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https://kotaku.com/rss

Title: Activision And Bethesda Crackdown On GenAI MW2 And Fallout Projects Date: Sat, 03 Oct 2026 16:20:08 +0000 Link: https://kotaku.com/activision-and-bethesda-crackdown-on-genai-mw2-and-fallout-projects-2000739580 Vibe coders are getting legal notices
Title: Game Pass Is About To Lose Clair Obscur: Expedition 33 And Some Other Incredible Games Date: Sat, 03 Oct 2026 15:34:31 +0000 Link: https://kotaku.com/game-pass-is-about-to-lose-clair-obscur-expedition-33-and-some-other-incredible-games-2000739411 The RPG sensation and more gems are leaving in October
Title: 5 Big Things That Just Changed In The World Of Warcraft: Forever Beta Date: Sat, 03 Oct 2026 00:00:16 +0000 Link: https://kotaku.com/5-big-things-world-of-warcraft-forever-beta-2000739404 A new dungeon, a missing dog, and...hats?
Title: GTA 6 Had A Really Busy Week Date: Fri, 02 Oct 2026 23:00:55 +0000 Link: https://kotaku.com/gta-6-had-a-really-busy-week-2000739409 We are less than 50 days away from the release of Grand Theft Auto 6 and marketing is kicking into high gear
Title: In Praise Of World Of Warcraft’s God-Awful Polygonal Prairie Dog Date: Fri, 02 Oct 2026 22:30:54 +0000 Link: https://kotaku.com/in-praise-of-world-of-warcrafts-god-awful-polygonal-prairie-dog-2000739427 I love you, you're perfect, never change

https://www.vg247.com/feed

Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

https://www.gamespot.com/feeds/mashup/

Title: Steam Frame Is VR Gaming’s Swan Song Moment Date: Sat, 03 Oct 2026 16:00:00 +0000 Link: https://www.gamespot.com/videos/steam-frame-is-vr-gamings-swan-song-moment/ The Steam Frame is the best VR headset I've ever used. But despite all the problems it solves, I fear it may not solve the biggest problem of all: VR gaming itself.
Title: Stellar Blade Has Crashed To Its Lowest Price Yet On PC, So Get Ready To Save Humanity Date: Sat, 03 Oct 2026 12:00:00 +0000 Link: https://www.gamespot.com/articles/stellar-blade-has-crashed-to-its-lowest-price-yet-on-pc-so-get-ready-to-save-humanity/ Despite some shortcomings, I have Stellar Blade to thank for reigniting my love of action games. I’m getting older with each passing year, and I need a good action fix every now and then to turn my brain off and enjoy slaying a variety of enemies. Stellar Blade delivers exactly that. If you’re like me, well, you won’t want to miss out on this great deal, with Stellar Blade cheaper than ever on PC. You play as Eve, who is sent alongside a group of super-soldier siblings down to a post-apocalyptic Earth to defeat the Naytibas. With humanity taking to space for safety, Eve’s goal is to defeat the powerful Alpha Naytibas and their leader, known as the Elder Naytiba, in the hope of saving what remains of humanity. Unsurprisingly, things go wrong fairly quickly. Stellar Blade manages to capture the same intensity of a hack-and-slash game while blending it with action-RPG elements that help it sit somewhere between the two genres. Narratively, it isn’t the strongest game out there, but its excellent combat helps it stand out as one of PlayStation’s most distinctive action games. And I’m thankful it managed to come to PC, too. https://www.youtube.com/watch?v=F1fNcBiGiLY&pp=0gcJCS4MAYcqIYzv I’m, unsurprisingly, not the only one who likes it. In our Stellar Blade review, Imran Khan gave the game an 8/10, saying, “I came away from Stellar Blade having enjoyed the game quite a bit despite its foibles on the back of its incredibly strong systems.” If you’ve been looking for something to fill that Nier-sized hole in your heart, Stellar Blade may not be perfect, but it’s pretty damn good. Thankfully, there’s also a sequel coming, with Blood Rain being self-published by the developer this time around. Hopefully, that means we won’t have to wait for a PlayStation timed-exclusivity window to lapse and can instead enjoy it on PC at the same time as everyone else. You don’t have to go too far into the atmosphere to get a banging deal on Stellar Blade, as I’ve got it right here. For a limited time, you can grab a Steam key for the game for just $36.59 / £30.49 at Fanatical. That’s the perfect time to finally give it a try, and you’ll have plenty of time to enjoy it while waiting for the sequel. So, if you want to make your Eve-ning a great time, make sure to grab this discount while you can. Disclosure: GameSpot and Fanatical are both owned by Fandom. This story was created in collaboration with Fanatical’s deals team.
Title: End Of Abyss Patch Fixes Most Of My Complaints Just One Day After Launch Date: Fri, 02 Oct 2026 23:26:26 +0000 Link: https://www.gamespot.com/articles/end-of-abyss-patch-fixes-most-of-my-complaints-just-one-day-after-launch/ I spent a few days playing Section 9 Interactive's creepy metroidvania and writing my End of Abyss review, and ultimately concluded it was a fun but inconsistent experience hindered by a few particular issues. Now, just a day after it launched on PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store, the studio has already cleared up most of those issues with a newly released patch. If you missed the review, my main concern was how the in-game map would sometimes share incorrect information, like telling me a door was locked when I had unlocked it, or failing to signify when I'd found the key to a particular door. In a metroidvania, this means a whole lot. End of Abyss is a game about exploration, including lots of backtracking via roundabout paths, so when I'd plan long treks across the world based on a faulty map, it was really frustrating to find out too late that I'd essentially been lied to. But a patch has fixed that, among other problems, and it presents an uncommon issue for me. My review only went out two days ago. The game only launched yesterday. Now much of my review is already outdated. In this era of live-service games and post-launch updates, it's common for games to change shape over time, but for End of Abyss's patch to fix many of its lesser parts essentially right after the deadline isn't normally how it goes. Usually big, important changes happen in one of two ways: In one common scenario, a game that critics are playing for review may be patched during that pre-release review period. It's often the case that critics are made aware of bugs we might see, and we're usually told when they've been patched out, or that those fixes are in the "day one" patch that comes with the game's public launch, leaving us to confirm as much once the patch drops. This even applies to End of Abyss. I bumped into a few bugs during my time with the game, and the very worst of them--in which a boss failed to drop a quest item--was patched just a few hours before I had to write my review, allowing me to beat the game on time. This made the issue irrelevant to my review, and thus I didn't even specifically call it out.  If the public wasn't going to experience it, then I take it as my job to basically erase it from my memory of the experience--or at least, if I do mention it, I should explain how it's no longer a concern for players jumping in at launch. In another common scenario, a game changes shape much later in its lifespan, and probably over the course of several updates. Games like Sea of Thieves, Overwatch, and Fallout 76 are great examples. These kinds of games often become the subject of re-reviews years later. But it's not just multiplayer games that do this. Games such as Starfield, Mass Effect 3, and Cyberpunk 2077 have been affected by such major changes that they merited follow-ups, too.  But End of Abyss is a much rarer case. The game just came out. My review could only speak to my experience, and so it does, but I'd planned to revisit it once my biggest problems with it were addressed and write something like what I've written here--something that says, "Hey, it's better now!" when I could recommend it with more confidence. I just didn't expect that would be a mere 48 hours after I published my thoughts on the game. Section 9's debut landed in a weird gray area, where some important fixes came neither early enough for my review to consider them, nor late enough for my review to feel like it accurately reflected the experience of playing the game for a reasonable period of time. As it stands, only the players who jumped in yesterday--likely a relative few compared to the many more who will play the game over the next several years--bumped into the map issue I had during my time with it. No one else will ever have to deal with it.  That's good for players, and good for the studio, even if it leaves reviews like mine feeling more swiftly outdated than anything I can remember writing.
