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Title: Gaming Legends Behind Deus Ex And Dishonored Launch A New Immersive Sim Studio During An Industry Apocalypse Date: Wed, 19 Aug 2026 15:33:40 +0000 Link: https://kotaku.com/black-pony-immersive-dishonored-deus-ex-new-studio-prey-2000725851 Black Pony Immersive is defying a reluctant industry by making the games about which it is passionate
Title: I Tried Buying Kingdom Hearts III Digitally And It Would Have Cost Me More Than The Entire Series On Disc Date: Wed, 19 Aug 2026 14:31:48 +0000 Link: https://kotaku.com/playstation-physical-games-discs-kingdom-hearts-psn-sale-2000725846 Maybe we're not mad enough about the digital future, actually
Title: Stop Killing Games Condemns ‘Destructive’ GTA 6 Leakers: ‘Do Not Send These People Your Money’ Date: Wed, 19 Aug 2026 14:18:27 +0000 Link: https://kotaku.com/gta-6-leaks-stop-killing-games-skg-cyberleek-meme-coin-2000725806 SKG decried the GTA 6's leakers for 'using illegal means' and promoting 'a meme coin' to further their goals
Title: New GTA 6 Leak Drops And Seems To Include A Line Taunting Rockstar Games Date: Wed, 19 Aug 2026 13:58:46 +0000 Link: https://kotaku.com/rockstar-games-still-silent-as-even-more-gta-6-gameplay-leaks-2000725838 A new video from Cyberleek includes a character claiming to be impossible to track due to using a VPN
Title: Everyone Hates AI So Much, Jason Kelce Is Telling Beer Drinkers To Send Jars Of Their Piss To Data Centers Date: Wed, 19 Aug 2026 13:30:35 +0000 Link: https://kotaku.com/liquid-death-garage-beer-ad-send-us-your-pee-ai-data-centers-jason-kelce-2000725805 The former NFL player suggests you pee in a jar and put it in the mail

https://www.vg247.com/feed

Title: Monopoly Go x The Simpsons crossover is almost here Date: Tue, 02 Jun 2026 08:41:21 +0000 Link: https://www.vg247.com/monopoly-go-the-simpsons-crossover-details Monopoly Go players have been looking forward to a major crossover event for what felt like months, and though most of the details ended up leaking, nothing actually beats official information. Read more
Title: Honkai: Star Rail Version 4.3 will take us deeper into the World in Canvas and make Mortenax Blade playable Date: Fri, 22 May 2026 13:43:44 +0000 Link: https://www.vg247.com/honkai-star-rail-version-4-3-all-details HoYoverse has today delivered full details on the next major update for Honkai: Star Rail. Version 4.3, dubbed The Lethe Below the Living, will be available for all players on June 1. The upcoming update adds a new chapter to the Planarcadia arc, and introduce a new playable character. Read more
Title: Forza Horizon 6 explodes on Steam even before it's officially out Date: Fri, 15 May 2026 11:00:02 +0000 Link: https://www.vg247.com/forza-horizon-6-steam-numbers-big-launch Steam is abuzz this week with a couple of long-anticipated launches, but in Forza Horizon 6’s case, at least, the game isn’t even out for what will be most of its players. The anticipated sequel in the open-world driving game series doesn’t officially launch until May 19, but owners of its most expensive version - the Premium Edition - can play it right now. Read more
Title: Mystic Messenger's most loyal players are getting banned in droves for seemingly playing the game too much Date: Fri, 15 May 2026 10:02:10 +0000 Link: https://www.vg247.com/mystic-messenger-ban-wave-thousands-of-hourglasses-anniversary Mystic Messenger, arguably one of the best dating sims around, has been dormant for about seven years. Despite not receiving new content or any meaningful updates in all that time, the game remains popular with its core fans, many of whom just woke up to some shocking news about their accounts. Read more
Title: Forza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy Date: Thu, 14 May 2026 12:00:03 +0000 Link: https://www.vg247.com/forza-horizon-6-review There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more

https://www.gamespot.com/feeds/mashup/

Title: $1,000 Consoles Could Have This Dramatic, Negative Effect On Gaming – Report Date: Wed, 19 Aug 2026 15:06:58 +0000 Link: https://www.gamespot.com/articles/1000-consoles-could-have-this-dramatic-negative-effect-on-gaming-report/ While we don't exactly know when the next PlayStation and Xbox consoles will arrive, the working theory is that they may come with a $1,000 price tag attached. An analytics firm is suggesting, however, that should this happen, Microsoft and Sony would be shooting themselves in the foot and costing their business billions by 2031. According to an August 17 breakdown, the market-research firm Ampere Analysis has published an examination of the $1,000 console price consideration. The group said that if Microsoft and Sony launched "conventionally designed, incrementally improved next-generation consoles" in 2028 that ran your wallet that eye-watering $1,000 price tag, the PlayStation 6 and Xbox Project Helix would see a 38% lower sales rate in the first five years as compared to the PlayStation 5 and Xbox Series X|S over the same period. Such a slow adoption rate would ultimately cost the console games and services market $3.4 billion by 2031 if $1,000 systems become a thing, according to Ampere Analysis' estimation. And considering that the Nintendo Switch 2, PlayStation 5, and Xbox Series X|S have all seen multiple price increases in recent months due to the ongoing chip shortage, a $1,000 PlayStation or Xbox isn't out of the realm of possibility anymore. The Steam Machine is over $1,000 already. The market-research firm did suggest three possible solutions for how Microsoft and Sony could avoid a $1,000 console:: Stay the course with "incrementally improved next-generation consoles," but "delay the launch of the next generation beyond the end of 2028, extending the lifecycle of current consoles." That way, both companies can monitor the chipageddon situation. Aim for the 2028 release window, but reduce prices by leveraging "heavier hardware subsidies, new monetization models, more aggressive digital content strategies, and optimized sales channels" to recoup lost costs. Ditch the modest upgrade and opt to "substantially innovate on hardware form factor and use cases, placing less emphasis on graphical improvement" to differentiate the current-gen from the next-gen consoles better while keeping prices low. Think of the Wii here. Whatever the decision ends up being, Ampere Analysis is urging Microsoft and Sony not to release consoles that cost that much. Otherwise, console gaming may be a much tougher sell for consumers.
Title: James Pond’s New Trailer Has AI Alarm Bells Ringing, Comments Turned Off Date: Wed, 19 Aug 2026 15:00:15 +0000 Link: https://www.gamespot.com/articles/james-pond-new-trailer-has-ai-alarm-bells-ringing-comments-turned-off/ It's a good time to be a fan of retro video games, thanks to all the various compilations hitting the scene, and for the James Pond enthusiasts out there, their time has finally come. Developer System 3 has announced the James Pond Legacy: The Pond is Not Enough collection, but the reveal trailer is being dragged over claims that it features generative AI art and assets. Comments on the video quickly started pointing out the telltale signs of AI images, prompting System 3 to shut off public commentary on YouTube. Even a cursory glance suggests that System 3 may have used generative AI to create the key art and character renders for the reveal. Each James Pond character has that glossy, wide-eyed aesthetic that's commonplace in AI image generation, and each character also appears to have been run through several yellow filters, which is often the result of preference tuning. AI models like ChatGPT and DALL-E default to a "golden hour" color palette that is designed to look pleasing to the eye, as these large language models have been trained on historical art, old photographs, and stylized illustrations that feature yellow-hued lighting. GameSpot has reached out to System 3 for comment on this, and we'll update this post if we hear back. https://youtu.be/CFggndxGZk0 This isn't the first time that James Pond has ventured into the world of generative AI. A legacy sequel in the form of James Pond: Rogue AI was slammed by Pond's creator, Chris Sorrell, for using the technology. "I hate almost everything they do with a passion, all the more so since they duped me into being part of their shambolic Kickstarter campaign all those years back, and I stupidly allowed my name to become associated with their bottom-feeding enterprise," Sorrell said in an interview with Time Extension last year. As for the collection of James Pond games? The compilation includes James Pond: Underwater Agent, James Pond 2: Robocod, James Pond 3: Operation Starfish, and The Aquatic Games Starring James Pond and the Aquabats. It'll launch exclusively on Switch 2 in October 2026. It's worth noting that the collection also features an interactive historical archive showcasing the original handcrafted artwork from the classic games. These illustrations also look much better in comparison, but it looks like they're joined by a few more AI-generated images in the preview screens. Generative AI remains a controversial topic in video game development, especially when used to create art assets. Multiple games have been caught using the technology, with companies regularly claiming that it was only to create temporary assets before it could be replaced by human-made art--like in the case of Pearl Abyss and Sandfall Interactive. In one notable example, Larian CEO Swen Vincke (Baldur's Gate 3) said that the studio used generative AI tools for all kinds of tasks, like exploring new game ideas, developing concept art, and creating placeholder text. After a quick retraction and explanation, Vincke confirmed that the studio was looking to grow its pool of artists. Meanwhile, other studios have taken a strong stand against the use of generative AI, with Slay the Spire 2 developer Mega Crit preferring to use "sh**" art over anything generated by machines when conceptualizing a game.
