rockpapershotgun.com/come-play-the-flute-and-reshape-the-very-earth-in-songs-of-glimmerwick-a-magic-school-rpg-from-the-creators-of-eastshade
It has perhaps never been easier to join a witch or wizard school without being a Guy Who Rhymes With Bally Trotter. Academies of the occult abound in videogames. True, there has yet to be an amazing Little Witch Academia adaptation, and I'm still waiting for that Arbitrary Metric take on Naomi Novik's A Deadly Education, to say nothing of Failbetter's take on Terry Pratchett's Equal Rites, but in the short term, I've been enjoying the demo for Songs of Glimmerwick, which goes on sale today. Read more
In recent years, the Guatemalan farming industry has seen a significant transformation with the integration of advanced farming technology. Traditionally, Guatemala has been known for its agricultural exports such as coffee, bananas, and sugar. However, with the adoption of new technologies, the sector is experiencing increased efficiency, productivity, and sustainability.
Farming has been a vital part of the Greek economy for centuries, with the country's mild climate and fertile soil providing an ideal environment for agriculture. In recent years, advancements in farming technology have revolutionized the way Greek businesses operate in the agricultural sector.
In today's rapidly advancing world, the intersection of farming technology and business is becoming increasingly important. As more and more farmers seek to maximize their productivity and efficiency, they are turning to innovative solutions provided by cutting-edge technology companies such as Google.