Title: There Are 2,800 Fortnite Skins, But Only The FNAF Skins Have This Special Feature Date: Fri, 02 Oct 2026 22:24:45 +0000 Link: https://www.gamespot.com/articles/there-are-2800-fortnite-skins-but-only-the-fnaf-skins-have-this-special-feature/ There are thousands of Fortnite skins, but not many of them have anything unique to offer beyond their visual designs. The skins in the Five Nights at Freddy's Set--Freddy, Bonnie, Chica, and Foxy--are among those rare exceptions, though, in a way that we haven't seen before. These skins don't just look uncannily great doing Fortnite dances--they also do something that no previous Fortnite skins do. A small proportion of Fortnite skins are "reactive," meaning they can respond in some way to what's going on during a match. Some relatively common examples are a character lighting up when music plays, like many of the music Icon skins, or making a sound when you get a kill, like Heatwave PJ from the Chapter 7 Season 3 battle pass.  But the Five Nights at Freddy's skins introduced a new one: When you take damage during a match while wearing one of these skins, pieces fall off the character model, permanently damaging it. The damage stays until you die or the match ends, even if you heal up. You can turn this effect off in the locker, or even choose to always have them look beat up. Check out the difference here. There have been other skins in the past that react to damage--like Isaac Clarke, whose health bar flashes red, or Synth, whose jacket glitches out, or Spider-Punk, who flashes different colors--but they were temporary effects, not permanent ones. And we have several examples of the opposite thing, where a skin changes permanently when you get kills--like any of the Midas or Marigold skins that turn gold. The closest I've seen to the Five Nights at Freddy's damage effect I know of for any Fortnite cosmetic is Botch, the Dumb Ways to Die backbling which becomes wounded when you lose HP. But in that case, the wounds are healed when you heal yourself.  The damage effect is a neat feature for these skins to have, since the beat-up versions of these animatronics are important pieces of imagery for the Five Nights at Freddy's franchise, and this new type of reactivity is a very creative Fortnite way to bring both the clean and beat-up versions together.
Title: GTA 6 Screenshot Suggests It Won’t Be Shy About Movie References Date: Fri, 02 Oct 2026 19:41:02 +0000 Link: https://www.gamespot.com/articles/gta-6-screenshot-suggests-it-wont-be-shy-about-movie-references/ A new screenshot from Grand Theft Auto 6 has arrived, and fans immediately noticed that it appears to be referencing the iconic opening scene from Quentin Tarantino's 1994 crime movie Pulp Fiction. The image was shared by Love magazine on Instagram. The GTA 6 Countdown social media account put it next to the diner scene from Pulp Fiction, and the similarities are there, especially in the framing. In Pulp Fiction, Tim Roth and Amanda Plummer's characters, Pumpkin and Honey Bunny, go on to rob the diner, and given that Lucia and Jason are criminals as well, it's not a stretch to think that could happen in GTA 6. Maybe they're just enjoying breakfast, but that seems unlikely given the image clearly shows both gripping their pistols, with Lucia seemingly ready to fill the empty duffel bag next to her with cash and other valuables. https://twitter.com/GTAVI_Countdown/status/2106042257443049741 GTA 6 tells a Bonnie and Clyde-style story of two lovers who are also criminals. Things did not end well for them, and many are speculating as to how GTA 6's story could wrap up for both Lucia and Jason. It also wouldn't be surprising to see GTA 6 reference Pulp Fiction given how GTA games in the past have featured very overt references to movies, like how Vice City had Scarface references and GTA 5 had nods to Heat. "We wanted both protagonists to be vulnerable, tough, flawed, right sometimes, wrong sometimes, able to learn from each other,”GTA 6 writer Elizabeth Gauvey-Kern told Love magazine. “That’s what we felt made them authentic, and a great team.” Jason and Lucia in GTA 6. Another GTA 6 game writer, Alexa D’Agostino, told the magazine, “When you are focusing on writing a fully realized person with their own wants, you’re going to get something perfectly imperfect--with clichés, but also undeniably real.” GTA 6 launches on November 19 for PS5 and Xbox Series X|S. On November 18, the Miami Heat will wear GTA 6-inspired jerseys and play on a court that references Vice City, the game's setting, and a stand-in for Miami. GTA 6 will take players outside of Miami to other places in Florida, just don't expect to go to Rockstar's version of Walt Disney World.

https://www.polygon.com/rss/index.xml

Title: Fire Emblem: Fortune's Weave Doesn't Have to Be a Slog Date: Sat, 03 Oct 2026 16:00:17 GMT Link: https://www.polygon.com/fire-emblem-fortunes-weave-free-time-too-big/ I admire Fire Emblem: Fortune's Weave approach to bigness. What stood out to me during the review period and since is how many ways it lets you tailor free time and some battles to your needs, even if that tailoring means skipping certain things entirely. So I was surprised after Fortune's Weave launched on Sept. 17 to see a rising number of complaints around the internet about how oppressively big and unnecessarily bloated the game is, as if it took the wrong lessons from Three Houses and then multiplied them. It can feel overwhelmingly big, but it doesn't have to be a padded time-waster if you don't want it to be.
Title: GTA Creator Has Avoided GTA 6 While Making New Open-World Games Date: Sat, 03 Oct 2026 15:50:02 GMT Link: https://www.polygon.com/dan-houser-absured-ventures-open-world-game/ While Dan Houser is best known as one of Rockstar's co-founders and for creatively spearheading the first five Grand Theft Auto games, he founded Absurd Ventures in 2023 to make new creative projects, including video games. He teased the first two games that we can expect from Absurd Ventures, confirming that one is a comedic open-world game.