Title: Neon White Is A Must-Play FPS For Speedrunning Fans, And It’s 69% Off Date: Wed, 19 Aug 2026 15:00:00 +0000 Link: https://www.gamespot.com/articles/neon-white-is-a-must-play-fps-for-speedrunning-fans-and-its-69-off/ In a year when Elden Ring took the gaming industry by storm and the release of Splatoon 3 ate up all of my time, you’d probably be surprised to know that one of my standouts was Neon White. It’s not just one of the best indie games I’ve ever played, but it’s also a top-tier FPS with speedrunning DNA, alongside slick art design and a cheesy yet brilliant narrative filled with excellent characters. It’s a game I personally recommend time and time again, and right now, it could be yours for just a fraction of the list price – but only for a day. You play as the titular character, who awakens in Heaven alongside other sinners who have been chosen to take part in a competition - the Ten Days of Judgment. Your job is to cull demons from the pearly white realm above in order to win a mechanical halo that grants a year’s stay in Heaven. However, there are other ‘Neons’ taking part, and the previous winner - Neon Green - proves particularly tough. So, it’s up to you to complete various stages in the hope of securing your spot in Heaven. Instead of using guns, you collect and use cards, with each level offering a variety of options to help you defeat the pesky dwellers from Hell who have broken into Heaven. It adds a layer of strategy to each run, and with mystery items to find, there’s an emphasis on messing with the order you receive cards in to secure hidden items while also keeping your time down. The faster you are, the higher you place on the leaderboard, and the higher your final score, too. https://www.youtube.com/watch?v=TX-RIpB6bng I love Neon White because it’s just such a unique experience. The quick pace of each level makes replays easy to sink time into because it never asks too much of you. In fact, you don’t need to keep replaying in the hopes of beating your own time, but it makes you want to, so much so that even after rolling credits years ago, I still regularly play it to see if I can beat my old times. The speedrunning aspect has an almost puzzle-like layer on top, keeping every single stage interesting, even when it uses familiar mechanics from previous levels. It also helps that the characters remain interesting as you play through, keeping the narrative rolling even as you simply beat your current best times. Even years later, after playing some absolute bangers, Neon White is firmly in my brain. I remember the joy of playing through each level and the hours spent trying to beat each and every one as fast as possible. It’s an underplayed gem, one that more people need to enjoy, and you can get it for 69% off at Fanatical right now. But you only have 24 hours, so make sure you’re quick. You'll need that skill soon, anyway. Disclosure: GameSpot and Fanatical are both owned by Fandom. This story was created in collaboration with Fanatical's deals team.
Title: Redfall Bosses Explain What Happened With The Failed Xbox Exclusive Date: Wed, 19 Aug 2026 14:13:55 +0000 Link: https://www.gamespot.com/articles/redfall-bosses-explain-what-happened-with-the-failed-xbox-exclusive/ Former Arkane bosses Harvey Smith and Ben Horne have opened a new studio, Black Pony Immersive, which is now working on "imaginative first-person action-RPGs." The last game they worked on was the ill-fated Xbox-exclusive vampire game, Redfall. Both Smith (Redfall director) and Horne (Redfall producer) have now discussed that project and what went wrong. Horne told The Game Business that Redfall was born during the live-service boom, and the team had to figure out, "How do we do this?" Smith added that Redfall was a "difficult project" for Arkane, acknowledging that the studio "got swept up in the games-as-a-service thing." "Arkane is very specialized, but the industry is growing, and there’s always more mouths to feed. And it’s great when you can reach a wider audience. I had the foolish chutzpah to assume that it always works out for us. We can do this. Let’s take what we love, and mix it with [games-as-a-service]. And do different mechanics by day and night. And have character classes," he said. During the middle of development, the COVID-19 pandemic broke out, which Smith said impacted Redfall. He also singled out "the great resignation" having an impact, as people started working remotely and changed jobs. Smith said Redfall was "very poorly received" at launch, with the team then spending the year next patching the game in an effort to improve it. Then Microsoft closed Arkane Austin and laid the team off. The team had even more improvements planned for a 1.4 update, so Smith pitched Microsoft on the idea of coming back to release this update, even though he just got laid off. "We went to Microsoft and said, ‘I know we don’t work here anymore, but can we please release this?’ And to their credit, they did not say no. They let six or seven of us sign forms that we could come back in the building. After being fired, we released 1.4, which I think if we had that on day one, it wouldn’t have set the world on fire, but it was a much, much better game," he said. Horne, for his part, said it was "like an achievement unlocked" in his professional career to release an update for a game "after I've been fired and the studio closed down." Also in the interview, Smith acknowledged that he was "clearly out of my lane" working on a live-service game like Redfall. "I was not working on the things that I should be working on." "Politically, there were very hard things. There were fires. The government announced aliens at some point. There was a swarm of murder hornets coming toward Texas. We had an ice storm that put power and water out for like two weeks for some people. It was crazy," he said. "That development cycle, I’ll never forget it. And yet at the end of it, people came back together to release that patch even after losing their jobs. And some of them wanted to work with us again after that." As for Smith and Horne's new studio, Black Pony, the team is working on "crafting games that push the limits of player immersion." The studio has not announced any games yet, however.
Title: Mainstream Consoles Are Too Expensive. It’s Time To look At Cheap Handhelds. Date: Wed, 19 Aug 2026 14:00:00 +0000 Link: https://www.gamespot.com/videos/mainstream-consoles-are-too-expensive-its-time-to-look-at-cheap-handhelds/ Jean-Luc explores the world of cheap retro emulation handhelds and their value in a world of increasingly expensive gaming hardware.

https://www.polygon.com/rss/index.xml

Title: 14 Years Later, Quentin Tarantino’s 10/10 Western Thriller Classic Explodes Onto Streaming Date: Wed, 19 Aug 2026 15:47:07 GMT Link: https://www.polygon.com/quentin-tarantino-django-unchained-streaming-success-pluto-tv-august-2026/ Quentin Tarantino has never been particularly interested in making a traditional Western. Instead, the filmmaker has spent much of his career borrowing the genre’s imagery, rhythms, and archetypes and reshaping them into something distinctly his own. Kill Bill blended spaghetti Western influences with martial arts and revenge epics, while The Hateful Eight turned a snowbound cabin into the setting for a single-room, paranoia-filled Western. Even Once Upon a Time in Hollywood played with the mythology of the Old West through its fading television cowboy Rick Dalton and the changing face of Hollywood. But one of Tarantino’s biggest swings at the genre remains his most successful — and more than a decade after its theatrical release, audiences are still showing up for it.
Title: 'Stranger Things: Tales From ‘85’ Season 2 Gets September Release Date Date: Wed, 19 Aug 2026 15:35:22 GMT Link: https://www.polygon.com/stranger-things-tales-from-85-season-2-release-date/ Netflix just revealed its upcoming fall slate, and it turns out Stranger Things: Tales from ’85 will return much sooner than you may have guessed. The show’s second season drops on Sept. 17, 2026, just a few months after the first season, which aired on April 23. The news release announcing this return date provides the following description of what’s to come: “With Valentine’s Day on the way, the gang must uncover the truth behind ghostly apparitions and a swarm of strange creatures causing chaos around town.”
Title: Marvel's Wolverine Director Addresses Massive Insomniac Hack In New Interview Date: Wed, 19 Aug 2026 15:30:13 GMT Link: https://www.polygon.com/insomniac-hack-leak-wolverine/ In late 2023, Marvel's Wolverine developer Insomniac Games was the subject of a major data breach. Hacking group Rhysida stole a huge amount of information from the developer, including future plans, sensitive strategy documents, personal employee information, and images, video footage, and design documents relating to the unreleased — and then mostly under wraps — Wolverine. After Rhysida's demands for a $2 million ransom were not met, most of the stolen data was released online.
Title: Avengers: Doomsday Prep Continues with Marvel's New Incursion Series Date: Wed, 19 Aug 2026 15:29:51 GMT Link: https://www.polygon.com/avengers-doomsday-marvel-comics-time-runs-out-incursions-series-announced/ The Marvel Cinematic Universe's next major event begins this December with the release of Avengers: Doomsday, which will be followed by Secret Wars next year. While trailers have only hinted at what these massive films will have in store for the Avengers, X-Men, Fantastic Four, and more, we know they are heavily inspired by the 2015 Secret Wars event comic. Now Marvel is returning to that era with a new limited series in the lead-up to Doomsday.
Title: Wardogs Beta Start Times and How to Play Explained Date: Wed, 19 Aug 2026 15:05:18 GMT Link: https://www.polygon.com/wardogs-beta-start-end-time-edt-pdt/ The Wardogs beta is going to be the first opportunity for the public to get their hands on Bulkhead's upcoming FPS game, because previous playtests have been invite-only. This one, however, is open to everyone, provided you do one specific thing first: details on how to get access can be found down below.

https://blogs.nvidia.com/blog/category/gaming/feed/

Title: Class Is in Session: GeForce NOW Levels Up Linux, Chromebooks and More Date: Thu, 13 Aug 2026 13:00:33 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-linux-native-app/ GeForce NOW is giving cloud gaming an extra-credit upgrade just in time for back-to-school season. The native Linux app for GeForce NOW is officially out of beta. GeForce NOW is also delivering new cloud optimizations that make Frame Generation feel even more responsive while streaming. On top of that, Performance members will see higher frame rates in demanding games thanks to a CPU performance adjustment.  Plus, learn how GeForce NOW can add high-performance GeForce RTX gaming to the Chromebooks students already rely on for school – and how eligible new owners can take advantage of Chromebook Fast Pass. It all adds up to more ways to move from assignments to adventures across nearly any device. The only homework left is to decide what to play. This week, nine new games join the GeForce NOW library. The Cloud Gets Extra Credit GeForce NOW keeps getting better. The native Linux app for GeForce NOW has officially graduated from beta. Built on months of community feedback, the release focuses on performance, stability and polish while continuing to support Ubuntu 24.04 and later. A new Flatpack repository makes getting started and receiving future updates even easier. Visit the download page for more information and instructions. The cloud handles the rendering, so Linux gamers can tap into the latest GeForce RTX performance while staying on their preferred setup — without local hardware upgrades, compatibility headaches or complicated workarounds. Smooth gameplay makes the grade. GeForce NOW has also optimized DLSS Frame Generation in the cloud, reducing latency and making games feel more responsive. The improvements are especially noticeable when streaming at 60 or 120 frames per second in 1440p and 4K, helping every mouse movement and camera pan feel more immediate. Performance members will also enjoy additional server software optimizations to improve frame rates in select CPU-intensive games, helping demanding titles run more smoothly while delivering an even better gameplay experience. The cloud-side upgrade happens automatically, with nothing for members to install or configure, and at no additional cost. From Class Mode to Game Mode Class dismissed. Game on. Chromebooks already in backpacks can double as a PC gaming powerhouse, with GeForce NOW giving everyday school setups extra credit.  Chromebooks handling lectures, group projects and browser tabs can transform into high-performance GeForce RTX gaming PCs in just a few clicks. When class is out, open a supported browser or app and stream more than 2,000 supported PC games from existing libraries, with the cloud handling the heavy lifting. The same flexibility extends to Macs, Surface devices, everyday laptops, Steam Deck and mobile devices. Plus, eligible new Chromebook and Chromebook+ owners can claim a year of GeForce NOW at no cost with Chromebook Fast Pass, with priority access and no ads.  Study. Stream PC games. Same device.  Ready for the Weekend Follow the chain of command, streaming from the cloud. In addition, members can look for the following new games streaming this week: Car Wash Simulator (New release on Steam, Aug. 10) Pax Autocratica (New release on Steam, Aug. 10) Clawed (New release on Steam, Aug. 13) Hell Let Loose: Vietnam (New release on Steam, Aug. 13) Sandustry (New release on Steam and Xbox, Aug. 13) Cat Mail Co. (Steam) Misery (Steam) Monster Hunter Wilds Prologue Demo (Steam) Pratfall (Steam) To cap things off, a creator known as “Madelyn” recently shared how GeForce now makes cloud gaming affordable and accessible across nearly all her devices, calling it “a game changer” in her video: What are you planning to play this weekend? Let us know on X or in the comments below.
Title: GeForce NOW Shakes Up August With 26 New Games Date: Thu, 06 Aug 2026 13:00:11 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-august-2026-games-list/ August is here, bringing 26 new games for GeForce NOW members.  Command the seas in World of Warships: Legends and discover what’s next in the GeForce NOW library, starting with the eight newly added games this week.  In addition, GeForce NOW is at the QuakeCon gaming conference this week in Grapevine, Texas, with hands-on experiences awaiting attendees. Return to QuakeCon  Visit the NVIDIA booth at QuakeCon to experience GeForce RTX 5080-powered Ultimate cloud gaming in action, with demos showcasing stunning visuals at up to 5K 120 frames per second on an ultrawide display, as well as seamless gameplay on the Lenovo Legion Go S handheld device. Conference attendees can see how thousands of PC games, including fan-favorite Bethesda titles, can move effortlessly across laptops, Macs, handhelds, mobile devices, TVs and more — letting members pick up where they left off on nearly any supported screen. Gamers not at the show can try out Ultimate cloud gaming in action with a day pass and jump into Bethesda titles from any device. All Games on Deck Sail the seas from nearly any screen. World of Warships: Legends drops anchor on GeForce NOW this week, bringing free-to-play naval combat. Captains can command destroyers, cruisers and battleships across massive multiplayer battles while exploring the latest update, featuring the Pacific Hammer Campaign, a new line of U.S. destroyers and more. Chart a course straight into the latest content across devices today without any installs needed, and check out all the games available this week: Big Walk (New release on Steam Aug. 4) Beacon Pines (Free on Epic Games Store Aug. 6) Sovereign Tower (New release on Steam Aug. 6) Expeditions: Samurai (New release on Steam Aug. 7) The Adventures of Elliot: The Millennium Tales (Xbox, available on the Microsoft Store) The Incident at Galley House (Steam) Machine Party (Steam) World of Warships: Legends (Steam) And look forward to the games coming throughout the month: Pax Autocratica (New release on Steam Aug. 10) Car Wash Simulator (New release on Steam Aug. 10) Clawed (New release on Steam Aug. 13) Hell Let Loose: Vietnam (New release on Steam Aug. 13) Sandustry (New release on Steam and Xbox, available on Game Pass, Aug. 13) The Sinking City 2 (New release on Steam Aug. 18) Mortal Shell II (New release on Steam Aug. 20) Gallipoli (New release on Steam, Aug. 20) Aliens: Fireteam Elite 2 (New release on Steam Aug. 25) Resonance: A Plague Tale Legacy (New release on Steam and Xbox, available on Game Pass, Aug. 27) Breathedge 2 (New release on Steam Aug. 30) World of Warships: Legends (Steam) High on Life (Steam) High on Life 2 (Steam and Xbox, available on Game Pass) Paradise Killer (Steam) Misery (Steam) Pratfall (Steam) Starvester (Steam) Extra Joy From July In addition to the dozen games announced last month, 15 more joined the GeForce NOW library.  Breath of Fire IV (Steam) Call of Duty: Black Ops 6 (Ubisoft Connect) CloverPit (Xbox, available on Game Pass) Dinoblade (Steam) Dino Crisis (Steam) Dino Crisis 2 (Steam) Esports Manager 2026 (Steam) Funnel Runners (Steam) Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam) Halo: Campaign Evolved (Steam and Xbox, available on Game Pass) Mistfall Hunter (Steam) Onimusha: Way of the Sword DEMO (Steam) Pathogenic (Steam) Sudden Attack Zero Point (Steam) The Life and Suffering of Prince Jerian (Steam) Mistfall Hunter didn’t make it this month. Stay tuned to GFN Thursday for the latest updates. What are you planning to play this weekend? Let us know on X or in the comments below. Share a game screenshot or clip that perfectly sums up your day so far. — NVIDIA GeForce NOW (@NVIDIAGFN) August 4, 2026