Title: 'Lanterns' Makes Even More Sense If You Know About DC's Iconic 20-Year-Old Meme Date: Sat, 03 Oct 2026 15:00:16 GMT Link: https://www.polygon.com/green-lantern-head-trauma/ HBO Max's Lanterns has made the cosmic side of the DC Universe more popular than it's been in a while. Largely due to the adventures of the Green Lantern Corps, DC has a well-established galactic scene, full of feuding aliens, killer robots, space cops, and a giant wall made from dead gods that marks the far edge of existence.
Title: Resident Evil Dev Capcom Plans To Embrace AI In Game Development Date: Sat, 03 Oct 2026 14:31:26 GMT Link: https://www.polygon.com/capcom-ai-re-engine-statement-2026/ A Capcom developer recently made some eyebrow-raising statements about integrating AI into RE Engine, the game engine Capcom uses to make games like Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword. While it hasn't fully embraced generative AI to create in-game content yet, Capcom outlined a goal to forge "a future where we create games together with AI."
Title: Best Buy's Official 'Pokémon' 30th Anniversary TCG Event Details Date: Sat, 03 Oct 2026 14:18:15 GMT Link: https://www.polygon.com/pokemon-30th-anniversary-best-buy-tcg-trade-play-event-promo-card/ Best Buy is keeping the Pokémon30th Anniversary trading card game festivities going in October with a new "Trade and Play" event. Here's what you need to know.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Fall Into 25 New Games on GeForce NOW This October Date: Thu, 01 Oct 2026 13:00:54 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-october-2026-games-list/ Spooky season is streaming in. Alongside falling leaves, pumpkin spice and everything nice, 25 new games are joining GeForce NOW throughout October, including six ready to play this week. From a new CONTROL Resonant reward for Performance and Ultimate members to The Witcher 3: Wild Hunt – Remastered joining the cloud, this GFN Thursday is packed with fresh reasons to play. Claim Rewards A new reward from a world gone sideways. CONTROL Resonant is streaming from the cloud for GeForce NOW Performance and Ultimate members. Explore a warped Manhattan on the brink of paranatural annihilation as Dylan Faden harnesses extraordinary powers to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden. Performance and Ultimate members can claim the Third Ice Baseball Cap reward for CONTROL Resonant. After claiming the reward code, launch the Steam or Epic Games Store version of CONTROL Resonant, select “Options” from the main menu, navigate to “Gameplay” and choose “Enter Redeem Code.” The reward can be equipped after completing Act 1. Cap it off: Claim the reward from Thursday, Oct. 1, through Sunday, Nov. 1, at 11:59 p.m. PT, before it slips into another dimension. The White Wolf Rides Again The Witcher 3: Wild Hunt – Remastered launched Tuesday, Sept. 29, and is now streaming for Performance and Ultimate members. Follow the iconic tale of Geralt of Rivia, a monster slayer for hire, as he tracks down the Child of Prophecy in a war-torn, monster-infested open world. The remastered adventure brings Geralt’s beloved world back at refreshed specs across nearly any device. GeForce NOW handles the rendering, downloads and storage in the cloud, so there’s no expensive hardware upgrade or lengthy install standing between the trail and the next contract. Ultimate members can take the Continent further with GeForce RTX 5080-class performance in the cloud — high-end horsepower worthy of the White Wolf, with no local hardware upgrade required. In addition, members can look for the following titles streaming this week: Minecraft Dungeons II (New release on Xbox, Sept. 29), available on Game Pass Nivalis Nights (New release on Steam, Sept. 29) The Witcher 3: Wild Hunt – Remastered (New release on Battle.net and Xbox Play Anywhere, Sept. 29), available on Microsoft Store Bookshop Simulator (Steam) Megastore: Tidy Up Together (Steam) Planet Coaster 2 (Xbox), available on Game Pass And look forward to the games coming throughout October: Gears of War: E-Day (New release on Steam, Oct. 6) STAR WARS: Galactic Racer (New release on Steam, Oct. 6) Clive Barker’s Hellraiser: Revival (New release on Steam, Oct. 8) Order of the Sinking Star (New release on Steam, Oct. 8) Silver Pines (New release on Steam, Oct. 8) Permafrost (New release on Steam, Oct. 9) Deep Dish Dungeon (New release on Steam, Oct. 13) Planet Zoo 2 (New release on Steam, Oct. 13) Total War: SHOGUN 2 – Complete Edition (New release on Steam, Oct. 13) Valor Mortis (New release on Steam, Oct. 13) Among the Trolls (New release on Steam, Oct. 14) over the hill (New release on Steam, Oct. 14) Warhammer 40,000: Boltgun 2 (New release on Steam, Oct. 14) Beyond These Stars (New release on Steam, Oct. 16) Tenebris Somnia (New release on Steam, Oct. 16) Dimraeth (Steam) Graveyard Keeper 2 (Steam) Solasta II (Steam) Tyr (Steam) More from September In addition to the games announced last month, 11 more joined the GeForce NOW library. The Blood of Dawnwalker (GOG.com) Death Stranding Director’s Cut (Epic Games Store) DragonSword: Awakening (Steam) Dune: Awakening (Xbox) Everything Is Crab (Steam) LEGO Batman: Legacy of the Dark Knight (Steam) Over the Top: WWI (Steam) Roadside Research (Steam) RuneScape: Dragonwilds (Xbox) Stick It to the Stickman (Steam) Wild West Pioneers (Steam) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they are released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. Gamers who want to test out high-performance GeForce NOW cloud gaming can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more. What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Contain the Chaos: ‘CONTROL Resonant’ Launches on GeForce NOW Date: Thu, 24 Sep 2026 13:00:36 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/ A warped Manhattan is waiting in the cloud this week. Remedy Entertainment’s CONTROL Resonant brings Dylan Faden’s extraordinary abilities and a paranatural crisis to GeForce NOW at launch. With the release comes the final days of the CONTROL Resonant Ultimate Membership Bundle. Purchase a 12-month GeForce NOW Ultimate membership through Sunday, Sept. 27, and receive CONTROL Resonant at no additional cost. GeForce NOW support is coming soon to Googlebooks, a new category of laptops bringing together the best of ChromeOS and Android. To top it off, DragonSword: Awakening leads nine new games this week, bringing an anime-style open world to supported devices. Take Control on the Cloud Explore a warped Manhattan on the brink of paranatural annihilation in Remedy Entertainment’s CONTROL Resonant. Harness Dylan Faden’s extraordinary abilities to battle the Hiss, the Mold and other reality-bending threats while searching for his sister, Federal Bureau of CONTROL Director Jesse Faden. Dylan must master his new powers and the ever-changing forms of the Aberrant, his paranatural melee weapon, to face a cosmic threat that has escaped the Oldest House and swept through the city. Ultimate members can stream the next chapter of the CONTROL franchise with GeForce RTX 5080-class performance in the cloud, including NVIDIA DLSS 4, ray tracing, NVIDIA Reflex and Cinematic Quality Streaming technologies, with up to 5K high dynamic range on supported devices. Skip the 100GB local install and expensive PC upgrades, and step into the chaos the moment the mission begins. The clock is ticking: the CONTROL Resonant Ultimate Membership Bundle ends Sunday, Sept. 27. Cloud Gaming Meets Googlebooks GeForce NOW support is coming soon to Googlebooks — Google’s new category of laptops, and the first designed for Gemini Intelligence. Googlebook is crafted with premium materials for powerful performance. Secure by design, its Titan C chip and multigrade protection keep viruses out and hackers away. It also lets users jump from phone to laptop without skipping a beat, and access files and apps from phones directly on the laptop. As Googlebooks begin rolling out this fall, GeForce NOW support will bring the cloud gaming library to the new laptop category, making it possible to stream the latest PC games with GeForce RTX-powered performance — and without local installs. Keep an eye on GeForce NOW social channels for more availability details later this year. Awaken the Dragon Sword A dragon has awakened after 60 years, and the legacy of six heroes waits to be uncovered. Hound13’s DragonSword: Awakening transports players to the radiant, anime-style continent of Orbis, where Lute’s journey to become the hero known as the Dragon Sword begins. Explore meadows, secret cellars, deep seas, caves and dungeons alongside trusted allies and collectible Familiars. Build a team from 19 heroes, stack Status Ailments with Active Skills and chain Signal Skills into spectacular tag-team combos. Each character carries a story of their own to uncover along the way. The journey travels across supported devices, including Steam Decks, Firefox browsers and Amazon Fire TV devices, making players ready for the next adventure in Orbis. The Dragon Sword awaits. In addition, members can look for the following games joining the cloud this week: Dune: Awakening (New release on Xbox, Sept. 22, available on Game Pass) Stick It to the Stickman (New release on Steam, Sept. 23) CONTROL Resonant (New release on Steam, Sept. 24) Wild West Pioneers (New release on Steam, Sept. 25) DragonSword: Awakening (Steam) Everything Is Crab (Steam) LEGO Batman: Legacy of the Dark Knight (Steam) Over the Top: WWI (Steam) Roadside Research (Steam) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles. Those new to GeForce NOW can start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of a day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming. Which cloud-bound adventure is calling this weekend? Let us know on X or in the comments below.
Title: Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW Date: Thu, 17 Sep 2026 13:00:55 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-aniimo/ A new creature-catching adventure is ready to stream from the cloud this week. Pawprint Studio’s Aniimo arrives on GeForce NOW at launch, inviting gamers to explore the vibrant continent of Idyll across supported devices. Also this week, 007 First Light receives a path-tracing update on GeForce NOW, alongside a smashing limited-time Deluxe Edition sale on Steam and Epic Games Store. Gaijin Network’s fractured-multiverse action game Active Matter and Annapurna Interactive’s acclaimed space mystery Outer Wilds are also among 11 new titles joining the cloud this week. Explore Idyll With the Cutest Companions The path to Idyll begins now. Aniimo is a free-to-play, open-world creature-catching role-playing game where every creature encountered can become a companion. Catch Aniimo with Aniipods, then Twine with them to take on their form and use unique skills to solve puzzles, win battles and overcome challenges. Glide, dive and burrow across Idyll, then return to a personal RV to build a warm, interactive Homeland alongside Aniimo companions. Stream Aniimo on a Steam Deck, in the newly supported Firefox browser and across any other supported devices — without waiting through its 45GB download or making room in local storage. There’s always room in the Homeland for one more Aniimo. Choose Your Path Licensed to render. In the critically acclaimed, multimillion-selling 007 First Light, follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover a reimagined origin story of the world’s most famous spy. Incorporating IO Interactive’s signature stealth gameplay with world-class Bond action, players can embark on missions in breathtaking locations around the globe, drive iconic vehicles and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead. Path tracing has now been added to 007 First Light, introducing extra-detailed lighting, shadows and reflections, making its levels and set pieces even more cinematic, immersive and realistic. And NVIDIA DLSS 4.5 Ray Reconstruction ensures the fidelity, clarity and accuracy of these additions are at their absolute best. Ultimate members can stream with GeForce RTX 5080-class performance, with up to 5K high dynamic range and cinematic-quality streaming. DLSS 4.5 Super Resolution and Dynamic Frame Generation accelerate frame rates and enhance image quality. A limited-time opportunity awaits: the 007 First Light Deluxe Edition is on sale on Steam from Sept. 15-29 and on Epic Games Store from Sept. 3-18. The mission is on sale. The getaway car is in the cloud. Matter of Time Gaijin’s Active Matter, a realistic military shooter set in a fractured multiverse, has launched on GeForce NOW. As an operative stuck in a time loop, join dangerous raids for loot or intense player vs. player battles. Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist. Ultimate members can take on each raid with GeForce RTX 5080-class performance in the cloud, delivering high frame rates, advanced graphics features and low latency across supported devices. The zone won’t wait — and neither does the next loop. Let’s Get Loopy Every loop holds another secret. Outer Wilds joins the GeForce NOW library this week. As the newest recruit of Outer Wilds Ventures, search for answers across a strange, ever-changing solar system trapped in an endless time loop. Gamers can trace mysterious signals, decipher alien writing and discover hidden locations before an underground city is swallowed by sand or a planet crumbles beneath their feet. There’s even more to stream this week: Active Matter (New release on Steam and Gaijin, Sept. 15) Aniimo (New release on Steam, Sept. 15) RuneScape: Dragonwilds (New release on Xbox, Sept. 15, available on Game Pass) Train Sim World 7 (New release on Steam, Sept. 15) The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17) The Blood of Dawnwalker (GOG.com) Mixtape (Steam) Neon White (Steam) Outer Wilds (Steam) Stray (Steam) What Remains of Edith Finch (Steam) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after they’re released and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates to announced titles. Ready to take this week’s new games for a spin? Start with a day pass to try premium cloud gaming before committing to a membership. Even better, the cost of the day pass can be applied toward a first monthly membership — making it easy to level up with GeForce RTX-powered cloud gaming. What’s on the playlist this weekend? Let us know on X or in the comments below.