Title: Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW Date: Thu, 30 Jul 2026 13:00:20 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-back-to-school-2026/ Back to school means balancing assignments, deadlines and downtime. GeForce NOW makes it easy to have it all. With cloud gaming, everyday laptops used for class can also become GeForce RTX-powered gaming setups.  When it’s time to switch from studying to gaming, members can jump into Halo: Campaign Evolved, as GeForce NOW is bringing one of the gaming world’s most celebrated titles to nearly any device through the cloud, alongside eight total games joining the GeForce NOW library this week. From A+ to AAA Gaming  This back-to-school season, the easiest upgrade isn’t replacing laptops in backpacks. It’s unlocking even more from these same laptops, from creating to gaming. With a GeForce NOW membership, Chromebooks, Macs and Surface devices can become GeForce RTX-powered gaming PCs in the cloud. The GeForce NOW library features thousands of supported PC games, letting members stream titles they already own from digital stores like Steam, Xbox PC Game Pass and Epic Games Store in just a few clicks. The cloud keeps games up to date and ready to play, making it easy to jump into a match between classes, after homework or whenever there’s free time. Time spent waiting on downloads, patches and installs becomes time spent in game instead. The Ultimate membership enables best-in-class experiences by delivering 5080-class performance in the cloud with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies for responsive, visually rich gameplay — all on the hardware gamers already own. A creator known as “Menguiny” recently put this to the test after picking up a MacBook Neo. GeForce NOW turned the laptop — usually the creator’s go-to for editing videos and everyday work — into a top-notch gaming machine, too. Another creator, “TechWithSeong” highlighted that same versatility GeForce NOW offers. Rather than juggling separate devices for work and gaming, he used GeForce NOW Ultimate to stream supported PC games across the devices he already owns — from a MacBook used for editing to gaming on the go with handheld devices. Gamers can start with a day pass and experience all the premium benefits without a monthly commitment. Plus, the cost of a day pass can be applied toward a first membership purchase — it’s like earning a little extra credit along the way. Everyone, at Their Stations Needlers never looked so sharp. Experience the Master Chief’s iconic journey on GeForce NOW in Halo: Campaign Evolved — a modernized remake of Halo: Combat Evolved’s campaign — rebuilt with high-definition visuals, updated cinematics and refined gameplay. Whether discovering Halo for the first time or returning after 25 years to finish the fight, it’s as the Master Chief says: “We’re just getting started.” Crash-land on the mysterious ringworld alongside Cortana and uncover great secrets while battling overwhelming Covenant forces. Fight through the rebuilt campaign, then continue the adventure with three brand-new missions featuring the Master Chief and Sergeant Johnson. Expanded weapons, iconic vehicles, hijackable Wraith tanks and optional Skull modifiers offer even more ways to play. Suit up across PCs, Macs, Chromebooks, handhelds, mobile devices, TVs and more with GeForce NOW Ultimate, powered by GeForce RTX 5080-class performance in the cloud. Experience Halo with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies delivering higher frame rates and ultralow latency that keep every firefight feeling responsive and worthy of a Spartan. From solo gaming to online co-op modes, GeForce NOW cloud saves let members log in and pick up exactly where they left off across supported devices — no lengthy downloads, extra storage space or expensive hardware upgrades required. The only thing left to carry is the mission. Let’s Play Today In addition, members can stream the following games this week: Halo: Campaign Evolved (New release on Steam and Xbox, available on Game Pass July 28) Mistfall Hunter (New release on Steam July 29) Call of Duty: Black Ops 6 (New release on Ubisoft Connect July 30) Sudden Attack Zero Point (New release on Steam, July 30) The Ranchers (New release on Steam, available July 30) Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31) Funnel Runners (Steam) Pathogenic (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. Which game lore are you so familiar with that you can give a school presentation on it? — NVIDIA GeForce NOW (@NVIDIAGFN) July 29, 2026
Title: GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud Date: Thu, 23 Jul 2026 13:00:16 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-path-of-exile-allflame/ Lock in and load up the cloud. GFN Thursday brings fresh updates and new adventures, all ready to play without waiting for downloads. Set sail in Path of Exile: Curse of the Allflame and charge in Battlefield 6 Season 4 both launching major content for members this week. Then revisit Capcom legends like Breath of Fire IV, Dino Crisis and Dino Crisis 2, jump into Halo: Campaign Evolved Advanced Access and discover nine titles arriving on GeForce NOW. The Curse Calls Prepare to brave the unforgiving waters of Wraeclast. Path of Exile: Curse of the Allflame launches Friday, July 24, sending Exiles into the perilous Frozen Seas. Guided by formidable corsair captain Valerie and her cursed navigator Vesper, gamers must piece together scattered treasure charts, board the legendary vessel — the Sovereign — and chart a course into the abyss. Descend into the depths using Allflame Lanterns to uncover valuable relics while surviving the dangers lurking beneath the waves. The update introduces sweeping changes, including a complete rework of sockets and links. The Scion also gains the all-new Luminary Ascendancy, the Mercenaries of Trarthus return alongside mysterious Atlas Anomalies, and the preexisting Abyss, Legion and Talisman mechanics receive revitalized gameplay and exclusive rewards. GeForce NOW members can dive in the moment it launches across their devices, no downloads needed. Learn more about the latest additions on the Path of Exile website. Rise Through the Ranks The next operation begins. Battlefield 6 takes the fight further with Season 4, bringing new battlegrounds, expanded progression and new ways to play.  Take to the land, air and sea with the massive Tsuru Reef and the return of the fan-favorite Wake Island, coming in phase two. Both feature aircraft carriers with operational flight decks, new naval vehicles and a dynamic wave system that helps move every match. The update also introduces Custom Lobbies and Spectator Mode, delivering more ways to play. From large-scale multiplayer battles to intense vehicle combat, GeForce NOW lets members deploy across nearly any device. Ultimate members can stream with GeForce RTX 5080-powered performance across PCs, Macs, handhelds, mobile devices, TVs and more. Whether returning to the frontlines or enlisting for the first time, members can leap into the latest Battlefield update the moment it arrives on GeForce NOW — without waiting for patches. Dragons and Dinosaurs — on Any Device Classic adventures, now in the cloud. Three iconic Capcom adventures arrive on GeForce NOW this week, ready for longtime fans to revisit and new players to discover. Journey through the rich fantasy world of Breath of Fire IV, a role-playing game following the intertwining stories of Ryu and Fou-Lu. Master an array of skills and magic to unlock strategic victories in battle and go head to head with unique enemies using powerful Dragon Transformations.  Raw instinct takes over in Dino Crisis and Dino Crisis 2, the survival-horror series that combines pulse-pounding action, resource management and thrilling dinosaur encounters. Pursued by a relentless prehistoric terror, players fight to survive from the facility to the world of the Cretaceous Period. Whether reliving unforgettable moments or discovering these legendary titles for the first time, gamers on GeForce NOW can experience gaming history on supported devices like Chromebooks, Fire TV and Steam Deck — no legacy hardware required. Spartans — Start Early Spartans don’t have to wait. Players who prepurchase the Premium Edition of Halo: Campaign Evolved can suit up for Advanced Access before the game’s global launch on Tuesday, July 28.  Start the weekend with all the new games arriving on GeForce NOW: ZeroSpace (New release on Steam, available July 20) The Life and Suffering of Prince Jerian (New release on Steam, available July 20) The Planet Crafter (New release on Xbox, available on Game Pass July 21) Carnival Hunt (New release on Steam, available July 23) Dinoblade (New release on Steam, available on July 23) Breath of Fire IV (Steam) CloverPit (Xbox, available on Game Pass) Dino Crisis (Steam) Dino Crisis 2 (Steam) The last word goes to the Community Corner. One GeForce NOW member recently shared they found themselves back on GeForce NOW Ultimate because they missed the flexibility of gaming across devices like Steam Deck. Their post sparked a discussion about why members tap into cloud gaming, whether as a backup, a travel companion or their primary way to play. What are you planning to play this weekend? Let us know on X or in the comments below.