Title: Boots on the Ground: ‘WARDOGS’ Goes All Out on GeForce NOW at Early-Access Launch Date: Thu, 10 Sep 2026 13:00:18 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-wardogs/ Gear up: The latest PC games and major updates are ready to play on GeForce NOW this week. WARDOGS drops onto the cloud at early-access launch, alongside the Valheim 1.0 Deep North update and Bus Simulator 27 — part of nine new titles joining the cloud. The newest PC releases can demand serious hardware, storage space and upgrade budgets. GeForce NOW puts GeForce RTX-powered performance in the cloud, so members can jump into the newest titles across supported devices without needing expensive PC upgrades to keep up. From a 100-player tactical firefight to a frozen Viking frontier and a growing bus empire, every adventure is ready when members are — no downloads or storage management required. Who Let the ‘WARDOGS’ Out?   Take on the Control Zone: WARDOGS launches on GeForce NOW today, bringing BULKHEAD’s large-scale tactical first-person shooter to the cloud at early-access launch. Up to 100 players across three teams battle to control randomized zones in a large-scale military sandbox, where tactical gunplay, combined-arms combat, building and destruction can change the course of a match. There’s no single route to victory. Outfit a loadout, coordinate a squad, fortify a strategic position or take the fight to the enemy in vehicles. Every team play action earns cash, giving players more ways to invest in gear and vehicles that can turn the tide. Ultimate members can stream the fight with GeForce RTX 5080-class performance in the cloud for a tactical advantage. Pick up the battle across supported devices without waiting on a huge game install or clearing local storage first. Ice, Ice in the Deep North, Baby Sharpen the axes and raise the shields – Valheim has left early access with its 1.0 update, letting members stream the final biome in Iron Gate’s Viking survival saga through Steam and Xbox Store.  Set sail for the Deep North, a frozen frontier filled with new enemies to face, weapons to craft and strongholds to build before the cold closes in. The 1.0 launch also arrives alongside new platform versions with full crossplay support, making it easier to rally the clan. Whether returning to a long-running world on a PC or Mac or beginning a fresh voyage on a Steam Deck or Amazon Fire TV Stick, members can head to the Deep North across supported devices without waiting for downloads. The Wheels on the Bus Go ‘Round in the Cloud The route to the top starts here. Hop into the driver’s seat. Bus Simulator 27 is now streaming from GeForce NOW.  Drive a fleet of more than 45 officially licensed buses from 13 manufacturers through Felicia Bay, a sunny region with two cities, 20 districts and a full day-and-night cycle. Build routes, manage timetables and grow a successful bus company in Story, Career or Sandbox mode. And there’s even more to stream from the GeForce NOW library this week: Bus Simulator 27 (New release on Steam, Sept. 8) Halloween: The Game (New release on Steam, Sept. 8) Honeycomb: The World Beyond (New release on Steam, Sept. 8) Wanderburg (New release on Steam, Sept. 8) Shroom and Gloom (New release on Steam, Sept. 10) Train Sim World 7 – Advanced Access (New release on Steam, Sept. 10) WARDOGS (New release on Steam, Sept. 10) Welcome to Elderfield (New release on Steam, Sept. 10) Death Stranding Director’s Cut (Epic Games Store) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. One GFN community member recently returned after six years, saying NVIDIA DLSS 5 technology renewed their interest in GeForce NOW cloud gaming. Ready to try it out, too? Start with a day pass to test premium cloud gaming before committing to a membership. For those who decide to keep playing, the cost can be applied toward their first monthly membership. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: ‘NBA 2K27’ With NVIDIA DLSS 5 Leads 28 New Games Coming to GeForce NOW Date: Thu, 03 Sep 2026 13:00:35 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-september-2026-games-list/ September is here with 28 more games streaming on GeForce NOW this month, led by a slam dunk: NBA 2K27 with the NVIDIA DLSS 5 3D-Guided Neural Rendering feature. Through NVIDIA’s close collaboration with Visual Concepts and 2K, DLSS 5 brings a new level of lifelike lighting and material detail to the court — tuned by developers to support the game’s authentic broadcast-style presentation. Members can also walk the line between human and vampire in Rebel Wolves’ The Blood of Dawnwalker and step into genma-haunted Kyoto in Capcom’s Onimusha: Way of the Sword — part of the 10 games joining the GeForce NOW library this week. Take the Court With DLSS 5 Showcase your moves. NVIDIA, Visual Concepts and 2K have brought DLSS 5 3D-Guided Neural Rendering to NBA 2K27, delivering a new level of sports realism for players streaming from the cloud at launch.  DLSS 5 enhances and tunes lighting and materials to make the action feel even more lifelike — from how light catches hair and skin to the detail preserved in the facial geometry of real-world athletes — achieving new levels of authenticity.  GeForce NOW Ultimate members in NVIDIA-operated regions can stream NBA 2K27 across PCs, Macs, handhelds, mobile devices, TVs and more. DLSS 5 is available when streaming from a GeForce RTX 5080-powered rig in the cloud. Tip off without waiting for downloads or managing storage, and experience NBA 2K27 from the cloud with the visual fidelity of DLSS 5. Walk the Line Between Day and Night Human by day. Vampire by night. Rebel Wolves’ newly launched The Blood of Dawnwalker is streaming from GeForce NOW. The open-world, dark-fantasy action role-playing game transports players to 14th-century Europe, where war, plague and rising vampire powers have reshaped history. Play as Coen, a young Dawnwalker fighting to save his family while caught between his humanity and cursed vampiric strength. His abilities — and the choices available to him — change between day and night, shaping how players explore, fight and uncover the secrets of the world around them. Sink teeth into the fresh adventure from nearly any supported device, with Ultimate members tapping into GeForce RTX 5080-class performance in the cloud. Skip the installs and let GeForce NOW handle the heavy lifting, leaving more time to take a bite out of everything Coen’s new world has to offer. Skip the Downloads and Sharpen the Sword Pick up the Oni Gauntlet. Capcom’s Onimusha: Way of the Sword arrives on GeForce NOW at launch, giving members a way to jump straight into the series’ return instantly from the cloud. Fight across a twisted vision of Edo-period Kyoto as a lone samurai wielding the mystical Oni Gauntlet. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies while battling relentless Genma beneath mysterious clouds of Malice. Ultimate members can stream every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices, TVs, the newly supported Firefox browser and more. Cut to the chase by skipping any downloads and storage management and step into battle. In addition, members can look for the following titles streaming this week: Breathedge 2 (New release on Steam, Aug. 31) Serious Sam: Shatterverse (New release on Steam, Aug. 31) Crimson Moon (New release on Steam, Sept. 1) The Blood of Dawnwalker (New release on Steam, Sept. 2) NBA 2K27 (New release on Steam, Sept. 3) SpeedRunners 2: King of Speed (New release on Steam and Xbox, available on Game Pass, Sept. 3) Onimusha: Way of the Sword (New release on Steam, Sept. 4) How to Fish (Steam) Shelves and Sorcery: Tidy Up the Enchanted Shop (Steam) VHOLUME (Steam) And look forward to the games coming throughout the month: Bus Simulator 27 (New release on Steam, Sept. 8) Halloween: The Game (New release on Steam, Sept. 8) Honeycomb: The World Beyond (New release on Steam, Sept. 8) Wanderburg (New release on Steam, Sept. 8) Shroom and Gloom (New release on Steam, Sept. 10) WARDOGS (New release on Steam, Sept. 10) Welcome to Elderfield (New release on Steam, Sept. 10) Active Matter (New release on Steam, Sept. 15) Aniimo (New release on Steam, Sept. 15) Train Sim World 7 (New release on Steam, Sept. 15) The Guild 1 Remake: Europa 1410 (New release on Steam, Sept. 17) CONTROL Resonant (New release on Steam, Sept. 24) Nivalis Nights (New release on Steam, Sept. 29) Mixtape (Steam)  Neon White (Steam)  Outer Wilds (Steam)  Stray (Steam) What Remains of Edith Finch (Steam) All the Extras From August In addition to the 26 games announced last month, 18 more joined the GeForce NOW library.  Cat Mail Co. (Steam) Monster Hunter Wilds Prologue Demo (Steam) Stars Reach (Steam) DIVE or DIE – Children of Rain (Steam) Escape the Backroom (Xbox, available on Game Pass) Hell Is Us (Xbox, available on Game Pass) Parcel Simulator (Steam) The Thaumaturge (Xbox, available on Game Pass) Tomb Raider IV-VI Remastered (Epic Games Store) STAR WARS Zero Company (EA app and Steam) Baldur’s Gate 3 (GOG) Clair Obscur: Expedition 33 (GOG) Cold Fear (GOG) IRON NEST: Heavy Turret Simulator (Steam) Kingdom Come: Deliverance II (GOG) Mount & Blade: Bannerlord II (GOG) No Man’s Sky (GOG) The Witcher 3: Wild Hunt (GOG) Dates listed above reflect when games are released on their respective stores. GeForce NOW availability may vary, as games are onboarded after release and added throughout the week. Keep an eye on GeForce NOW channels and GFN Thursdays for availability updates on announced titles. New to GeForce NOW? Start with a day pass to try premium cloud gaming before committing to a membership. Better yet, the cost of the day pass can be applied toward a first monthly membership — making it easy to try GeForce RTX-powered cloud gaming with the latest releases, then level up for more. What are you planning to play this weekend? Let us know on X or in the comments below.

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Title: Official PlayStation Podcast Episode 549: Friendly Ghosts Date: Fri, 02 Oct 2026 17:58:44 +0000 Link: https://blog.playstation.com/2026/10/02/official-playstation-podcast-episode-549-friendly-ghosts/ Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, y’all! Tim and Kristen are back this week to chat through news from the week and games we can’t stop playing. Plus, Gillen stops in to interview Ghost of Yōtei actor Erika Ishii to celebrate the release of the game’s Complete Edition and its one year anniversary. Stuff We Talked About Next week’s release highlights: Kingdom Hearts I-III | PS5  Star Wars: Galactic Racer | PS5  Deck of Haunts | PS5  Ghost of Yōtei Complete Edition The Blood of Dawnwalker (Kristen gets its name right this time) Silent Hill: Townfall Onimusha: Way of the Sword God of War Laufey pre-orders available now, editions detailed – All the juicy details on pre-order bonuses, Digital Deluxe Edition, some peeks at Faye’s armor coming in those editions, and a highlight of Faye’s Serpent Bow combat. How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more – Deep dive into Remedy’s inspirations, how they designed Dylan and his combat animations, the twisted version of Manhattan, liminal spaces, boss fights, and PS5 features PlayStation Plus Monthly Games for October: F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2 Kena: Scars of Kosmora launches 2027– Ember Labs offers a development update, as well as a new look at Kena’s spirit companion The Cast View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Kristen Zitani – Content Communications Manager, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Title: Share of the Week: Marvel’s Wolverine – Logan Date: Fri, 02 Oct 2026 16:00:10 +0000 Link: https://blog.playstation.com/2026/10/02/share-of-the-week-marvels-wolverine-logan/ Last week, we asked you to share portraits of Logan from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: calisarah1998 shares Logan growling in front of some wreckage Gib84G shares Logan surrounded by money from the casino PurplePampano shares Logan with his hat tipped lets_gaming.vp  shares a black and white portrait of Logan peering through his claws PatmanGames shares Logan with a shredded shirt abd23.gameframes shares Logan leaping into the night Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Marvel’s Wolverine – Allies & VillainsSUBMIT BY: 11:59 PM PT on October 7, 2026 Next week, share moments fighting alongside Team X and Jean Grey, or against various villains in Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured.
Title: Ghost of Yōtei Complete Edition – Erika Ishii interview Date: Fri, 02 Oct 2026 13:00:05 +0000 Link: https://blog.playstation.com/2026/10/02/ghost-of-yotei-complete-edition-erika-ishii-interview/ Atsu’s hunt is not over. A year after the original game launched, PS5 players can dive into the Ghost of Yōtei Complete Edition. Available now on PS5, this brings together the story campaign, the Ghost of Yōtei Legends multiplayer mode, and two new major additions: the roguelike mode Most Wanted, and the narrative expansion Echoes of Sekigahara. The story is split between the present day and flashbacks to Atsu’s time on the mainland. To mark the Complete Edition’s launch, and celebrate the game’s first anniversary, we welcome back the voice of Atsu, Erika Ishii, to talk about the game. Note: The below interview is condensed for clarity and brevity. You can listen to the full chat on the latest episode of the PlayStation Podcast, available later today. Play Video PlayStation Blog: It’s been a year since the game originally launched. What has Atsu brought to your life since? Erika Ishii: I still can’t get over it, you know, because again, this was my dream. I played The Last of Us and I said, I want to do that. I already knew I wanted to act. I already knew I loved video games. But I said specifically – that. That is what I want to do. And… yeah, being on my PlayStation home screen, playing the game, getting to travel to Tokyo Game Show, which was another dream of mine. And to have a beautiful professional cosplay made for me of Atsu so I could be Atsu on the Sony PlayStation stage in Japan… it really does feel like a fever dream sometime. I was curious to know whether your dialogue for the expansion was recorded after the fact or part of the bundle together with the original recording. Sounds like you came back. So what’s the time gap there between that last piece of dialogue you recorded for the main story campaign and then coming back to the expansion? There were at least a couple of months between. They had to work really hard on polish to get the game out, then take a very well-deserved little bit of a break. But as we were nearing the end of production, I was inquiring constantly. “Are we doing DLC? Because Iki Island was really great and really fleshed out some stuff that I wanted to know about in Atsu’s backstory…” And I did have a list of pitches for them [laughs] They didn’t go with anything that I suggested. But even at the launch party I was talking with Courtney Woods, the writer for Echoes of Sekigahara. And we were scheming. We thought “Atsu needs a little romance in her life”. Like, there’s no way she didn’t have any romance. She mentioned [as such] in one of the onsen scenes. So you know she’d had bedtime bed companions at least. But what’s the deal with personal attachments? Is this the only time in her life up until now she’s had them? And so I got my wish. You had that little bit of time away. Did that time increase your awareness of the character, or anything you experienced outside the role that helped inform your performance of Atsu further? Pretty much playing the game. It’s wild because, you know, most of the time voice actors don’t get to play the game until after it comes out. I was fortunate enough [to do so] during production. But playing through the finished game and literally being hands-on and in her shoes. Because a lot of times, if it’s been a while since you’ve played a character, they’ll play you reference audio. But I could go directly to being Atsu, go right into the booth. It was such a gift. There are flashbacks. So it’s two periods of Atsu’s life. So how do you get into that headspace where you’re having to switch? A couple of things helped. We had done a lot of flashbacks with young Atsu. And so extrapolating what happened. Most of the time in acting you have what is called a prior moment. Before any scene starts you have to know where you were. You have to have a whole lived life experience prior to this moment. I already had to have it in my head and sort of know what she had been through and what this huge informative point in her life felt like. For an actor, you have to have [to be able to] drop in at any moment and be like, okay, well, I think that her time doing this probably informed how it’s going to be in the quote-unquote present day. Play Video This roguelike mode, Most Wanted. Did you record new dialogue for that? Yes, there is some new dialogue for that. Because it is a new mode and non-canonical, it has a slightly different feeling to it, more mystical, in the way that the multiplayer is more mythological. There’s a heightened quality to it. You’re not the only character in Most Wanted. There’s some familiar faces, but a surprise face is… Jin, who is returning, and I believe