Title: Sharpen the Sword, Skip the Downloads — ‘Onimusha: Way of the Sword’ Is Coming to GeForce NOW Date: Thu, 16 Jul 2026 13:00:34 +0000 Link: https://blogs.nvidia.com/blog/geforce-now-thursday-onimusha-coming/ Onimusha: Way of the Sword is coming to GeForce NOW at launch, with the playable demo available this week. It’s joined by Denshattack! rolling in with five new games arriving in the cloud. Plus, GeForce NOW officially launches in India, moving from beta to public availability — meaning gamers can sign up without a waitlist. Pick Up the Oni Gauntlet Cloud-powered. Samurai-approved. Capcom’s next legendary action adventure is coming to GeForce NOW. Onimusha: Way of the Sword will arrive on the cloud at launch on Thursday, Sept. 3.  Members can jump into the action even sooner with the demo now available to stream. Set in a dark fantasy vision of Edo Japan, follow a lone samurai wielding the legendary Oni Gauntlet against relentless demonic Genma. Master precise swordplay, unleash powerful abilities and absorb the souls of fallen enemies as supernatural battles unfold across a haunting world filled with mystery and danger. Ultimate members can experience every clash with GeForce RTX 5080-class performance in the cloud across PCs, Macs, handhelds, mobile devices and TVs. From the first swing in the demo through launch day, GeForce NOW lets members step into battle the moment it’s available — no downloads, storage space or expensive hardware required. Gamers can find the demo in the GeForce NOW app demo row and add the title to their wishlists today to be ready when the blade is drawn.  India Levels Up The wait is over. GeForce NOW has officially exited beta in India, bringing the world’s highest-performance cloud gaming service to more gamers across the country.  This week, gamers can choose from monthly Performance and Ultimate memberships, flexible day passes or the basic, free offering — making it easier than ever to experience GeForce RTX-powered cloud gaming. GeForce NOW now supports UPI payments, giving gamers across India a fast, secure and convenient way to purchase memberships and day passes.  Premium memberships unlock GeForce RTX-powered features like ray tracing, NVIDIA DLSS and NVIDIA Reflex, along with higher resolutions, faster frame rates and priority access to streaming. With thousands of supported games — from blockbuster releases and free-to-play favorites to indie hits — members can enjoy PC games they already own without the cost of upgrading to high-end gaming hardware. Join the conversation with the GeForce NOW community on Reddit.  Go Off the Rails This Weekend “Denshattack!” is pulling into the cloud. Denshattack! — the off-the-rails, train‑wrecking action game — is now available to stream on GeForce NOW, letting members embrace pure chaos from almost any device.  Take control of runaway trains and send them barreling through crowded tracks, explosive obstacles and delightfully destructive layouts, chaining spectacular crashes with just the right mix of precision and pandemonium. Its colorful, tongue‑in‑cheek presentation and physics‑driven mayhem turn every run into a highlight reel of derailments — perfect for quick sessions, score‑chasing and laughing at just how wrong a single turn can go when the throttle never lets up. In addition, members can look for the following to play this week: Denshattack! (New release on Steam and Xbox, available on Game Pass on July 15) The Mound: Omen of Cthulhu (New release on Steam, available July 15) Heave Ho 2 (New release on Steam, available July 16) Fogpiercer (New release on Steam and Xbox, available on Game Pass on July 17) Onimusha: Way of the Sword DEMO (Steam) The GeForce NOW community keeps discovering new games to play, with members discussing the most beautiful games on the service. What game has impressed you most on GeForce NOW? Let us know on X or in the comments below.

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Title: A field guide to Gran Turismo 7’s 1.71 update, out today Date: Wed, 19 Aug 2026 13:00:46 +0000 Link: https://blog.playstation.com/2026/08/19/a-field-guide-to-gran-turismo-7s-1-71-update-out-today/ Gran Turismo 7’s 1.71 update roars onto PS5 today*, bringing with it new cars, as well as introducing  three new World Circuits, while Whistler added as featured Curation in Scapes.  Play Video Each of the four cars in this update offers a different kind of driving experience. Whether you are chasing style, discovery, precision, or something new, this update is built to be explored your way. To help you decide which one to drive first, check out the below guide, detailing what makes each one special and shows you exactly how to jump in. 1.71 update – Car Field Guide  Each car fits into a simple category:  Street Icon Sleeper Pick Pure Driver Next Gen Performance Pick what feels right, start simple, and explore from there. New Cars*** ’97 Toyota Chaser Tourer V *Can be purchased from Used CarsCategory: Street Icon View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Street Icons are all about presence, style, and cultural impact. These are the cars players connect with and make their own. The Chaser has instant attitude. Its stance and silhouette give it a natural presence, while its roots in tuner culture and the world of drifting give this Toyota a ton of street cred. This is the kind of car that quickly becomes a favorite because it reflects how players choose to drive, customize, and express themselves. How to experience it in GT7 Start here: Take it to Tokyo Expressway and run a clean lapThen try this: Add a livery in GT Auto and head to the Tuning Shop to start modifying the ChaserLevel up: Capture a replay or Scapes photo that shows your version of the car ’97 Toyota Mark II Tourer V *Can be purchased from Used CarsCategory: Sleeper Pick View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Sleeper Picks are understated at first glance, but reward players who spend time with them. Not to be confused with the Chaser, the Mark II carries quiet confidence. It may not demand attention immediately, but it connects with players who enjoy discovering something a little deeper. It represents a side of car culture where reputation is built through feel, knowledge, and performance rather than appearance alone. How to experience it in GT7 Start here: Take it to Tokyo Expressway or another urban track and get a feel for itThen try this: Compare it to other road cars from a similar eraLevel up: Tune and test different setups to find what suits your style If you enjoy finding hidden favorites that reward time and attention, this is your car. ’08 Caterham Seven Superlight R500 *Can be purchased from Brand CentralCategory: Pure Driver View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Pure Driver cars strip everything back and focus entirely on the connection between driver and road. The Caterham delivers one of the most direct driving experiences in GT7. Lightweight and responsive, it puts every input in your hands with no distractions. It is less about power and more about precision, making every corner and braking moment feel earned. How to experience it in GT7 Start here: Run a Time Trial on a technical track like Deep Forest RacewayThen try this: Focus on improving lap consistency over multiple runsLevel up: Refine braking, cornering, and racing lines to shave off time If you want to feel every input and improve with every lap, this is where to start. ’25 Hyundai IONIQ 6 N *Can be purchased from Brand CentralCategory: Next Gen Performance View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Next Gen Performance cars represent the evolution of speed, technology, and driving feel. The IONIQ 6 N brings a modern edge to the update. It reflects where performance is heading and invites players to experience something different from traditional expectations. It feels fresh, responsive, and part of a new chapter in driving. How to experience it in GT7 Start here: Take it to a fast circuit like High-Speed RingThen try this: Run a custom race against modern performance carsLevel up: Compare its performance across tracks and refine your driving approach If you want to experience where performance is going next, start here.Want to learn more about August Update 1.71? Then head over to gran-turismo.com.Haven’t purchased Gran Turismo 7 yet but want to get a feel for it? Download My First GT on the PlayStation store for free and hop into the game!And in case you missed it this past weekend, the Gran Turismo World Series – GT’s live event – was a blast in Tokyo! If you want to catch the excitement in person for the next round in Singapore, tickets are on sale right now: gran-turismo.com/GTWS *Gran Turismo 7 1.71 update will be available for free for Gran Turismo 7 players beginning today at 11:00pm PDT / August 20 at 7:00am BST / 3:00pm JST**. **Internet connection required for update.  ***Credits (paid or via game progression) required to purchase vehicles.