Daisaku Tsuji recorded new voice lines for this as well. I understand you didn’t crossover during the recording sessions but you folks must have got together to talk all things Ghost and just compare experiences? I got to chat with him [when he was in Los Angeles] and we chatted a little bit about it. And that was actually before the game had launched. I told him how much his work meant to me and how I’m grateful to be accepting the Ghost torch. In a lot of ways he was new to video games with Ghost of Tsushima. But since then he’s appeared in many other games. I think almost all of which I am also in. We joke that we’re bound together forever, and one of us will follow in the other’s footsteps. Last year I asked you where launch day would find you. You mentioned it was a gathering of folk from the game. So where does the first anniversary of Yotei find you? Oh, my gosh. I think the big thing is that the Complete Edition is out. I didn’t know the launch date until the rest of the world did. We all had a little betting pool as to when we thought this was going to drop. And I said, I guarantee it’ll be on the anniversary. I was one day off [laughs]. I feel like this is the one year celebration. It’s very bittersweet to me. It’s been four years of my life being her face, her movements and her voice, and helping to develop her and working with just like some of the greatest team of all time is…  Atsu is going to be a part of my heart forever. And, you know, when they have the PlayStation logos, they’re going to have a picture of Atsu, a picture of my face there. I still see cosplays at conventions. I… This is, again, to bring it back around to the beginning, this was my dream. And I think that what do you do when you accomplish the big thing when you get to the top of the mountain is you just got to keep going there. There are more mountains to climb, I think. I have the great privilege of, in addition to Atsu, having other characters or work that are a part of my oeuvre. I don’t have to be defined by Atsu, but she is… gonna always be so special to me.
Title: AI upscaling is coming to PS5 Date: Thu, 01 Oct 2026 16:00:09 +0000 Link: https://blog.playstation.com/2026/10/01/ai-upscaling-is-coming-to-ps5/ Since the launch of PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, players and developers have asked whether similar image-quality improvements could be brought to the PS5 console. PSSR analyzes game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches; until now, its computational demands made bringing that experience to PS5 impossible. Today, we’re excited to announce Quick Spectral Super Resolution (QSSR): a new performance tier of AI upscaling. Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations: A streamlined neural network architecture A hand-tuned implementation that maximizes performance on PS5 With these, we are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5. The first titles to use this innovative new library are Marvel’s Wolverine and Ghost of Yōtei. Both are being patched today to offer QSSR as an additional graphics option on PS5.  Here’s what Insomniac Games and Sucker Punch Productions have to share about the benefits of this new technology: Play Video “Our team at Insomniac works hard to make sure each of our games is a showcase of PlayStation hardware, and we’re excited for Marvel’s Wolverine to be one of the first titles to bring this new QSSR technology to players. QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan’s epic journey. It’s a perfect companion to the launch of Marvel’s Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5. Personally, I love seeing how the PlayStation tech teams continually improve the PS5 platform, and I’m excited for more games to make use of QSSR in the future!” – Mike Fitzgerald, Head of Technology / Insomniac Games Play Video “At Sucker Punch, we’re excited to bring QSSR to Ghost of Yōtei players so that they can experience the world we’ve created with even more clarity and detail. QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now. We’ve long wished that all PS5 players could experience the incredible image quality that PSSR brings to PS5 Pro, and QSSR is a positive step towards that goal!” – Jasmin Patry, Lead Rendering Engineer / Sucker Punch Productions QSSR will be offered broadly to all PlayStation developers, and we look forward to seeing these improvements in many more titles going forward! 
Title: Martial arts meet fluid platforming in Elta: Defy All Gods, with a free PS5 demo out today Date: Thu, 01 Oct 2026 15:00:44 +0000 Link: https://blog.playstation.com/2026/10/01/martial-arts-meet-fluid-platforming-in-elta-defy-all-gods-with-a-free-ps5-demo-out-today/ Take the punchy, fast-paced combat of a brawler, the tight platforming and exploration of a search-action game, and a cute dragon companion (who’s also the millennia-old god you worship), and blend everything together with a dash of anime flair. That is the recipe for Elta: Defy All Gods, our upcoming game here at Afterburner Studios, launching February 2nd, 2027. Dive in with us as we explain how our action-platformer brings back the best from the classics while making it a fresh experience, what inspired us, and why you should jump into the free demo on PlayStation 5 today. Play Video A new take on action-platformers Action-platformers have had a resurgence of interest in the last few years, providing an interesting mix of combat, exploration, and story, but few have tried blending explosive hand-to-hand fights with labyrinthian, non-linear exploration. Elta: Defy All Gods provides just that: impactful melee action, mixing martial arts and magic, broken up by flowing aerial platforming and discovery across three winding sci-fi worlds. The challenge lies in mastering both combat and navigation; juggling enemies in dynamic encounters across sprawling worlds that won’t always hold your hand. The best way to explain our unique take on the genre is to coin a new term. We like to call Elta: Defy All Gods a “brawlervania”. Brawler enthusiasts will enjoy three martial art stances, each with their own skill trees, alongside magic systems to unleash built-up energy in massive attacks. Platforming players, on the other hand, will get a growing set of movement abilities with classic moves, such as the double jump, dash, wall run, and grapple. That’s not all though; Elta, your dragon, will be key, by giving you new unique abilities to hit harder and reach previously inaccessible locations. The inspirations behind Elta: Defy All Gods Veteran players will definitely catch nods to series we grew up with, like Castlevania: Symphony of the Night, God of War, Darksiders, and Jak and Daxter. We take a lot of pride in honoring these classics, but we wanted to do more than just rehash them. To carve out our own identity within that familiar formula, we traded traditional weapon-based hacking and slashing for fluid, hand-to-hand martial arts. By weaving your dragon companion’s abilities right into your fights and platforming acrobatics, we hope to bring something fresh to the table. To find that specific energy, we also sought creative inspiration outside of the gaming realm entirely. Moving to TV screens, shōnen anime, and especially Dragon Ball Z, have been a massive inspiration for us, echoing the power fantasy you can experience playing the warrior monk Victus. With such a heavy focus on melee combat, we also turned to Hong Kong martial arts movies, ranging from the Ip Man saga to Shaw Brothers’ classics. These influences have been wrapped in a painterly art direction that makes each vista look like living concept art. The sense of power you get while playing echoes the sense of scale you feel when taking in each landscape. Reaching high ambitions as an indie team Despite the big-budget games listed above, we are not a large studio by any means. With three co-founders and a dozen core members, delivering on this game’s promise has been a real challenge for us at Afterburner Studios. It’s one that required us to lean heavily on our background in indie development. We’ve taken lessons from our previous game into Elta, finding clever ways to achieve bigger things with our small-sized team. While we’ve stayed true to our vision of a modernized take on classic mechanics, Elta has gone through constant iteration over the course of the last five years to allow us to deliver the best versions of this game to players – both in world, gameplay and tone. This was also made possible through a partnership with Focus Entertainment, the folks behind Warhammer 40,000: Space Marine 2 and Resonance: A Plague Tale Legacy. By lending us their design, production, and QA experience, they allowed us to expand our vision and tackle a dream project – one that would only be possible with their support. Instead of getting slowed down by our ambitions, this fruitful partnership allowed us to double down on what we do best: crafting satisfying game feel. Game feel as our main priority At every stage of development, we’ve gotten the same feedback: this is a game that must be felt, controller in hand, rather than just watched. All our mechanics, in both combat and platforming, have been tuned to be as satisfying as possible. By using the haptics of the DualSense controller, landing punches and hitting platforms has a real tactile weight, resulting in a more immersive experience for PlayStation players. Ultimately, we want to create an action-packed adventure that puts fun first and continues to defy your expectations for what a small indie team can pull off. And you don’t need to wait to try it out for yourself: our free demo is available today on PS5, allowing you to experience the very beginning of Elta: Defy All Gods. Retrieve the lost dragon-god you worship, brawl corrupted enemies in intense melee combat, and explore Lerna, a glacial world filled with hidden secrets, ancient ruins, and industrial remnants. The full game releases on February 2, 2027, and if you pre-order, you can get the Vanguard Armor, a special cosmetic skin for Victus. Find Elta, face off against the gods and start the journey to bring salvation to your people with the free demo, available today on PlayStation 5.

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Title: The Other One: Jordan Magnuson's Game Poem jam is a fascinating collection of chimeras Date: Sat, 03 Oct 2026 11:00:00 +0000 Link: https://www.rockpapershotgun.com/the-other-one-jordan-magnusons-game-poem-jam-is-a-fascinating-collection-of-chimeras Sometimes I Wonder About The Other Me is a 2D platformer created by "small game" developer Luis "Ludipe" Díaz Peralta, whose other works include A Place For The Unwilling. It's broken into a handful of single screen maps. On each screen, there's a Mario-brand exclamation mark block that burps a text fragment, forming an overarching monologue that begins with the title phrase. As you move between screens, you come to a signpost pointing left and right. Heading in either direction leads to a splitscreen area, with the player controlling duplicate characters. As you guide your charges rightward, one half of the screen flakes away to darkness. The remaining character returns to the starting screen, there to wonder anew about the Other Me. Read more
Title: What are we all playing this weekend? Date: Sat, 03 Oct 2026 07:00:00 +0000 Link: https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-402 October, we meet again. You slip through my bedroom window as a cold draft on a crisp morning, both making my covers more welcome and the long walk to the kitchen for coffee that much harder. Still, your arrival signals the end of a month stuffed with game releases and, for me, at least, a lot of weekends of travelling. So your arrival is not unwelcome. Read more
Title: Desktop and handheld prices going out of control means PC bargain hunts lead to my old enemy: gaming laptops Date: Fri, 02 Oct 2026 16:15:00 +0000 Link: https://www.rockpapershotgun.com/desktop-and-handheld-prices-going-out-of-control-means-pc-bargain-hunts-lead-to-my-old-enemy-gaming-laptops I don’t know if memory shortages have permanently killed off the concept of 'cheap' gaming PCs, but they have at least beat it into a coma. On the desktop side, inflated RAM, SSDs and graphics card prices continue to inflict karmic pain for our years of "It's cheaper to build it yourself" smugness, while formerly affordable handheld PCs are either suffering 40%-plus jackups or launching above £1K from the off. And the Steam Machine! The poor, square Steam Machine. Every few weeks, possibly in denial, I’ll skim through the shops to see what budget games kit actually looks like in this day and age. Across the last five or six rounds, little has changed: the entry point into decent, more-or-less current-spec 1080p play remains stuck in the low quadruple figures, particularly if you’re fully new to PC ownership and need to factor in a monitor and peripherals. There is one exception, assuming you don’t fancy your luck on the secondhand market, but giving it a hands-on appraisal means confronting an ancient hardware foe of mine. And you all know how little I like to have my prejudices challenged. Still, research suggests that yes, this truly is the most gaming PC you can get for under £999. So, um. Here it goes. May...maybe gaming laptops aren’t so bad. Read more
Title: "Support modders, not AI": Total War: Warhammer 3 mod "deliberately corrupted" by its own creator in protest of AI-infused unauthorised reuploads Date: Fri, 02 Oct 2026 15:37:33 +0000 Link: https://www.rockpapershotgun.com/support-modders-not-ai-total-war-warhammer-3-mod-deliberately-corrupted-by-its-own-creator-in-protest-of-ai-infused-unauthorised-reuploads Cheesed off with unauthorised reuploads of their Total War: Warhammer 3 overhaul which make use of AI, the main modder behind SFO: Grimhammer 3 has opted to purposefully corrupt the mod. The aim is to ensure that the modders maintain more control over where and when the latest version of Grimhammer 3 can be grabbed, with creator Venris threatening to make the mod private if the situation doesn't improve. Read more
Title: RAM shortages are only getting worse and will last until at least 2028, Micron boss declares from atop a mountain of money Date: Fri, 02 Oct 2026 14:09:50 +0000 Link: https://www.rockpapershotgun.com/ram-shortages-are-only-getting-worse-and-will-last-until-at-least-2028-micron-boss-declares-from-atop-a-mountain-of-money Another day, another company declaring that the current memory crisis driving RAM prices through the roof is far from over. This time it's Micron, one of three firms - Samsung and SK Hynix are the others - which have been accused of worsening the RAM crisis via price fixing by a US lawsuit. Read more
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