Title: Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival  Date: Wed, 19 Aug 2026 12:15:07 +0000 Link: https://blog.playstation.com/2026/08/19/inside-the-brutal-puzzles-of-clive-barkers-hellraiser-revival/ It’s dark. The walls are oppressively grey, spikey and close. And there’s a disturbing noise of chattering teeth that sounds like it’s coming from, well, everywhere. Then, I see him. Flesh warped, eyeless sockets sunken, mouth wide, teeth full. The Chatterer – the source of the ever-present and unnerving noise. Player character, Aidan, runs away, but seconds later Chatterer remerges in front of him in a crackle of electricity. Aidan tries another path of escape and Chatterer again fizzles into view. Down a seething red, fleshy corridor and the chattering figure zaps in front of him again. But there is a way to escape, you just need to know how. Play Video This is just part of my introduction to Clive Barker’s Hellraiser: Revival, a first-person survival horror hitting PlayStation 5 on October 8. And while this is a fairly straightforward puzzle element that I’m being shown, there are far more elaborate and equally disturbing ones that Assistant Game Director Vid Rajin is eager to walk me – or more accurately in this case, run – through. A labyrinth of terror Although Clive Barker’s Hellraiser: Revival features a number of firearms and weapons, that’s not the purpose of the demonstration I’m immersed in. The focus is very much on how the game aims to test your nerve through its reality warping environments and the mysteries they hold, all encased with the gruesome tension the series is famous for. In fact, Hellraiser is a franchise which doesn’t necessarily lend itself to combative action, given its psychological and deeply disturbing investigation of the lines between pleasure and pain. To translate that into a game was one of the challenges faced by the teams at Mad Head Games and Saber Interactive, aiming to give the puzzles an appropriate edge. “We use the Genesis Configuration – a puzzle box – at the centre of things,” explains Vid. “Mysterious puzzle boxes are literally key to everything in Clive Barker’s universe, so it writes itself in terms of helping to craft puzzles and how to manipulate the world. We have a background in adventure games and hidden object puzzle titles, so we took our experience from those, but we want to make sure we have a narrative purpose for puzzles wherever we can.” The earlier example of our encounter with Chatterer is a clear sign of that bleeding of narrative and puzzles, as is another environmental teaser where Aidan is wandering through his house near the start of the game. At first it appears normal – but twisted little elements, such as photos on a wall being crooked or distorted soon become clear. And trying to escape the various rooms only leads to them repeating. The only way to solve this tormenting loop? By turning back instead of trying to move forward, which changes the entire setting. “The labyrinth Aidan is trapped in is intertwined with the real world,” says Vid. “So in the case of the looping rooms, the environment is almost trying to tell Aidan something, to get him to change his perspective, and make the player figure out another approach to what they might have been doing.” Controlling the Genesis Configuration Learning lessons is a fundamental part of any horror story, which makes Vid’s point fit smartly into the game, aping one of the mainstay themes of the genre no matter the medium – you learn or you die. Be it reversing your course to escape the looping room or outmanoeuvring Chatterer by discovering which corridor he doesn’t teleport in front of you in, understanding the importance of finding unconventional routes is crucial. Hints are offered by the labyrinth itself, although for some of the more traditional puzzles, like opening a safe via a sliding picture lock, clues can be something far less intimidating, such as discovering a diagram on a desk. But a chunk of progressing through Clive Barker’s Hellraiser: Revival is through using the Genesis Configuration itself. While it can channel power for offensive abilities like setting enemies on fire, Vid reveals how it’s essential for overcoming many of the present environmental puzzles.  Some puzzles have clear binary solutions. One example is using the Genesis Configuration to rotate a giant wheel, which in turn would realign the narrow walkways Aidan found himself on within a spike-laden room to plot a safe route through. Another demoed its transformative properties: we stood in a courtyard hub, with three main gates. Each one could only be opened by retrieving a statue’s missing item – such as an appropriately macabre tongue or hand – and then changing the Genesis Configuration into the correct shape to act as a key. But there are others which have multiple ways of solving them. What those are, the studio remain tight-lipped, keen for players to discover themselves.  And while many revolve around traversal, the labyrinth itself, and all the horror that await within, there are a few incidental and familiar parts for survival horror fans. “We have classic lock pick mechanism puzzles as well [such as]safe combinations which reward you with useful items, like crafting resources, ammo, some nice upgrades, or even like a new weapon,” says Vid. “And you have to manage your inventory in a similar way to the Resident Evil games.” Inspiration outside of hell Between these types of traditional survival horror puzzles and more surreal, M.C. Escher inspired interiors that help fashion the environment, Clive Barker’s Hellraiser: Revival is shaping up to be something fans will appreciate. The development team – fans themselves – also had the advantage of Clive Barker himself advising from its initial conception and Doug Bradley reprising his role as Pinhead from many of the movies, to help keep them on track. “They were a huge help, especially in giving us small details,” says Vid. “The pressure to make something to honor the franchise is always there, but it’s been alleviated by the positive response from the fans so far.” Prepare for oblivion With a campaign that Vid suggests could take over 12 hours to complete, Clive Barker’s Hellraiser: Revival aims to deliver a sharp experience that captures the visceral and psychological intensity of its source material. And if you own a PS5 Pro, you can expect higher graphic settings and PSSR sSupport to hone in on the horror. Can your chattering nerves handle a piercing face to face with Pinhead and his cenobites? Find out on October 8 when Clive Barker’s Hellraiser: Revival launches on PS5, available for pre-order now.
Title: (For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026 Date: Wed, 19 Aug 2026 01:33:26 +0000 Link: https://blog.playstation.com/2026/08/18/20260818-speaker/ Update (August 19, 2026): Pulse Elevate wireless speakers in Midnight Black and White will launch starting on November 12, 2026,* with a recommended retail price (RRP) of  SGD 319 / MYR 1,099 / THB 8,499 / PHP 14,709 / VND 6,999,000. Pre-orders for Pulse Elevate speakers will be available starting from September 2, 2026 in local retailers.. With Pulse Elevate wireless speakers, experience lifelike audio for desktop gaming and on the go – read more about Pulse Elevate wireless speakers here. *Availability may vary by market and retailer. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We’re excited to share a first look at the Pulse Elevate wireless speakers – the newest addition to our lineup of PlayStation audio accessories  – which we revealed earlier today during State of Play. Pulse Elevate builds upon the immersive next-level gaming audio experience we introduced to players with Pulse Elite wireless headset and Pulse Explore wireless earbuds, combining powerful technologies like planar magnetic drivers and PlayStation Link into new form factors for players to experience with their favorite games. As the first wireless speakers developed by Sony Interactive Entertainment, Pulse Elevate fits seamlessly in a PS5, PC, or Mac desktop gaming setup and can be enjoyed on the go with a PlayStation Portal remote player or smartphone. The wireless speakers feature exceptionally lifelike audio, ultra-low latency and lossless PlayStation Link wireless connectivity. Play Video Here’s an overview of the speakers’ key features: Lifelike desktop audio: Each speaker features studio-inspired planar magnetic drivers for lifelike sound across the entire audible spectrum. This means players can hear games exactly how developers intended – whether they’re playing on PS5, PC, Mac or PlayStation Portal.On the PS5 console, the driver technology further enhances immersion in PS5 games that support Tempest 3D AudioTech by positioning audio cues with incredible accuracy. The speakers also feature built-in woofers that deliver rich bass tones for a fuller soundscape. Built-in mic with AI-enhanced noise rejection: Pulse Elevate seamlessly introduces a high-quality voice chat experience into a desktop gaming setup with a microphone integrated within the right speaker. With AI-enhanced noise rejection technology, the mic also helps identify and remove unwanted background noise for crystal-clear voice communication, providing a new level of headset-free voice chat for desktop gaming. PlayStation Link ultra-low latency and multi-device connectivity: Pulse Elevate is powered by PlayStation Link technology for ultra-low latency and lossless connectivity to deliver sound as it happens on compatible devices including PS5, PC, Mac, and PlayStation Portal remote player. The speakers are also compatible with Bluetooth devices, so players can listen simultaneously via a PlayStation Link-connected device for in-game audio and a separate Bluetooth-enabled device for music, voice chat, and more. Pulse Elevate wireless speakers will feature a PlayStation Link USB adapter that is compatible with USB-C ports. Built for both desktop gaming and portability: With the built-in rechargeable battery, players can take Pulse Elevate on the go when gaming with a PlayStation Portal remote player via PlayStation Link, or with a mobile device or smartphone via Bluetooth. The included charging docks make it easy to jump back into a desktop gaming setup.  Highly customizable audio: Pulse Elevate speakers feature built-in volume controls and are designed to be easily adjusted for the ideal horizontal and vertical orientation in a player’s desktop setup. Players can further personalize their audio experience on PS5 or PC* with the option to adjust EQ, sidetone, volume, and mic mute settings directly via system menus. Pulse Elevate wireless speakers will launch in 2026 and will be available in both Midnight Black and White.** What games are you looking forward to trying with our new speakers? Stay tuned for more information on launch date and availability in the coming months. *PC options available post launch. **White available while supplies last from direct.playstation.com (where available) and select retailers. Availability may vary by country.
Title: New NBA 2K27 gameplay details on The City, co-op, MyNBA eras, and more Date: Tue, 18 Aug 2026 18:00:23 +0000 Link: https://blog.playstation.com/2026/08/18/new-nba-2k27-gameplay-details-on-the-city-co-op-mynba-eras-and-more/ Enter the World of 2K and get your competitive fix with the NBA 2K27 Preseason Breakdown: Game Reveal recap! Live from the Inuit Dome in Los Angeles, CA, NBA 2K hosted a 45-minute livestream detailing the most exciting updates and in-game enhancements coming in NBA 2K27. In case you missed it, we’ve got you covered. Read on to learn more about what you missed from the August 18 showcase. Play Video Balanced gameplay Gameplay in NBA 2K27 strives for the most balanced experience to date, introducing meaningful new offensive tools like Step-Through Up-and-Unders and reworked defensive systems like improved Hands-Up Shot Contests to deliver a rewarding experience on both ends of the floor.  Powered by ProPlay, the game continues to push the limits of courtside authenticity by leveraging advanced machine learning capabilities. When you take the hardwood in 2K27, you’ll see heightened fidelity in animations and the real-time evolution of on-court adjustments. As players around the league find new ways to create separation, we’re finding new ways to innovate, giving hoopers of all skill levels the ultimate playground to prove they belong. Introducing a co-ed City For the first time, we’re introducing a co-ed City, where you can create a female MyPlayer and compete in The City alongside our global community of hoopers. All MyPlayers, male and female, are built on the exact same framework. Your height, badges, attribute ratings, and wingspan are strictly determined by the MyPlayer build you create, not your appearance. All game modes within The City are completely co-ed, with full access to The REC, The Theater, Street Kings, Park, Proving Grounds, Ante-Up, Starting Five, plus the all-new Crew HQ and Casual Corner. One thing to note: Female MyPlayers are a City-only experience. New environments to hoop in The Rec, The Theater, Ante-Up, and Seasonal Parks all feature brand-new environments. Based on community feedback, The Rec now rotates randomly between five unique environments available right at launch: High School Gym Outdoor Court Private Gym Crowded Arena Season-Themed Venue Builder customization & new Badge Tokens The biggest game-changer is the introduction of Badge Tokens, which you’ll use to equip Badges. In the Builder, you can see in real time how your selected size and position affect which Badges you qualify for and how many tokens each Badge will cost. The Builder provides real-time feedback, showing you the exact tokens required as you adjust your attributes.  There are 53 Badges in 2K27, including 19 brand-new Badges built to create a more balanced playing field. Badge synergy Unleash your full potential with the all-new Synergy system, the next evolution of Badges and boosts.  Synergy slots provide a +1 boost, or a massive +2 boost to your Badges. They are broken into two parts: Fuse and Reaction. Fuse Badges receive a permanent +1 or +2 boost for the entire game, pushing that Badge beyond its current tier to maximize its potential, even up to Legend tier.  Reaction Badges are directly paired with Fuse Badges. The effect is triggered automatically once you’ve activated your Fuse Badge a set number of times during a game. Once triggered, the Reaction Badge receives the same +1 or +2 boost for the rest of the game. Exchange without limits For the first time in MyTeam, you can exchange any of your Player Cards (Free Agent cards excluded), even cards earned from Season level rewards, for elite rewards. Every single card you earn, pull, or unlock is a meaningful asset toward building an unstoppable lineup. Even when you complete a Collection for a Collection Reward, cards will now become unauctionable rather than locked in, meaning they can still be used in The Exchange after being used to get a Collection Reward. MyNBA Legacy: Build a 100-Year Dynasty The headline addition to MyNBA in NBA 2K27 is MyNBA Legacy, a single-player, player-locked mode that bridges the gap between running the front office and dominating on the hardwood. Choose any player in the Modern Era, earn experience to upgrade their Attributes and Badges, and create a legend. Whether you’re committed to writing the next century of NBA history, or looking for a casual sandbox experience, MyNBA Legacy has something for everyone. MyCareer Eras For the first time in MyCareer, you can choose to step outside the modern NBA and build your career in one of five historical eras. We took the foundation of MyNBA Eras and brought it directly into MyCareer, allowing you to insert your MyPlayer into the exact moments that defined basketball history. Compete across five iconic eras: The Magic vs. Bird Era The Jordan Era The Kobe Era The LeBron Era The Steph Era Co-op MyCareer We’re bringing a massive community request to life: for the first time ever, you can invite a friend with NBA 2K27 to play co-op multiplayer directly in your MyCareer. This is made possible by your Running Mate, Trace Miller—a custom teammate you meet in the G League who stays with you all the way through your NBA career. When Trace is introduced, you choose one of nine build templates that feature shades of NBA superstars and earn points through gameplay to upgrade his attributes, Badges, and playstyle.  Your co-op partner takes control of Trace exactly as you’ve built him, and you both earn your own separate, full amounts of VC and Season XP.  Trace is the ultimate Running Mate, helping you unlock your full potential on the court. Grab your Crew and hit the courts in The City early by pre-ordering NBA 2K27 Deluxe Edition or Ultra Edition to receive up to 9 days of Early Access*, starting August 26. *Early access begins at 9:00am PT, August 26. Availability may vary by region and time zone. 
Title: Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5 Date: Tue, 18 Aug 2026 14:00:44 +0000 Link: https://blog.playstation.com/2026/08/18/meet-the-lovecraftian-monstrosities-of-the-sinking-city-2-out-today-on-ps5/ Hi everyone, my name is Evgeny Maloshenkov, and I’m responsible for creature design at Frogwares, the team behind The Sinking City 2. When we started working on the sequel back in 2023, we knew we wanted to take the series in a new direction. The original The Sinking City was an open-world Lovecraftian detective adventure. But for the sequel, we went full force into semi-open-world survival horror, putting a much greater emphasis on combat, exploration, and survival, and of course, all still wrapped in that Lovecraft gloom. Play Video Investigation is still present, but now it’s an optional layer for players who want to dig deeper into Arkham’s mysteries. And those who do will be rewarded with useful knowledge, resources, shortcuts, and other useful rewards. The new stand-alone story – so you don’t need to know the original to enjoy this one-  takes place in Arkham after a mysterious flood engulfs the city. Eventually, with waters rising relentlessly, the population had to be evacuated, leaving behind only a handful of barely sane survivors and the Eldritch abominations that arrived with the flood. So with combat playing such an important role in The Sinking City 2, we thought it would be fun to take a closer look at five of our favourite enemies and how they evolved from early concepts into the creatures you’ll encounter in the game. Slither Worms and Abominations The Slither are among the most common enemies you’ll encounter in Arkham, and they were one of the first creatures we defined for the game. From the beginning, we knew we didn’t want “just another zombie.” Instead, we imagined the Slither as worm-like deep-sea parasites, ranging from finger-sized creatures to worms as long as an arm. Individually, they are barely sentient, but when they gather into colonies, they form a hive mind capable of controlling human corpses in service of Yog-Sothoth. One of our biggest design questions was: What does a corpse look like when it is being controlled by something that has never used a human body before?The worms control the body indirectly, moving muscles themselves from the inside and so they do so with less than 100% precision. We tried to show that through animations and behaviour  shoulders become dislocated, and limbs move in awkward, erratic ways.We also imagined the colony gradually “learning” how to operate its new body, resulting in tangled legs, overextended arms and strange little practice movements. Those ideas became the foundation for the two stages of Slither infestation, with the creature’s appearance and behaviour changing as the colony grows stronger and more confident. Stygian Harvester It might be small and relatively fragile, but that doesn’t make it harmless. Stygian Harvesters are dangerous because of their speed, numbers and ability to surprise the player. They dodge attacks, set up ambushes, and retreat into hiding when threatened, waiting for the right moment to strike again. The creature moves using long human arms ending in hands. This allows it to squeeze through tight spaces, cling to its surroundings and move in ways that feel distinctly wrong. It prefers darkness, where it can remain hidden and turn the environment itself into part of the ambush. Acheronian Juggernaut The Acheronian Juggernaut returns from the original game, and for a very simple reason: we still love its design. The creature looks like multiple bodies have been fused into one enormous, grotesque mass. It has six arms, six legs, and a huge open maw stretching from its head down through its torso. It can even swallow an entire human body and hold it inside while it slowly decomposes. The Acheronian is incredibly powerful and resilient, although its size makes it one of the slower enemies. Originally found in Oakmont, the largest Wylebeast in the city has now made its way to Arkham. Because we were already so happy with its visual design, we kept the changes relatively minimal. Instead, we totally redesigned its behaviour and attacks, with this version much better suited for creating a formidable enemy that will make you sweat in combat. Lethian Revenant Originally known simply as the Lethian, the Lethian Revenant is a human that transforms into a humanoid Wylebeast. The infection leaves the creature visibly diseased and unstable, but its most disturbing feature is its head. It splits open vertically, allowing the Revenant to spit blobs of bacterial fluid at the player from a distance. Its behaviour reflects its physical condition. The Revenant appears to be in constant pain and avoids direct confrontation whenever possible, relying on ranged attacks and retreating behind cover. For The Sinking City 2, we rebuilt the creature from scratch. Its model and textures were completely remade, while some animations from the original game were reused and expanded. We also reworked its wounds to create a much more fleshy appearance, with torn skin, exposed muscle, and dark pus oozing from its body. Deep One Raider No Lovecraftian game would be complete without Deep Ones! These ocean-dwelling creatures are humanoid in shape but distinctly fish-like in appearance. They can survive on land for extended periods and are biologically immortal, dying only through violence or accident. ​​ The Deep One Raider is a terrifying close-range opponent. It possesses immense physical strength and devastating claw attacks, but what makes it particularly unsettling is the way it moves. It can dodge in strange, inhuman ways, drop onto all fours and suddenly burst into a sprint before knocking its victim to the ground. Welcome to the Flood We’re so happy to say that The Sinking City 2 is out now on PlayStation 5! Getting here has been quite a journey. Making a game is difficult under normal circumstances, and doing it with a team in Ukraine while a war continues around us has presented challenges we could never have anticipated. There have been struggles along the way, but seeing the game finally in players’ hands makes us incredibly proud of what we’ve accomplished. Thank you so much for reading, and we hope to see you in the flood!

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Title: Sony are rebooting their live service Horizon game as a more traditional co-op affair, claim sources, with a proper Horizon Forbidden West sequel still years away Date: Wed, 19 Aug 2026 15:10:15 +0000 Link: https://www.rockpapershotgun.com/sony-are-rebooting-their-live-service-horizon-game-as-a-more-traditional-co-op-affair-claim-sources-with-a-proper-horizon-forbidden-west-sequel-still-years-away Horizon Hunters Gathering, the live service multiplayer spin-off for PlayStation's post-apocalyptic Horizon series, is being rebooted as a smaller and more traditional co-op multiplayer experience with a story mode, according to anonymous insiders. In the process, we're told, several of the project's staff are being reassigned within Sony's gamedev empire, even as a small team of Guerrilla Games work on the next "proper" singleplayer Horizon game. Read more
Title: Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons Date: Wed, 19 Aug 2026 14:16:46 +0000 Link: https://www.rockpapershotgun.com/amid-accusations-of-a-post-beta-difficulty-bump-mortal-shell-2-devs-patch-the-new-soulslike-to-stop-players-riposting-so-hard-they-steal-enemy-weapons Belated congratulations to everybody who correctly guessed that Mortal Shell 2 was the mystery game our guides team were raving about a couple of weeks ago. You'll hopefully have read Jeremy's glowing review, in which he calls the new Soulslike RPG "an incredible second outing that capitalises upon the potential of the first Mortal Shell and brings forth nostalgic memories of DOOM, Heretic, Hexen, and other PC gaming gems." Now, let us speak of difficulty thresholds, hotfix patches, and turning the tables on enemies so badassedly that you accidentally pinch their weapons. Read more
Title: STALKER 2 gets serious performance and visual upgrades with its 2.0 update, testing confirms, polishing up one of the biggest flawed gems in FPS games Date: Wed, 19 Aug 2026 13:30:00 +0000 Link: https://www.rockpapershotgun.com/stalker-2-gets-serious-performance-and-visual-upgrades-with-its-20-update-testing-confirms-polishing-up-one-of-the-biggest-flawed-gems-in-fps-games I don’t begrudge anyone who’s waited to try STALKER 2: Heart of Chornobyl until it got its technical defects fixed. They’re still wrong, obviously - an absorbing and eerily atmospheric survival FPS is still an absorbing and eerily atmospheric survival FPS when it has the structural integrity of baked beans. But it was spectacularly broken at launch, and although nearly two years of patches have swatted countless bugs and beefed up the series’ signature A-Life NPC simulation, it’s remained a heavyweight GPU-puncher on general performance. Thank the Zone, then, for the 2.0 update, which rolls out tomorrow in tandem with the also-good Cost of Hope expansion. It ambitiously migrates STALKER 2 to a newer, sleeker version of Unreal Engine 5, and makes sweeping (though handcrafted) changes to lighting and environmental deets. Based on what I’ve played, the result is both a better-looking game and a better-performing one. So get in here, stalker - there’s never been a better time to have your skeleton melted out by an anomalous soap bubble. Read more
Title: "Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims Date: Wed, 19 Aug 2026 13:00:00 +0000 Link: https://www.rockpapershotgun.com/through-the-looking-glass-as-arkane-fight-for-their-future-dishonored-veteran-harvey-smith-reveals-new-studio-dedicated-to-immersive-sims Days after Deus Ex director Warren Spector announced that he was quitting the business, another former Ion Storm developer, Harvey Smith, has revealed Black Pony Immersive - a new studio dedicated to the creation of "imaginative first-person action RPGs set within well-realized worlds, where players create their own memorable experiences with expressive, emergent game systems." The announcement features the maxim: "through the looking glass, we’re chasing a dream of mystery, meaning, and creative play." Hey, I understood that reference! Sure sounds like an imsim shop to me. Read more
Title: STALKER 2: Cost of Hope review: An expanded Zone that begs to be explored, even as its faction war fizzles Date: Wed, 19 Aug 2026 13:00:00 +0000 Link: https://www.rockpapershotgun.com/stalker-2-cost-of-hope-review Like the technical fix-uppery of the 2.0 update it’s launching alongside, STALKER 2: Heart of Chornobyl’s Cost of Hope expansion arrives with a determinedly furrowed brow; that kind of enthusiastic, if just slightly contrite, look of someone hellbent on righting their own past wrongs. Of course, most of the open-world shooter’s past crimes are long absolved, if not forgiven immediately on the grounds that they were committed amid an actual war. But Cost of Hope does serve as a second chance for this bleak, beautiful, tense, thrilling, imperfectly brilliant game to address certain omissions it made back in 2024 – even if some of these restorations gleam brighter than others. Read more
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